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Side by Side Diff: ash/shelf/app_list_button.cc

Issue 2099103002: Give Ash material design tray items the correct size and layout (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: for review Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/app_list_button.h" 5 #include "ash/shelf/app_list_button.h"
6 6
7 #include "ash/common/ash_constants.h" 7 #include "ash/common/ash_constants.h"
8 #include "ash/common/material_design/material_design_controller.h" 8 #include "ash/common/material_design/material_design_controller.h"
9 #include "ash/common/shelf/shelf_constants.h" 9 #include "ash/common/shelf/shelf_constants.h"
10 #include "ash/common/shelf/shelf_item_types.h" 10 #include "ash/common/shelf/shelf_item_types.h"
11 #include "ash/common/shelf/shelf_types.h" 11 #include "ash/common/shelf/shelf_types.h"
12 #include "ash/common/shelf/wm_shelf_util.h" 12 #include "ash/common/shelf/wm_shelf_util.h"
13 #include "ash/common/system/tray/tray_constants.h"
13 #include "ash/shelf/ink_drop_button_listener.h" 14 #include "ash/shelf/ink_drop_button_listener.h"
14 #include "ash/shelf/shelf_layout_manager.h" 15 #include "ash/shelf/shelf_layout_manager.h"
15 #include "ash/shelf/shelf_view.h" 16 #include "ash/shelf/shelf_view.h"
16 #include "ash/shelf/shelf_widget.h" 17 #include "ash/shelf/shelf_widget.h"
17 #include "ash/shell.h" 18 #include "ash/shell.h"
18 #include "base/command_line.h" 19 #include "base/command_line.h"
19 #include "grit/ash_resources.h" 20 #include "grit/ash_resources.h"
20 #include "grit/ash_strings.h" 21 #include "grit/ash_strings.h"
21 #include "ui/accessibility/ax_view_state.h" 22 #include "ui/accessibility/ax_view_state.h"
22 #include "ui/app_list/app_list_switches.h" 23 #include "ui/app_list/app_list_switches.h"
23 #include "ui/base/l10n/l10n_util.h" 24 #include "ui/base/l10n/l10n_util.h"
24 #include "ui/base/resource/resource_bundle.h" 25 #include "ui/base/resource/resource_bundle.h"
25 #include "ui/base/ui_base_switches_util.h" 26 #include "ui/base/ui_base_switches_util.h"
26 #include "ui/gfx/canvas.h" 27 #include "ui/gfx/canvas.h"
27 #include "ui/gfx/paint_vector_icon.h" 28 #include "ui/gfx/paint_vector_icon.h"
28 #include "ui/gfx/vector_icons_public.h" 29 #include "ui/gfx/vector_icons_public.h"
29 #include "ui/views/painter.h" 30 #include "ui/views/painter.h"
30 31
31 namespace ash { 32 namespace ash {
32 33
33 // Radius of the app list button circular background.
34 const int kAppListButtonBackgroundRadius = 16;
35
36 AppListButton::AppListButton(InkDropButtonListener* listener, 34 AppListButton::AppListButton(InkDropButtonListener* listener,
37 ShelfView* shelf_view) 35 ShelfView* shelf_view)
38 : views::ImageButton(nullptr), 36 : views::ImageButton(nullptr),
39 draw_background_as_active_(false), 37 draw_background_as_active_(false),
40 listener_(listener), 38 listener_(listener),
41 shelf_view_(shelf_view) { 39 shelf_view_(shelf_view) {
42 SetAccessibleName( 40 SetAccessibleName(
43 app_list::switches::IsExperimentalAppListEnabled() 41 app_list::switches::IsExperimentalAppListEnabled()
44 ? l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_LAUNCHER_TITLE) 42 ? l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_LAUNCHER_TITLE)
45 : l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_TITLE)); 43 : l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_TITLE));
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after
136 134
137 const ShelfWidget* shelf_widget = shelf_view_->shelf()->shelf_widget(); 135 const ShelfWidget* shelf_widget = shelf_view_->shelf()->shelf_widget();
138 if (shelf_widget && 136 if (shelf_widget &&
139 shelf_widget->GetBackgroundType() == 137 shelf_widget->GetBackgroundType() ==
140 ShelfBackgroundType::SHELF_BACKGROUND_DEFAULT) { 138 ShelfBackgroundType::SHELF_BACKGROUND_DEFAULT) {
141 background_paint.setColor( 139 background_paint.setColor(
142 SkColorSetA(kShelfBaseColor, GetShelfConstant(SHELF_BACKGROUND_ALPHA))); 140 SkColorSetA(kShelfBaseColor, GetShelfConstant(SHELF_BACKGROUND_ALPHA)));
143 } 141 }
144 142
145 // Paint the circular background of AppList button. 143 // Paint the circular background of AppList button.
