Index: Source/core/rendering/compositing/RenderLayerCompositor.h |
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.h b/Source/core/rendering/compositing/RenderLayerCompositor.h |
index b91ddbb9622b7f33f6fac942b29713972470ccb4..b2fcbe424c9116f44c319c6f9aba1540e7e15d5f 100644 |
--- a/Source/core/rendering/compositing/RenderLayerCompositor.h |
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.h |
@@ -166,12 +166,6 @@ public: |
void setIsInWindow(bool); |
- void clearMappingForAllRenderLayers(); |
- |
- // Walk the tree looking for layers with 3d transforms. Useful in case you need |
- // to know if there is non-affine content, e.g. for drawing into an image. |
- bool has3DContent() const; |
- |
static RenderLayerCompositor* frameContentsCompositor(RenderPart*); |
// Return true if the layers changed. |
static bool parentFrameContentLayers(RenderPart*); |
@@ -273,8 +267,6 @@ private: |
bool allocateOrClearCompositedLayerMapping(RenderLayer*, CompositingStateTransitionType compositedLayerUpdate); |
bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType compositedLayerUpdate); |
- void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); |
- |
void recursiveRepaintLayer(RenderLayer*); |
void addToOverlapMap(OverlapMap&, RenderLayer*, const IntRect& layerBounds); |
@@ -289,18 +281,10 @@ private: |
void assignLayersToBackings(RenderLayer*, bool& layersChanged); |
void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& layersChanged, RenderLayer* clippingAncestor); |
- // Allocates, sets up hierarchy, and sets appropriate properties for the GraphicsLayers that correspond to a given |
- // composited RenderLayer. Does nothing if the given RenderLayer does not have a CompositedLayerMapping. |
- void updateGraphicsLayersMappedToRenderLayer(RenderLayer*); |
- |
- // Recurses down the tree, updating layer geometry only. |
- void updateLayerTreeGeometry(RenderLayer*); |
- |
// Hook compositing layers together |
void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer); |
void removeCompositedChildren(RenderLayer*); |
- bool layerHas3DContent(const RenderLayer*) const; |
bool isRunningAcceleratedTransformAnimation(RenderObject*) const; |
bool hasAnyAdditionalCompositedLayers(const RenderLayer* rootLayer) const; |
@@ -324,9 +308,6 @@ private: |
void addViewportConstrainedLayer(RenderLayer*); |
- FixedPositionViewportConstraints computeFixedViewportConstraints(RenderLayer*) const; |
- StickyPositionViewportConstraints computeStickyViewportConstraints(RenderLayer*) const; |
- |
bool requiresHorizontalScrollbarLayer() const; |
bool requiresVerticalScrollbarLayer() const; |
bool requiresScrollCornerLayer() const; |