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Issue 2099123002: [Chromoting] Improve DirectX capturer to support multiple outputs (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Created 4 years, 5 months ago
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1 /*
2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11 #ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_DUPLICATOR_H_
12 #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_DUPLICATOR_H_
13
14 #include <comdef.h>
15 #include <wrl/client.h>
16 #include <DXGI.h>
17 #include <DXGI1_2.h>
18
19 #include <memory>
20 #include <vector>
21
22 #include "webrtc/base/criticalsection.h"
23 #include "webrtc/base/thread_annotations.h"
24 #include "webrtc/modules/desktop_capture/desktop_frame.h"
25 #include "webrtc/modules/desktop_capture/desktop_geometry.h"
26 #include "webrtc/modules/desktop_capture/desktop_region.h"
27 #include "webrtc/modules/desktop_capture/win/d3d_device.h"
28 #include "webrtc/modules/desktop_capture/win/dxgi_texture.h"
29
30 namespace webrtc {
31
32 // Duplicates the content on one IDXGIOutput, i.e. one monitor attached to one
33 // video card. None of functions in this class is thread-safe.
34 // TODO(zijiehe): Understand the meaning of rotation.
35 class DxgiDuplicator {
Sergey Ulanov 2016/07/08 22:36:54 Call this DxgiOutputDuplicator to make it clear ho
Hzj_jie 2016/07/11 00:55:00 Done.
36 public:
37 // Creates an instance of DxgiDuplicator from a D3dDevice and one of its
38 // IDXGIOutput1. Caller must maintain the lifetime of device, to make sure it
39 // outlives this instance.
40 DxgiDuplicator(const D3dDevice& device,
41 const Microsoft::WRL::ComPtr<IDXGIOutput1>& output,
42 const DXGI_OUTPUT_DESC& desc);
43
44 // To allow this class to use with vector.
45 DxgiDuplicator(DxgiDuplicator&& other) = default;
Sergey Ulanov 2016/07/08 22:36:54 move =default to the .cc file. (otherwise the comp
Hzj_jie 2016/07/11 00:55:00 Done.
46
47 // Destructs this instance. We need to make sure texture_ has been released
48 // before duplication_.
49 ~DxgiDuplicator();
50
51 // Initializes duplication_ object.
52 bool Initialize();
53
54 // Copies the content of current IDXGIOutput to the target. To improve the
Sergey Ulanov 2016/07/08 22:36:54 s/target/|target|/
Hzj_jie 2016/07/11 00:55:00 Done.
55 // performance, this function copies only regions merged from
56 // |last_frame|.updated_region and DetectUpdatedRegion. The offset decides the
57 // offset in the target where the content should be copied to. i.e. this
58 // function copies the content to the rectangle of (offset.x(), offset.y()) to
59 // (offset.x() + desktop_rect_.width(), offset.y() + desktop_rect_.height()).
60 // The |last_frame| is always expected to be translated by the same offset.
61 // Returns false if this function failed to execute Windows APIs.
62 bool Duplicate(DesktopFrame* target,
63 const DesktopFrame* last_frame,
64 const DesktopVector& offset);
Sergey Ulanov 2016/07/08 22:36:54 nit: pass DesktopVector by value instead of refere
Hzj_jie 2016/07/11 00:55:00 Done.
65
66 // A shortcut to execute the Duplicate function with desktop_rect_.top_left().
67 bool Duplicate(DesktopFrame* target,
68 const DesktopFrame* last_frame) {
Sergey Ulanov 2016/07/08 22:36:54 override methods are discouraged. I suggest removi
Hzj_jie 2016/07/11 00:55:00 Done.
69 return Duplicate(target, last_frame, desktop_rect_.top_left());
70 }
71
72 // Returns the desktop rect covered by this DxgiDuplicator.
73 DesktopRect desktop_rect() const {
74 return desktop_rect_;
75 }
76
77 private:
78 // Detects updated region translated by offset from IDXGIOutput1. This
79 // function will set the updated_region_ as entire DesktopRect starts from
80 // offset if it failed to execute Windows APIs.
81 void DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
82 const DesktopVector& offset);
83
84 // Returns untranslated updated region, which are directly returned by Windows
85 // APIs. Returns false if this function failed to execute Windows APIs.
86 bool DoDetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
87 DesktopRegion* updated_region);
88
89 bool DoDuplicate(DesktopFrame* target,
90 const DesktopFrame* last_frame,
91 const DesktopVector& offset);
92
93 bool ReleaseFrame();
94
95 // Initializes duplication_ instance. Expects duplication_ is in empty status.
96 // Returns false if system does not support IDXGIOutputDuplication.
97 bool DuplicateOutput();
98
99 // Returns a DesktopRect with the same size of desktop_size_, but translated
100 // by offset.
101 DesktopRect TranslatedDesktopRect(const DesktopVector& offset);
102
103 const D3dDevice& device_;
104 const Microsoft::WRL::ComPtr<IDXGIOutput1> output_;
105 const DesktopRect desktop_rect_;
106 Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_;
107 DXGI_OUTDUPL_DESC desc_;
108 std::vector<uint8_t> metadata;
109 std::unique_ptr<DxgiTexture> texture_;
110 // The updated region from DXGI_OUTDUPL_FRAME_INFO.
111 DesktopRegion updated_region_;
112 };
113
114 } // namespace webrtc
115
116 #endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_DUPLICATOR_H_
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