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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColor.h" | 8 #include "SkColor.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkFixed.h" | 10 #include "SkFixed.h" |
11 | 11 |
12 bool gTreatSkColorAsSRGB; | |
13 | |
14 SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) { | 12 SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) { |
15 return SkPremultiplyARGBInline(a, r, g, b); | 13 return SkPremultiplyARGBInline(a, r, g, b); |
16 } | 14 } |
17 | 15 |
18 SkPMColor SkPreMultiplyColor(SkColor c) { | 16 SkPMColor SkPreMultiplyColor(SkColor c) { |
19 return SkPremultiplyARGBInline(SkColorGetA(c), SkColorGetR(c), | 17 return SkPremultiplyARGBInline(SkColorGetA(c), SkColorGetR(c), |
20 SkColorGetG(c), SkColorGetB(c)); | 18 SkColorGetG(c), SkColorGetB(c)); |
21 } | 19 } |
22 | 20 |
23 /////////////////////////////////////////////////////////////////////////////// | 21 /////////////////////////////////////////////////////////////////////////////// |
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151 SkASSERT((c4 >= Sk4f(0)).allTrue() && (c4 <= Sk4f(1)).allTrue()); | 149 SkASSERT((c4 >= Sk4f(0)).allTrue() && (c4 <= Sk4f(1)).allTrue()); |
152 } | 150 } |
153 #endif | 151 #endif |
154 | 152 |
155 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 153 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
156 | 154 |
157 SkColor4f SkColor4f::FromColor(SkColor c) { | 155 SkColor4f SkColor4f::FromColor(SkColor c) { |
158 Sk4f value = SkNx_shuffle<2,1,0,3>(SkNx_cast<float>(Sk4b::Load(&c))); | 156 Sk4f value = SkNx_shuffle<2,1,0,3>(SkNx_cast<float>(Sk4b::Load(&c))); |
159 SkColor4f c4; | 157 SkColor4f c4; |
160 (value * Sk4f(1.0f / 255)).store(&c4); | 158 (value * Sk4f(1.0f / 255)).store(&c4); |
161 if (gTreatSkColorAsSRGB) { | 159 c4.fR = srgb_to_linear(c4.fR); |
162 c4.fR = srgb_to_linear(c4.fR); | 160 c4.fG = srgb_to_linear(c4.fG); |
163 c4.fG = srgb_to_linear(c4.fG); | 161 c4.fB = srgb_to_linear(c4.fB); |
164 c4.fB = srgb_to_linear(c4.fB); | |
165 } | |
166 return c4; | 162 return c4; |
167 } | 163 } |
168 | 164 |
169 SkColor SkColor4f::toSkColor() const { | 165 SkColor SkColor4f::toSkColor() const { |
170 SkColor result; | 166 SkColor result; |
171 Sk4f value = SkNx_shuffle<2, 1, 0, 3>(Sk4f::Load(this->vec())); | 167 Sk4f value = Sk4f(linear_to_srgb(fB), linear_to_srgb(fG), linear_to_srgb(fR)
, fA); |
172 SkNx_cast<uint8_t>(value * Sk4f(255) + Sk4f(0.5f)).store(&result); | 168 SkNx_cast<uint8_t>(value * Sk4f(255) + Sk4f(0.5f)).store(&result); |
173 return result; | 169 return result; |
174 } | 170 } |
175 | 171 |
176 SkColor4f SkColor4f::Pin(float r, float g, float b, float a) { | 172 SkColor4f SkColor4f::Pin(float r, float g, float b, float a) { |
177 SkColor4f c4; | 173 SkColor4f c4; |
178 Sk4f::Min(Sk4f::Max(Sk4f(r, g, b, a), Sk4f(0)), Sk4f(1)).store(c4.vec()); | 174 Sk4f::Min(Sk4f::Max(Sk4f(r, g, b, a), Sk4f(0)), Sk4f(1)).store(c4.vec()); |
179 return c4; | 175 return c4; |
180 } | 176 } |
181 | 177 |
182 SkPM4f SkColor4f::premul() const { | 178 SkPM4f SkColor4f::premul() const { |
183 auto src = Sk4f::Load(this->pin().vec()); | 179 auto src = Sk4f::Load(this->pin().vec()); |
184 float srcAlpha = src[3]; // need the pinned version of our alpha | 180 float srcAlpha = src[3]; // need the pinned version of our alpha |
185 src = src * Sk4f(srcAlpha, srcAlpha, srcAlpha, 1); | 181 src = src * Sk4f(srcAlpha, srcAlpha, srcAlpha, 1); |
186 | 182 |
187 return SkPM4f::From4f(src); | 183 return SkPM4f::From4f(src); |
188 } | 184 } |
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