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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_fence.h" | 5 #include "ui/gl/gl_fence.h" |
| 6 | 6 |
| 7 #include "base/compiler_specific.h" | 7 #include "base/compiler_specific.h" |
| 8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
| 9 #include "ui/gl/gl_context.h" | 9 #include "ui/gl/gl_context.h" |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 class GLFenceNVFence: public gfx::GLFence { | 13 class GLFenceNVFence: public gfx::GLFence { |
| 14 public: | 14 public: |
| 15 GLFenceNVFence(bool flush) { | 15 GLFenceNVFence(bool flush) { |
| 16 // What if either of these GL calls fails? TestFenceNV will return true. | 16 // What if either of these GL calls fails? TestFenceNV will return true. |
| 17 // See spec: | 17 // See spec: |
| 18 // http://www.opengl.org/registry/specs/NV/fence.txt | 18 // http://www.opengl.org/registry/specs/NV/fence.txt |
| 19 // | 19 // |
| 20 // What should happen if TestFenceNV is called for a name before SetFenceNV | 20 // What should happen if TestFenceNV is called for a name before SetFenceNV |
| 21 // is called? | 21 // is called? |
| 22 // We generate an INVALID_OPERATION error, and return TRUE. | 22 // We generate an INVALID_OPERATION error, and return TRUE. |
| 23 // This follows the semantics for texture object names before | 23 // This follows the semantics for texture object names before |
| 24 // they are bound, in that they acquire their state upon binding. | 24 // they are bound, in that they acquire their state upon binding. |
| 25 // We will arbitrarily return TRUE for consistency. | 25 // We will arbitrarily return TRUE for consistency. |
| 26 glGenFencesNV(1, &fence_); | 26 glGenFencesNV(1, &fence_); |
| 27 glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); | 27 glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); |
| 28 if (flush) { | 28 if (flush) |
| 29 glFlush(); | 29 glFlush(); |
| 30 } else { | |
| 31 flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); | |
| 32 } | |
| 33 } | 30 } |
| 34 | 31 |
| 35 virtual bool HasCompleted() OVERRIDE { | 32 virtual bool HasCompleted() OVERRIDE { |
| 36 return !!glTestFenceNV(fence_); | 33 return !!glTestFenceNV(fence_); |
| 37 } | 34 } |
| 38 | 35 |
| 39 virtual void ClientWait() OVERRIDE { | 36 virtual void ClientWait() OVERRIDE { |
| 40 if (!flush_event_ || flush_event_->IsSignaled()) { | 37 glFinishFenceNV(fence_); |
| 41 glFinishFenceNV(fence_); | |
| 42 } else { | |
| 43 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 44 } | |
| 45 } | 38 } |
| 46 | 39 |
| 47 virtual void ServerWait() OVERRIDE { | 40 virtual void ServerWait() OVERRIDE { |
| 48 ClientWait(); | 41 glFinishFenceNV(fence_); |
| 49 } | 42 } |
| 50 | 43 |
| 51 private: | 44 private: |
| 52 virtual ~GLFenceNVFence() { | 45 virtual ~GLFenceNVFence() { |
| 53 glDeleteFencesNV(1, &fence_); | 46 glDeleteFencesNV(1, &fence_); |
| 54 } | 47 } |
| 55 | 48 |
| 56 GLuint fence_; | 49 GLuint fence_; |
| 57 scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; | |
| 58 }; | 50 }; |
| 59 | 51 |
| 60 class GLFenceARBSync: public gfx::GLFence { | 52 class GLFenceARBSync: public gfx::GLFence { |
| 61 public: | 53 public: |
| 62 GLFenceARBSync(bool flush) { | 54 GLFenceARBSync(bool flush) { |