144 const int kRadius = kTrayItemSize / 2;
James Cook 2016/06/27 18:04:12 nit: elsewhere you use the style "const int radius
tdanderson 2016/06/27 21:29:42 Done.
146 gfx::Point circle_center = GetContentsBounds().CenterPoint(); 145 gfx::Point circle_center = GetContentsBounds().CenterPoint();
147 if (!IsHorizontalAlignment(shelf_view_->shelf()->alignment())) 146 if (!IsHorizontalAlignment(shelf_view_->shelf()->alignment()))
148 circle_center = gfx::Point(circle_center.y(), circle_center.x()); 147 circle_center = gfx::Point(circle_center.y(), circle_center.x());
149 148 canvas->DrawCircle(circle_center, kRadius, background_paint);
150 canvas->DrawCircle(circle_center, kAppListButtonBackgroundRadius,
151 background_paint);
152 149
153 if (Shell::GetInstance()->GetAppListTargetVisibility() || 150 if (Shell::GetInstance()->GetAppListTargetVisibility() ||
154 draw_background_as_active_) { 151 draw_background_as_active_) {
155 SkPaint highlight_paint; 152 SkPaint highlight_paint;
156 highlight_paint.setColor(kShelfButtonActivatedHighlightColor); 153 highlight_paint.setColor(kShelfButtonActivatedHighlightColor);
157 highlight_paint.setFlags(SkPaint::kAntiAlias_Flag); 154 highlight_paint.setFlags(SkPaint::kAntiAlias_Flag);
158 highlight_paint.setStyle(SkPaint::kFill_Style); 155 highlight_paint.setStyle(SkPaint::kFill_Style);
159 156 canvas->DrawCircle(circle_center, kRadius, highlight_paint);
160 canvas->DrawCircle(circle_center, kAppListButtonBackgroundRadius,
161 highlight_paint);
162 } 157 }
163 } 158 }
164 159
165 void AppListButton::PaintForegroundMD(gfx::Canvas* canvas, 160 void AppListButton::PaintForegroundMD(gfx::Canvas* canvas,
166 const gfx::ImageSkia& foreground_image) { 161 const gfx::ImageSkia& foreground_image) {
167 gfx::Rect foreground_bounds(foreground_image.size()); 162 gfx::Rect foreground_bounds(foreground_image.size());
168 gfx::Rect contents_bounds = GetContentsBounds(); 163 gfx::Rect contents_bounds = GetContentsBounds();
169 164
170 if (IsHorizontalAlignment(shelf_view_->shelf()->alignment())) { 165 if (IsHorizontalAlignment(shelf_view_->shelf()->alignment())) {
171 foreground_bounds.set_x( 166 foreground_bounds.set_x(
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
248 } 243 }
249 244
250 void AppListButton::SetDrawBackgroundAsActive(bool draw_background_as_active) { 245 void AppListButton::SetDrawBackgroundAsActive(bool draw_background_as_active) {
251 if (draw_background_as_active_ == draw_background_as_active) 246 if (draw_background_as_active_ == draw_background_as_active)
252 return; 247 return;
253 draw_background_as_active_ = draw_background_as_active; 248 draw_background_as_active_ = draw_background_as_active;
254 SchedulePaint(); 249 SchedulePaint();
255 } 250 }
256 251
257 } // namespace ash 252 } // namespace ash
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