OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
59 return SkISize::Make(150, 100); | 59 return SkISize::Make(150, 100); |
60 } | 60 } |
61 | 61 |
62 virtual void onDraw(SkCanvas* canvas) { | 62 virtual void onDraw(SkCanvas* canvas) { |
63 SkPaint paint; | 63 SkPaint paint; |
64 | 64 |
65 for (int i = 0; i < 2; i++) { | 65 for (int i = 0; i < 2; i++) { |
66 SkMatrix s; | 66 SkMatrix s; |
67 s.reset(); | 67 s.reset(); |
68 if (1 == i) { | 68 if (1 == i) { |
69 s.setScale(1.5, 1.5); | 69 s.setScale(1.5f, 1.5f); |
70 s.postTranslate(2, 2); | 70 s.postTranslate(2, 2); |
71 } | 71 } |
72 | 72 |
73 canvas->save(); | 73 canvas->save(); |
74 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader:
:kClamp_TileMode, | 74 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader:
:kClamp_TileMode, |
75 SkShader::kClamp_T
ileMode), s); | 75 SkShader::kClamp_T
ileMode), s); |
76 | 76 |
77 // draw the shader with a bitmap mask | 77 // draw the shader with a bitmap mask |
78 canvas->drawBitmap(fMask, 0, 0, &paint); | 78 canvas->drawBitmap(fMask, 0, 0, &paint); |
79 canvas->drawBitmap(fMask, 30, 0, &paint); | 79 canvas->drawBitmap(fMask, 30, 0, &paint); |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
111 | 111 |
112 typedef GM INHERITED; | 112 typedef GM INHERITED; |
113 }; | 113 }; |
114 | 114 |
115 ////////////////////////////////////////////////////////////////////////////// | 115 ////////////////////////////////////////////////////////////////////////////// |
116 | 116 |
117 static GM* MyFactory(void*) { return new BitmapShaderGM; } | 117 static GM* MyFactory(void*) { return new BitmapShaderGM; } |
118 static GMRegistry reg(MyFactory); | 118 static GMRegistry reg(MyFactory); |
119 | 119 |
120 } | 120 } |
OLD | NEW |