| 63 sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); | 55 sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
| 64 if (flush) { | 56 if (flush) |
| 65 glFlush(); | 57 glFlush(); |
| 66 } else { | |
| 67 flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); | |
| 68 } | |
| 69 } | 58 } |
| 70 | 59 |
| 71 virtual bool HasCompleted() OVERRIDE { | 60 virtual bool HasCompleted() OVERRIDE { |
| 72 // Handle the case where FenceSync failed. | 61 // Handle the case where FenceSync failed. |
| 73 if (!sync_) | 62 if (!sync_) |
| 74 return true; | 63 return true; |
| 75 | 64 |
| 76 // We could potentially use glGetSynciv here, but it doesn't work | 65 // We could potentially use glGetSynciv here, but it doesn't work |
| 77 // on OSX 10.7 (always says the fence is not signaled yet). | 66 // on OSX 10.7 (always says the fence is not signaled yet). |
| 78 // glClientWaitSync works better, so let's use that instead. | 67 // glClientWaitSync works better, so let's use that instead. |
| 79 return glClientWaitSync(sync_, 0, 0) != GL_TIMEOUT_EXPIRED; | 68 return glClientWaitSync(sync_, 0, 0) != GL_TIMEOUT_EXPIRED; |
| 80 } | 69 } |
| 81 | 70 |
| 82 virtual void ClientWait() OVERRIDE { | 71 virtual void ClientWait() OVERRIDE { |
| 83 if (!flush_event_ || flush_event_->IsSignaled()) { | 72 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); |
| 84 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); | |
| 85 } else { | |
| 86 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 87 } | |
| 88 } | 73 } |
| 89 | 74 |
| 90 virtual void ServerWait() OVERRIDE { | 75 virtual void ServerWait() OVERRIDE { |
| 91 if (!flush_event_ || flush_event_->IsSignaled()) { | 76 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); |
| 92 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); | |
| 93 } else { | |
| 94 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 95 } | |
| 96 } | 77 } |
| 97 | 78 |
| 98 private: | 79 private: |
| 99 virtual ~GLFenceARBSync() { | 80 virtual ~GLFenceARBSync() { |
| 100 glDeleteSync(sync_); | 81 glDeleteSync(sync_); |
| 101 } | 82 } |
| 102 | 83 |
| 103 GLsync sync_; | 84 GLsync sync_; |
| 104 scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; | |
| 105 }; | 85 }; |
| 106 | 86 |
| 107 #if !defined(OS_MACOSX) | 87 #if !defined(OS_MACOSX) |
| 108 class EGLFenceSync : public gfx::GLFence { | 88 class EGLFenceSync : public gfx::GLFence { |
| 109 public: | 89 public: |
| 110 EGLFenceSync(bool flush) { | 90 EGLFenceSync(bool flush) { |
| 111 display_ = eglGetCurrentDisplay(); | 91 display_ = eglGetCurrentDisplay(); |
| 112 sync_ = eglCreateSyncKHR(display_, EGL_SYNC_FENCE_KHR, NULL); | 92 sync_ = eglCreateSyncKHR(display_, EGL_SYNC_FENCE_KHR, NULL); |
| 113 if (flush) { | 93 if (flush) |
| 114 glFlush(); | 94 glFlush(); |
| 115 } else { | |
| 116 flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); | |
| 117 } | |
| 118 } | 95 } |
| 119 | 96 |
| 120 virtual bool HasCompleted() OVERRIDE { | 97 virtual bool HasCompleted() OVERRIDE { |
| 121 EGLint value = 0; | 98 EGLint value = 0; |
| 122 eglGetSyncAttribKHR(display_, sync_, EGL_SYNC_STATUS_KHR, &value); | 99 eglGetSyncAttribKHR(display_, sync_, EGL_SYNC_STATUS_KHR, &value); |
