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| 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 import os | 4 import os |
| 5 | 5 |
| 6 from gpu_tests.gpu_test_expectations import GpuTestExpectations | 6 from gpu_tests.gpu_test_expectations import GpuTestExpectations |
| 7 | 7 |
| 8 # See the GpuTestExpectations class for documentation. | 8 # See the GpuTestExpectations class for documentation. |
| 9 | 9 |
| 10 class WebGLConformanceExpectations(GpuTestExpectations): | 10 class WebGLConformanceExpectations(GpuTestExpectations): |
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| 370 ['android', ('qualcomm', 'Adreno (TM) 420')], bug=611945) | 370 ['android', ('qualcomm', 'Adreno (TM) 420')], bug=611945) |
| 371 | 371 |
| 372 # Nexus 9 | 372 # Nexus 9 |
| 373 self.Fail('WebglExtension.WEBGL_compressed_texture_atc', | 373 self.Fail('WebglExtension.WEBGL_compressed_texture_atc', |
| 374 ['android', ('nvidia', 'NVIDIA Tegra')]) | 374 ['android', ('nvidia', 'NVIDIA Tegra')]) |
| 375 | 375 |
| 376 # ======================== | 376 # ======================== |
| 377 # Conformance expectations | 377 # Conformance expectations |
| 378 # ======================== | 378 # ======================== |
| 379 # Fails on all platforms | 379 # Fails on all platforms |
| 380 self.Fail('deqp/data/gles2/shaders/functions.html', | |
| 381 bug=478572) | |
| 382 | 380 |
| 383 # We need to add WebGL 1 check in command buffer that format/type from | 381 # We need to add WebGL 1 check in command buffer that format/type from |
| 384 # TexSubImage2D have to match the current texture's. | 382 # TexSubImage2D have to match the current texture's. |
| 385 self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html', | 383 self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html', |
| 386 bug=570453) | 384 bug=570453) |
| 387 | 385 |
| 388 # Fails on multiple platforms | 386 # Fails on multiple platforms |
| 389 | 387 |
| 390 # OpenGL / NVIDIA failures | 388 # OpenGL / NVIDIA failures |
| 391 self.Fail('conformance/attribs/gl-disabled-vertex-attrib.html', | 389 self.Fail('conformance/attribs/gl-disabled-vertex-attrib.html', |
| 392 ['win', 'linux', 'nvidia', 'opengl'], bug=1007) # angle bug ID | 390 ['win', 'linux', 'nvidia', 'opengl'], bug=1007) # angle bug ID |
| 393 | 391 |
| 394 # Win failures | 392 # Win failures |
| 395 self.Fail('conformance/extensions/oes-texture-half-float.html', | 393 self.Fail('conformance/extensions/oes-texture-half-float.html', |
| 396 ['win'], bug=607283) | 394 ['win'], bug=607283) |
| 397 # Note that the following two tests pass with OpenGL. | 395 # Note that the following two tests pass with OpenGL. |
| 398 self.Fail('conformance/glsl/bugs/' + | 396 self.Fail('conformance/glsl/bugs/' + |
| 399 'pow-of-small-constant-in-user-defined-function.html', | 397 'pow-of-small-constant-in-user-defined-function.html', |
| 400 ['win'], bug=485641) | 398 ['win'], bug=485641) |
| 401 # Note that the following test seems to pass, but it may still be flaky. | 399 # Note that the following test seems to pass, but it may still be flaky. |
| 402 self.Fail('conformance/glsl/constructors/' + | 400 self.Fail('conformance/glsl/constructors/' + |
| 403 'glsl-construct-vec-mat-index.html', | 401 'glsl-construct-vec-mat-index.html', |
| 404 ['win'], bug=525188) | 402 ['win'], bug=525188) |
| 405 self.Flaky('deqp/data/gles2/shaders/constants.html', ['win'], bug=594922) | 403 self.Flaky('deqp/data/gles2/shaders/constants.html', ['win'], bug=594922) |
| 406 self.Fail('conformance/rendering/point-specific-shader-variables.html', | 404 self.Fail('conformance/rendering/point-specific-shader-variables.html', |
