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Unified Diff: ui/views/animation/ink_drop_host_view.cc

Issue 2095873004: Ink drops with touch input are redundant on Windows since the OS does something similar (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Spelling error correction Created 4 years, 6 months ago
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Index: ui/views/animation/ink_drop_host_view.cc
diff --git a/ui/views/animation/ink_drop_host_view.cc b/ui/views/animation/ink_drop_host_view.cc
index e6b1e424155d41e75056cdf1744fc2e7e2684fcc..a23ff14e497ef3a0174e100c8bdb92bf22ccc88e 100644
--- a/ui/views/animation/ink_drop_host_view.cc
+++ b/ui/views/animation/ink_drop_host_view.cc
@@ -172,6 +172,24 @@ gfx::Point InkDropHostView::GetInkDropCenterBasedOnLastEvent() const {
void InkDropHostView::AnimateInkDrop(InkDropState state,
const ui::LocatedEvent* event) {
+#if defined(OS_WIN)
+ // On Windows, don't initiate ink-drops. Additionally, certain event states
+ // should dismiss existing ink-drop animations.
+ if (event && event->IsGestureEvent()) {
bruthig 2016/06/30 00:23:11 This would definitely benefit from some tests.
kylix_rd 2016/06/30 17:31:25 I presume you're referring to the whole block and
bruthig 2016/06/30 17:35:36 Correct, but at least the number of test cases req
+ // Don't transition the ink-drop to a "pending" state from a touch event.
+ if (state == InkDropState::ACTION_PENDING ||
+ state == InkDropState::ALTERNATE_ACTION_PENDING)
+ return;
+ // If the state is already pending, presumably from a mouse or keyboard
+ // event, then a "triggered" action state should be allowed. Conversely,
+ // if the state had already transitioned to hidden, then the touch event
+ // is ignored.
+ if ((state == InkDropState::ACTION_TRIGGERED ||
+ state == InkDropState::ALTERNATE_ACTION_TRIGGERED) &&
+ ink_drop_->GetTargetInkDropState() == InkDropState::HIDDEN)
bruthig 2016/06/30 00:23:11 What is the use-case for the "&& HIDDEN" clause he
kylix_rd 2016/06/30 13:39:37 The idea here is that a triggered action from a to
bruthig 2016/06/30 17:21:49 Ah right, makes sense. I must have been tired.
kylix_rd 2016/06/30 17:31:25 Aside from this logic being a little more complica
bruthig 2016/06/30 17:35:36 Nothing specific to this CL that I can think of.
+ return;
+ }
+#endif
last_ripple_triggering_event_.reset(
event ? ui::Event::Clone(*event).release()->AsLocatedEvent() : nullptr);
ink_drop_->AnimateToState(state);
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