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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkGpuCommandBuffer.h" | 8 #include "GrVkGpuCommandBuffer.h" |
| 9 | 9 |
| 10 #include "GrMesh.h" | 10 #include "GrMesh.h" |
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| 182 | 182 |
| 183 void GrVkGpuCommandBuffer::onClear(GrRenderTarget* target, const SkIRect& rect,
GrColor color) { | 183 void GrVkGpuCommandBuffer::onClear(GrRenderTarget* target, const SkIRect& rect,
GrColor color) { |
| 184 // parent class should never let us get here with no RT | 184 // parent class should never let us get here with no RT |
| 185 SkASSERT(target); | 185 SkASSERT(target); |
| 186 | 186 |
| 187 VkClearColorValue vkColor; | 187 VkClearColorValue vkColor; |
| 188 GrColorToRGBAFloat(color, vkColor.float32); | 188 GrColorToRGBAFloat(color, vkColor.float32); |
| 189 | 189 |
| 190 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target); | 190 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target); |
| 191 | 191 |
| 192 if (fIsEmpty) { | 192 if (fIsEmpty && rect.width() == target->width() && rect.height() == target->
height()) { |
| 193 // We will change the render pass to do a clear load instead | 193 // We will change the render pass to do a clear load instead |
| 194 GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_CLEAR, | 194 GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_CLEAR, |
| 195 VK_ATTACHMENT_STORE_OP_STORE); | 195 VK_ATTACHMENT_STORE_OP_STORE); |
| 196 GrVkRenderPass::LoadStoreOps vkStencilOps(VK_ATTACHMENT_LOAD_OP_LOAD, | 196 GrVkRenderPass::LoadStoreOps vkStencilOps(VK_ATTACHMENT_LOAD_OP_LOAD, |
| 197 VK_ATTACHMENT_STORE_OP_STORE); | 197 VK_ATTACHMENT_STORE_OP_STORE); |
| 198 GrVkRenderPass::LoadStoreOps vkResolveOps(VK_ATTACHMENT_LOAD_OP_LOAD, | 198 GrVkRenderPass::LoadStoreOps vkResolveOps(VK_ATTACHMENT_LOAD_OP_LOAD, |
| 199 VK_ATTACHMENT_STORE_OP_STORE); | 199 VK_ATTACHMENT_STORE_OP_STORE); |
| 200 | 200 |
| 201 const GrVkRenderPass* oldRP = fRenderPass; | 201 const GrVkRenderPass* oldRP = fRenderPass; |
| 202 | 202 |
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| 388 fGpu->stats()->incNumDraws(); | 388 fGpu->stats()->incNumDraws(); |
| 389 } while ((nonIdxMesh = iter.next())); | 389 } while ((nonIdxMesh = iter.next())); |
| 390 } | 390 } |
| 391 | 391 |
| 392 // Technically we don't have to call this here (since there is a safety chec
k in | 392 // Technically we don't have to call this here (since there is a safety chec
k in |
| 393 // pipelineState:setData but this will allow for quicker freeing of resource
s if the | 393 // pipelineState:setData but this will allow for quicker freeing of resource
s if the |
| 394 // pipelineState sits in a cache for a while. | 394 // pipelineState sits in a cache for a while. |
| 395 pipelineState->freeTempResources(fGpu); | 395 pipelineState->freeTempResources(fGpu); |
| 396 } | 396 } |
| 397 | 397 |
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