| 123 DCHECK(value == EGL_SIGNALED_KHR || value == EGL_UNSIGNALED_KHR); | 100 DCHECK(value == EGL_SIGNALED_KHR || value == EGL_UNSIGNALED_KHR); |
| 124 return !value || value == EGL_SIGNALED_KHR; | 101 return !value || value == EGL_SIGNALED_KHR; |
| 125 } | 102 } |
| 126 | 103 |
| 127 virtual void ClientWait() OVERRIDE { | 104 virtual void ClientWait() OVERRIDE { |
| 128 if (!flush_event_ || flush_event_->IsSignaled()) { | 105 EGLint flags = 0; |
| 129 EGLint flags = 0; | 106 EGLTimeKHR time = EGL_FOREVER_KHR; |
| 130 EGLTimeKHR time = EGL_FOREVER_KHR; | 107 eglClientWaitSyncKHR(display_, sync_, flags, time); |
| 131 eglClientWaitSyncKHR(display_, sync_, flags, time); | |
| 132 } else { | |
| 133 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 134 } | |
| 135 } | 108 } |
| 136 | 109 |
| 137 virtual void ServerWait() OVERRIDE { | 110 virtual void ServerWait() OVERRIDE { |
| 138 if (!flush_event_ || flush_event_->IsSignaled()) { | 111 EGLint flags = 0; |
| 139 EGLint flags = 0; | 112 eglWaitSyncKHR(display_, sync_, flags); |
| 140 eglWaitSyncKHR(display_, sync_, flags); | |
| 141 } else { | |
| 142 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 143 } | |
| 144 } | 113 } |
| 145 | 114 |
| 146 | 115 |
| 147 private: | 116 private: |
| 148 virtual ~EGLFenceSync() { | 117 virtual ~EGLFenceSync() { |
| 149 eglDestroySyncKHR(display_, sync_); | 118 eglDestroySyncKHR(display_, sync_); |
| 150 } | 119 } |
| 151 | 120 |
| 152 EGLSyncKHR sync_; | 121 EGLSyncKHR sync_; |
| 153 EGLDisplay display_; | 122 EGLDisplay display_; |
| 154 scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; | |
| 155 }; | 123 }; |
| 156 #endif // !OS_MACOSX | 124 #endif // !OS_MACOSX |
| 157 | 125 |
| 158 // static | 126 // static |
| 159 gfx::GLFence* CreateFence(bool flush) { | 127 gfx::GLFence* CreateFence(bool flush) { |
| 160 DCHECK(gfx::GLContext::GetCurrent()) | |
| 161 << "Trying to create fence with no context"; | |
| 162 | |
| 163 #if !defined(OS_MACOSX) | 128 #if !defined(OS_MACOSX) |
| 164 if (gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync) | 129 if (gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync) |
| 165 return new EGLFenceSync(flush); | 130 return new EGLFenceSync(flush); |
| 166 #endif | 131 #endif |
| 167 // Prefer ARB_sync which supports server-side wait. | 132 // Prefer ARB_sync which supports server-side wait. |
| 168 if (gfx::g_driver_gl.ext.b_GL_ARB_sync) | 133 if (gfx::g_driver_gl.ext.b_GL_ARB_sync) |
| 169 return new GLFenceARBSync(flush); | 134 return new GLFenceARBSync(flush); |
| 170 if (gfx::g_driver_gl.ext.b_GL_NV_fence) | 135 if (gfx::g_driver_gl.ext.b_GL_NV_fence) |
| 171 return new GLFenceNVFence(flush); | 136 return new GLFenceNVFence(flush); |
| 172 return NULL; | 137 return NULL; |
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| 184 | 149 |
| 185 GLFence* GLFence::Create() { | 150 GLFence* GLFence::Create() { |
| 186 return CreateFence(true); | 151 return CreateFence(true); |
| 187 } | 152 } |
| 188 | 153 |
| 189 GLFence* GLFence::CreateWithoutFlush() { | 154 GLFence* GLFence::CreateWithoutFlush() { |
| 190 return CreateFence(false); | 155 return CreateFence(false); |
| 191 } | 156 } |
| 192 | 157 |
| 193 } // namespace gfx | 158 } // namespace gfx |
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