| 407 ['win'], bug=616335) | 405 ['win'], bug=616335) |
| 408 | 406 |
| 407 # Win NVIDIA failures |
| 408 self.Fail('deqp/data/gles2/shaders/functions.html', |
| 409 ['win', 'nvidia'], bug=478572) |
| 410 |
| 409 # Win7 / Intel failures | 411 # Win7 / Intel failures |
| 410 self.Fail('conformance/textures/misc/' + | 412 self.Fail('conformance/textures/misc/' + |
| 411 'copy-tex-image-and-sub-image-2d.html', | 413 'copy-tex-image-and-sub-image-2d.html', |
| 412 ['win7', 'intel']) | 414 ['win7', 'intel']) |
| 413 | 415 |
| 414 # Win / AMD flakiness seen on new tryservers. | 416 # Win / AMD flakiness seen on new tryservers. |
| 415 # It's unfortunate that this suppression needs to be so broad, but | 417 # It's unfortunate that this suppression needs to be so broad, but |
| 416 # basically any test that uses readPixels is potentially flaky, and | 418 # basically any test that uses readPixels is potentially flaky, and |
| 417 # it's infeasible to suppress individual failures one by one. | 419 # it's infeasible to suppress individual failures one by one. |
| 418 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) | 420 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) |
| 419 | 421 |
| 422 # Win AMD failures |
| 423 self.Fail('deqp/data/gles2/shaders/functions.html', |
| 424 ['win', 'amd'], bug=478572) |
| 425 |
| 420 # Win / AMD D3D9 failures | 426 # Win / AMD D3D9 failures |
| 421 self.Fail('conformance/extensions/angle-instanced-arrays.html', | 427 self.Fail('conformance/extensions/angle-instanced-arrays.html', |
| 422 ['win', 'amd', 'd3d9'], bug=475095) | 428 ['win', 'amd', 'd3d9'], bug=475095) |
| 423 self.Fail('conformance/rendering/more-than-65536-indices.html', | 429 self.Fail('conformance/rendering/more-than-65536-indices.html', |
| 424 ['win', 'amd', 'd3d9'], bug=475095) | 430 ['win', 'amd', 'd3d9'], bug=475095) |
| 425 | 431 |
| 426 # Win / D3D9 failures | 432 # Win / D3D9 failures |
| 427 # Skipping these two tests because they're causing assertion failures. | 433 # Skipping these two tests because they're causing assertion failures. |
| 428 self.Skip('conformance/extensions/oes-texture-float-with-canvas.html', | 434 self.Skip('conformance/extensions/oes-texture-float-with-canvas.html', |
| 429 ['win', 'd3d9'], bug=896) # angle bug ID | 435 ['win', 'd3d9'], bug=896) # angle bug ID |
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| 774 self.Fail('conformance/textures/misc/texture-npot.html', | 780 self.Fail('conformance/textures/misc/texture-npot.html', |
| 775 ['chromeos', ('intel', 0xa011)], bug=375554) | 781 ['chromeos', ('intel', 0xa011)], bug=375554) |
| 776 self.Fail('conformance/textures/misc/texture-npot-video.html', | 782 self.Fail('conformance/textures/misc/texture-npot-video.html', |
| 777 ['chromeos', ('intel', 0xa011)], bug=375554) | 783 ['chromeos', ('intel', 0xa011)], bug=375554) |
| 778 self.Fail('conformance/textures/misc/texture-size.html', | 784 self.Fail('conformance/textures/misc/texture-size.html', |
| 779 ['chromeos', ('intel', 0xa011)], bug=375554) | 785 ['chromeos', ('intel', 0xa011)], bug=375554) |
| 780 self.Fail('conformance/uniforms/gl-uniform-arrays.html', | 786 self.Fail('conformance/uniforms/gl-uniform-arrays.html', |
| 781 ['chromeos', ('intel', 0xa011)], bug=375554) | 787 ['chromeos', ('intel', 0xa011)], bug=375554) |
| 782 self.Skip('conformance/uniforms/uniform-default-values.html', | 788 self.Skip('conformance/uniforms/uniform-default-values.html', |
| 783 ['chromeos', ('intel', 0xa011)], bug=375554) | 789 ['chromeos', ('intel', 0xa011)], bug=375554) |
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