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1 /* | |
2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license | |
5 * that can be found in the LICENSE file in the root of the source | |
6 * tree. An additional intellectual property rights grant can be found | |
7 * in the file PATENTS. All contributing project authors may | |
8 * be found in the AUTHORS file in the root of the source tree. | |
9 */ | |
10 | |
11 #ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ | |
12 #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ | |
13 | |
14 #include <comdef.h> | |
15 #include <wrl/client.h> | |
16 #include <DXGI.h> | |
17 #include <DXGI1_2.h> | |
18 | |
19 #include <memory> | |
20 #include <vector> | |
21 | |
22 #include "webrtc/base/criticalsection.h" | |
23 #include "webrtc/base/thread_annotations.h" | |
24 #include "webrtc/modules/desktop_capture/desktop_frame.h" | |
25 #include "webrtc/modules/desktop_capture/desktop_geometry.h" | |
26 #include "webrtc/modules/desktop_capture/desktop_region.h" | |
27 #include "webrtc/modules/desktop_capture/win/d3d_device.h" | |
28 #include "webrtc/modules/desktop_capture/win/dxgi_texture.h" | |
29 | |
30 namespace webrtc { | |
31 | |
32 struct DxgiOutputContext { | |
Sergey Ulanov
2016/08/06 01:27:57
Nest this inside DxgiOutputDuplicator as DxgiOutpu
Hzj_jie
2016/08/08 00:16:09
Oh, I thought you won't like to have classes with
| |
33 // The updated region DxgiOutputDuplicator::DetectUpdatedRegion() output | |
34 // during last Duplicate() function call. It's a DesktopRegion translated by | |
35 // offset of each DxgiOutputDuplicator instance. | |
36 DesktopRegion updated_region; | |
37 }; | |
38 | |
39 // Duplicates the content on one IDXGIOutput, i.e. one monitor attached to one | |
40 // video card. None of functions in this class is thread-safe. | |
41 // TODO(zijiehe): Understand the meaning of rotation. | |
42 class DxgiOutputDuplicator { | |
43 public: | |
44 // Creates an instance of DxgiOutputDuplicator from a D3dDevice and one of its | |
45 // IDXGIOutput1. Caller must maintain the lifetime of device, to make sure it | |
46 // outlives this instance. Only DxgiAdapterDuplicator can create an instance. | |
47 DxgiOutputDuplicator(const D3dDevice& device, | |
48 const Microsoft::WRL::ComPtr<IDXGIOutput1>& output, | |
49 const DXGI_OUTPUT_DESC& desc); | |
50 | |
51 // To allow this class to work with vector. | |
52 DxgiOutputDuplicator(DxgiOutputDuplicator&& other); | |
53 | |
54 // Destructs this instance. We need to make sure texture_ has been released | |
55 // before duplication_. | |
56 ~DxgiOutputDuplicator(); | |
57 | |
58 // Initializes duplication_ object. | |
59 bool Initialize(); | |
60 | |
61 // Copies the content of current IDXGIOutput to the |target|. To improve the | |
62 // performance, this function copies only regions merged from | |
63 // |last_frame|.updated_region and DetectUpdatedRegion. The offset decides the | |
64 // offset in the |target| where the content should be copied to. i.e. this | |
65 // function copies the content to the rectangle of (offset.x(), offset.y()) to | |
66 // (offset.x() + desktop_rect_.width(), offset.y() + desktop_rect_.height()). | |
67 // The |last_frame| is always expected to be translated by the same offset. | |
68 // Returns false if this function failed to execute Windows APIs. | |
Sergey Ulanov
2016/08/06 01:27:57
s/if this function failed to execute Windows APIs/
Hzj_jie
2016/08/08 00:16:09
Done.
| |
69 bool Duplicate(DxgiOutputContext* context, | |
70 const DesktopFrame* last_frame, | |
71 const DesktopVector offset, | |
72 DesktopFrame* target); | |
73 | |
74 // Returns the desktop rect covered by this DxgiOutputDuplicator. | |
75 DesktopRect desktop_rect() const { return desktop_rect_; } | |
76 | |
77 private: | |
78 friend class DxgiAdapterDuplicator; | |
79 | |
80 // Detects updated region translated by offset from IDXGIOutput1. This | |
81 // function will set the |updated_region| as entire DesktopRect starts from | |
82 // offset if it failed to execute Windows APIs. | |
83 void DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info, | |
84 const DesktopVector offset, | |
85 DesktopRegion* updated_region); | |
86 | |
87 // Returns untranslated updated region, which are directly returned by Windows | |
88 // APIs. Returns false if this function failed to execute Windows APIs. | |
89 bool DoDetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info, | |
90 DesktopRegion* updated_region); | |
91 | |
92 bool ReleaseFrame(); | |
93 | |
94 // Initializes duplication_ instance. Expects duplication_ is in empty status. | |
95 // Returns false if system does not support IDXGIOutputDuplication. | |
96 bool DuplicateOutput(); | |
97 | |
98 // Returns a DesktopRect with the same size of desktop_size_, but translated | |
99 // by offset. | |
100 DesktopRect TranslatedDesktopRect(const DesktopVector offset); | |
101 | |
102 void Setup(DxgiOutputContext* context); | |
103 | |
104 void Unregister(const DxgiOutputContext* const context); | |
105 | |
106 // Spreads changes from |context| to other registered DxgiOutputContext(s) in | |
107 // contexts_. | |
108 void SpreadContextChange(const DxgiOutputContext* const context); | |
109 | |
110 const D3dDevice& device_; | |
111 const Microsoft::WRL::ComPtr<IDXGIOutput1> output_; | |
112 const DesktopRect desktop_rect_; | |
113 Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_; | |
114 DXGI_OUTDUPL_DESC desc_; | |
115 std::vector<uint8_t> metadata; | |
116 std::unique_ptr<DxgiTexture> texture_; | |
117 | |
118 // After each AcquireNextFrame() function call, updated_region_(s) of all | |
119 // active DxgiOutputContext(s) need to be updated. Since they have missed the | |
120 // change this time. And during next Duplicate() function call, their | |
121 // updated_region_ will be merged and copied. | |
122 std::vector<DxgiOutputContext*> contexts_; | |
123 }; | |
124 | |
125 } // namespace webrtc | |
126 | |
127 #endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ | |
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