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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_OBJECTS_BODY_DESCRIPTORS_INL_H_ | 5 #ifndef V8_OBJECTS_BODY_DESCRIPTORS_INL_H_ |
6 #define V8_OBJECTS_BODY_DESCRIPTORS_INL_H_ | 6 #define V8_OBJECTS_BODY_DESCRIPTORS_INL_H_ |
7 | 7 |
8 #include "src/objects-body-descriptors.h" | 8 #include "src/objects-body-descriptors.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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348 static inline int SizeOf(Map* map, HeapObject* object) { return kSize; } | 348 static inline int SizeOf(Map* map, HeapObject* object) { return kSize; } |
349 }; | 349 }; |
350 | 350 |
351 | 351 |
352 class Code::BodyDescriptor final : public BodyDescriptorBase { | 352 class Code::BodyDescriptor final : public BodyDescriptorBase { |
353 public: | 353 public: |
354 STATIC_ASSERT(kRelocationInfoOffset + kPointerSize == kHandlerTableOffset); | 354 STATIC_ASSERT(kRelocationInfoOffset + kPointerSize == kHandlerTableOffset); |
355 STATIC_ASSERT(kHandlerTableOffset + kPointerSize == | 355 STATIC_ASSERT(kHandlerTableOffset + kPointerSize == |
356 kDeoptimizationDataOffset); | 356 kDeoptimizationDataOffset); |
357 STATIC_ASSERT(kDeoptimizationDataOffset + kPointerSize == | 357 STATIC_ASSERT(kDeoptimizationDataOffset + kPointerSize == |
| 358 kSourcePositionTableOffset); |
| 359 STATIC_ASSERT(kSourcePositionTableOffset + kPointerSize == |
358 kTypeFeedbackInfoOffset); | 360 kTypeFeedbackInfoOffset); |
359 STATIC_ASSERT(kTypeFeedbackInfoOffset + kPointerSize == kNextCodeLinkOffset); | 361 STATIC_ASSERT(kTypeFeedbackInfoOffset + kPointerSize == kNextCodeLinkOffset); |
360 | 362 |
361 static bool IsValidSlot(HeapObject* obj, int offset) { | 363 static bool IsValidSlot(HeapObject* obj, int offset) { |
362 // Slots in code can't be invalid because we never trim code objects. | 364 // Slots in code can't be invalid because we never trim code objects. |
363 return true; | 365 return true; |
364 } | 366 } |
365 | 367 |
366 template <typename ObjectVisitor> | 368 template <typename ObjectVisitor> |
367 static inline void IterateBody(HeapObject* obj, ObjectVisitor* v) { | 369 static inline void IterateBody(HeapObject* obj, ObjectVisitor* v) { |
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564 | 566 |
565 template <typename ObjectVisitor> | 567 template <typename ObjectVisitor> |
566 void HeapObject::IterateBodyFast(InstanceType type, int object_size, | 568 void HeapObject::IterateBodyFast(InstanceType type, int object_size, |
567 ObjectVisitor* v) { | 569 ObjectVisitor* v) { |
568 BodyDescriptorApply<CallIterateBody, void>(type, this, object_size, v); | 570 BodyDescriptorApply<CallIterateBody, void>(type, this, object_size, v); |
569 } | 571 } |
570 } // namespace internal | 572 } // namespace internal |
571 } // namespace v8 | 573 } // namespace v8 |
572 | 574 |
573 #endif // V8_OBJECTS_BODY_DESCRIPTORS_INL_H_ | 575 #endif // V8_OBJECTS_BODY_DESCRIPTORS_INL_H_ |
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