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| 1 /* | |
| 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license | |
| 5 * that can be found in the LICENSE file in the root of the source | |
| 6 * tree. An additional intellectual property rights grant can be found | |
| 7 * in the file PATENTS. All contributing project authors may | |
| 8 * be found in the AUTHORS file in the root of the source tree. | |
| 9 */ | |
| 10 | |
| 11 #ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_DUPLICATOR_H_ | |
| 12 #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_DUPLICATOR_H_ | |
| 13 | |
| 14 #include <comdef.h> | |
| 15 #include <wrl/client.h> | |
| 16 #include <DXGI.h> | |
| 17 #include <DXGI1_2.h> | |
| 18 | |
| 19 #include <memory> | |
| 20 #include <vector> | |
| 21 | |
| 22 #include "webrtc/base/criticalsection.h" | |
| 23 #include "webrtc/base/thread_annotations.h" | |
| 24 #include "webrtc/modules/desktop_capture/desktop_frame.h" | |
| 25 #include "webrtc/modules/desktop_capture/desktop_geometry.h" | |
| 26 #include "webrtc/modules/desktop_capture/desktop_region.h" | |
| 27 #include "webrtc/modules/desktop_capture/win/d3d_device.h" | |
| 28 #include "webrtc/modules/desktop_capture/win/dxgi_texture.h" | |
| 29 | |
| 30 namespace webrtc { | |
| 31 | |
| 32 // Duplicates the content on one IDXGIOutput, i.e. one monitor attached to one | |
| 33 // video card. None of functions in this class is thread-safe. | |
| 34 // TODO(zijiehe): Understand the meaning of rotation. | |
| 35 class DxgiDuplicator { | |
|
Sergey Ulanov
2016/07/08 22:36:54
Call this DxgiOutputDuplicator to make it clear ho
Hzj_jie
2016/07/11 00:55:00
Done.
| |
| 36 public: | |
| 37 // Creates an instance of DxgiDuplicator from a D3dDevice and one of its | |
| 38 // IDXGIOutput1. Caller must maintain the lifetime of device, to make sure it | |
| 39 // outlives this instance. | |
| 40 DxgiDuplicator(const D3dDevice& device, | |
| 41 const Microsoft::WRL::ComPtr<IDXGIOutput1>& output, | |
| 42 const DXGI_OUTPUT_DESC& desc); | |
| 43 | |
| 44 // To allow this class to use with vector. | |
| 45 DxgiDuplicator(DxgiDuplicator&& other) = default; | |
|
Sergey Ulanov
2016/07/08 22:36:54
move =default to the .cc file. (otherwise the comp
Hzj_jie
2016/07/11 00:55:00
Done.
| |
| 46 | |
| 47 // Destructs this instance. We need to make sure texture_ has been released | |
| 48 // before duplication_. | |
| 49 ~DxgiDuplicator(); | |
| 50 | |
| 51 // Initializes duplication_ object. | |
| 52 bool Initialize(); | |
| 53 | |
| 54 // Copies the content of current IDXGIOutput to the target. To improve the | |
|
Sergey Ulanov
2016/07/08 22:36:54
s/target/|target|/
Hzj_jie
2016/07/11 00:55:00
Done.
| |
| 55 // performance, this function copies only regions merged from | |
| 56 // |last_frame|.updated_region and DetectUpdatedRegion. The offset decides the | |
| 57 // offset in the target where the content should be copied to. i.e. this | |
| 58 // function copies the content to the rectangle of (offset.x(), offset.y()) to | |
| 59 // (offset.x() + desktop_rect_.width(), offset.y() + desktop_rect_.height()). | |
| 60 // The |last_frame| is always expected to be translated by the same offset. | |
| 61 // Returns false if this function failed to execute Windows APIs. | |
| 62 bool Duplicate(DesktopFrame* target, | |
| 63 const DesktopFrame* last_frame, | |
| 64 const DesktopVector& offset); | |
|
Sergey Ulanov
2016/07/08 22:36:54
nit: pass DesktopVector by value instead of refere
Hzj_jie
2016/07/11 00:55:00
Done.
| |
| 65 | |
| 66 // A shortcut to execute the Duplicate function with desktop_rect_.top_left(). | |
| 67 bool Duplicate(DesktopFrame* target, | |
| 68 const DesktopFrame* last_frame) { | |
|
Sergey Ulanov
2016/07/08 22:36:54
override methods are discouraged. I suggest removi
Hzj_jie
2016/07/11 00:55:00
Done.
| |
| 69 return Duplicate(target, last_frame, desktop_rect_.top_left()); | |
| 70 } | |
| 71 | |
| 72 // Returns the desktop rect covered by this DxgiDuplicator. | |
| 73 DesktopRect desktop_rect() const { | |
| 74 return desktop_rect_; | |
| 75 } | |
| 76 | |
| 77 private: | |
| 78 // Detects updated region translated by offset from IDXGIOutput1. This | |
| 79 // function will set the updated_region_ as entire DesktopRect starts from | |
| 80 // offset if it failed to execute Windows APIs. | |
| 81 void DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info, | |
| 82 const DesktopVector& offset); | |
| 83 | |
| 84 // Returns untranslated updated region, which are directly returned by Windows | |
| 85 // APIs. Returns false if this function failed to execute Windows APIs. | |
| 86 bool DoDetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info, | |
| 87 DesktopRegion* updated_region); | |
| 88 | |
| 89 bool DoDuplicate(DesktopFrame* target, | |
| 90 const DesktopFrame* last_frame, | |
| 91 const DesktopVector& offset); | |
| 92 | |
| 93 bool ReleaseFrame(); | |
| 94 | |
| 95 // Initializes duplication_ instance. Expects duplication_ is in empty status. | |
| 96 // Returns false if system does not support IDXGIOutputDuplication. | |
| 97 bool DuplicateOutput(); | |
| 98 | |
| 99 // Returns a DesktopRect with the same size of desktop_size_, but translated | |
| 100 // by offset. | |
| 101 DesktopRect TranslatedDesktopRect(const DesktopVector& offset); | |
| 102 | |
| 103 const D3dDevice& device_; | |
| 104 const Microsoft::WRL::ComPtr<IDXGIOutput1> output_; | |
| 105 const DesktopRect desktop_rect_; | |
| 106 Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_; | |
| 107 DXGI_OUTDUPL_DESC desc_; | |
| 108 std::vector<uint8_t> metadata; | |
| 109 std::unique_ptr<DxgiTexture> texture_; | |
| 110 // The updated region from DXGI_OUTDUPL_FRAME_INFO. | |
| 111 DesktopRegion updated_region_; | |
| 112 }; | |
| 113 | |
| 114 } // namespace webrtc | |
| 115 | |
| 116 #endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_DUPLICATOR_H_ | |
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