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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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1846 TRACE_EVENT_FLAG_FLOW_IN | TRACE_EVENT_FLAG_FLOW_OUT, | 1846 TRACE_EVENT_FLAG_FLOW_IN | TRACE_EVENT_FLAG_FLOW_OUT, |
1847 "step", "SwapBuffers"); | 1847 "step", "SwapBuffers"); |
1848 // Only add the latency component once for renderer swap, not the browser | 1848 // Only add the latency component once for renderer swap, not the browser |
1849 // swap. | 1849 // swap. |
1850 if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, | 1850 if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, |
1851 0, nullptr)) { | 1851 0, nullptr)) { |
1852 latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, | 1852 latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, |
1853 0, 0); | 1853 0, 0); |
1854 } | 1854 } |
1855 } | 1855 } |
1856 renderer_->SwapBuffers(metadata); | 1856 renderer_->SwapBuffers(std::move(metadata)); |
1857 return true; | 1857 return true; |
1858 } | 1858 } |
1859 | 1859 |
1860 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) { | 1860 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) { |
1861 current_begin_frame_tracker_.Start(args); | 1861 current_begin_frame_tracker_.Start(args); |
1862 | 1862 |
1863 if (is_likely_to_require_a_draw_) { | 1863 if (is_likely_to_require_a_draw_) { |
1864 // Optimistically schedule a draw. This will let us expect the tile manager | 1864 // Optimistically schedule a draw. This will let us expect the tile manager |
1865 // to complete its work so that we can draw new tiles within the impl frame | 1865 // to complete its work so that we can draw new tiles within the impl frame |
1866 // we are beginning now. | 1866 // we are beginning now. |
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4008 return task_runner_provider_->HasImplThread(); | 4008 return task_runner_provider_->HasImplThread(); |
4009 } | 4009 } |
4010 | 4010 |
4011 bool LayerTreeHostImpl::CommitToActiveTree() const { | 4011 bool LayerTreeHostImpl::CommitToActiveTree() const { |
4012 // In single threaded mode we skip the pending tree and commit directly to the | 4012 // In single threaded mode we skip the pending tree and commit directly to the |
4013 // active tree. | 4013 // active tree. |
4014 return !task_runner_provider_->HasImplThread(); | 4014 return !task_runner_provider_->HasImplThread(); |
4015 } | 4015 } |
4016 | 4016 |
4017 } // namespace cc | 4017 } // namespace cc |
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