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Side by Side Diff: trunk/src/ui/gl/gl_context.h

Issue 209853004: Revert 258122 "gpu: Allow fences to check whether a flush has oc..." (Closed) Base URL: svn://svn.chromium.org/chrome/
Patch Set: Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector>
10 9
11 #include "base/basictypes.h" 10 #include "base/basictypes.h"
12 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
14 #include "base/synchronization/cancellation_flag.h"
15 #include "ui/gl/gl_share_group.h" 13 #include "ui/gl/gl_share_group.h"
16 #include "ui/gl/gl_state_restorer.h" 14 #include "ui/gl/gl_state_restorer.h"
17 #include "ui/gl/gpu_preference.h" 15 #include "ui/gl/gpu_preference.h"
18 16
19 namespace gfx { 17 namespace gfx {
20 18
21 class GLSurface; 19 class GLSurface;
22 class VirtualGLApi; 20 class VirtualGLApi;
23 struct GLVersionInfo; 21 struct GLVersionInfo;
24 22
25 // Encapsulates an OpenGL context, hiding platform specific management. 23 // Encapsulates an OpenGL context, hiding platform specific management.
26 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { 24 class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
27 public: 25 public:
28 explicit GLContext(GLShareGroup* share_group); 26 explicit GLContext(GLShareGroup* share_group);
29 27
30 // Initializes the GL context to be compatible with the given surface. The GL 28 // Initializes the GL context to be compatible with the given surface. The GL
31 // context can be made with other surface's of the same type. The compatible 29 // context can be made with other surface's of the same type. The compatible
32 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It 30 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
33 // should be specific for all platforms though. 31 // should be specific for all platforms though.
34 virtual bool Initialize( 32 virtual bool Initialize(
35 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; 33 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0;
36 34
37 class FlushEvent : public base::RefCountedThreadSafe<FlushEvent> {
38 public:
39 bool IsSignaled();
40
41 private:
42 friend class base::RefCountedThreadSafe<FlushEvent>;
43 friend class GLContext;
44 FlushEvent();
45 virtual ~FlushEvent();
46 void Signal();
47
48 base::CancellationFlag flag_;
49 };
50
51 // Needs to be called with this context current. It will return a FlushEvent
52 // that is initially unsignaled, but will transition to signaled after the
53 // next glFlush() or glFinish() occurs in this context.
54 scoped_refptr<FlushEvent> SignalFlush();
55
56 // Destroys the GL context. 35 // Destroys the GL context.
57 virtual void Destroy() = 0; 36 virtual void Destroy() = 0;
58 37
59 // Makes the GL context and a surface current on the current thread. 38 // Makes the GL context and a surface current on the current thread.
60 virtual bool MakeCurrent(GLSurface* surface) = 0; 39 virtual bool MakeCurrent(GLSurface* surface) = 0;
61 40
62 // Releases this GL context and surface as current on the current thread. 41 // Releases this GL context and surface as current on the current thread.
63 virtual void ReleaseCurrent(GLSurface* surface) = 0; 42 virtual void ReleaseCurrent(GLSurface* surface) = 0;
64 43
65 // Returns true if this context and surface is current. Pass a null surface 44 // Returns true if this context and surface is current. Pass a null surface
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
128 // Notify this context that |virtual_context|, that was using us, is 107 // Notify this context that |virtual_context|, that was using us, is
129 // being released or destroyed. 108 // being released or destroyed.
130 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); 109 void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
131 110
132 // Returns the GL version string. The context must be current. 111 // Returns the GL version string. The context must be current.
133 virtual std::string GetGLVersion(); 112 virtual std::string GetGLVersion();
134 113
135 // Returns the GL renderer string. The context must be current. 114 // Returns the GL renderer string. The context must be current.
136 virtual std::string GetGLRenderer(); 115 virtual std::string GetGLRenderer();
137 116
138 // Called when glFlush()/glFinish() is called with this context current.
139 void OnFlush();
140
141 protected: 117 protected:
142 virtual ~GLContext(); 118 virtual ~GLContext();
143 119
144 // Sets the GL api to the real hardware API (vs the VirtualAPI) 120 // Sets the GL api to the real hardware API (vs the VirtualAPI)
145 static void SetRealGLApi(); 121 static void SetRealGLApi();
146 virtual void SetCurrent(GLSurface* surface); 122 virtual void SetCurrent(GLSurface* surface);
147 123
148 // Initialize function pointers to functions where the bound version depends 124 // Initialize function pointers to functions where the bound version depends
149 // on GL version or supported extensions. Should be called immediately after 125 // on GL version or supported extensions. Should be called immediately after
150 // this context is made current. 126 // this context is made current.
151 bool InitializeDynamicBindings(); 127 bool InitializeDynamicBindings();
152 128
153 // Returns the last real (non-virtual) GLContext made current. 129 // Returns the last real (non-virtual) GLContext made current.
154 static GLContext* GetRealCurrent(); 130 static GLContext* GetRealCurrent();
155 131
156 private: 132 private:
157 friend class base::RefCounted<GLContext>; 133 friend class base::RefCounted<GLContext>;
158 134
159 // For GetRealCurrent. 135 // For GetRealCurrent.
160 friend class VirtualGLApi; 136 friend class VirtualGLApi;
161 137
162 scoped_refptr<GLShareGroup> share_group_; 138 scoped_refptr<GLShareGroup> share_group_;
163 scoped_ptr<VirtualGLApi> virtual_gl_api_; 139 scoped_ptr<VirtualGLApi> virtual_gl_api_;
164 scoped_ptr<GLStateRestorer> state_restorer_; 140 scoped_ptr<GLStateRestorer> state_restorer_;
165 scoped_ptr<GLVersionInfo> version_info_; 141 scoped_ptr<GLVersionInfo> version_info_;
166 142
167 std::vector<scoped_refptr<FlushEvent> > flush_events_;
168
169 DISALLOW_COPY_AND_ASSIGN(GLContext); 143 DISALLOW_COPY_AND_ASSIGN(GLContext);
170 }; 144 };
171 145
172 class GL_EXPORT GLContextReal : public GLContext { 146 class GL_EXPORT GLContextReal : public GLContext {
173 public: 147 public:
174 explicit GLContextReal(GLShareGroup* share_group); 148 explicit GLContextReal(GLShareGroup* share_group);
175 149
176 protected: 150 protected:
177 virtual ~GLContextReal(); 151 virtual ~GLContextReal();
178 152
179 virtual void SetCurrent(GLSurface* surface) OVERRIDE; 153 virtual void SetCurrent(GLSurface* surface) OVERRIDE;
180 154
181 private: 155 private:
182 DISALLOW_COPY_AND_ASSIGN(GLContextReal); 156 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
183 }; 157 };
184 158
185 } // namespace gfx 159 } // namespace gfx
186 160
187 #endif // UI_GL_GL_CONTEXT_H_ 161 #endif // UI_GL_GL_CONTEXT_H_
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