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Side by Side Diff: ash/wm/lock_state_controller.h

Issue 2095193002: clang-format all of //ash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_
6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
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107 } 107 }
108 bool lock_to_shutdown_timer_is_running() const { 108 bool lock_to_shutdown_timer_is_running() const {
109 return controller_->lock_to_shutdown_timer_.IsRunning(); 109 return controller_->lock_to_shutdown_timer_.IsRunning();
110 } 110 }
111 bool shutdown_timer_is_running() const { 111 bool shutdown_timer_is_running() const {
112 return controller_->pre_shutdown_timer_.IsRunning(); 112 return controller_->pre_shutdown_timer_.IsRunning();
113 } 113 }
114 bool real_shutdown_timer_is_running() const { 114 bool real_shutdown_timer_is_running() const {
115 return controller_->real_shutdown_timer_.IsRunning(); 115 return controller_->real_shutdown_timer_.IsRunning();
116 } 116 }
117 bool is_animating_lock() const { 117 bool is_animating_lock() const { return controller_->animating_lock_; }
118 return controller_->animating_lock_;
119 }
120 bool is_lock_cancellable() const { 118 bool is_lock_cancellable() const {
121 return controller_->CanCancelLockAnimation(); 119 return controller_->CanCancelLockAnimation();
122 } 120 }
123 121
124 void trigger_lock_fail_timeout() { 122 void trigger_lock_fail_timeout() {
125 controller_->OnLockFailTimeout(); 123 controller_->OnLockFailTimeout();
126 controller_->lock_fail_timer_.Stop(); 124 controller_->lock_fail_timer_.Stop();
127 } 125 }
128 void trigger_lock_to_shutdown_timeout() { 126 void trigger_lock_to_shutdown_timeout() {
129 controller_->OnLockToShutdownTimeout(); 127 controller_->OnLockToShutdownTimeout();
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251 249
252 // If |request_lock_on_completion| is true, a lock request will be sent 250 // If |request_lock_on_completion| is true, a lock request will be sent
253 // after the pre-lock animation completes. (The pre-lock animation is 251 // after the pre-lock animation completes. (The pre-lock animation is
254 // also displayed in response to already-in-progress lock requests; in 252 // also displayed in response to already-in-progress lock requests; in
255 // these cases an additional lock request is undesirable.) 253 // these cases an additional lock request is undesirable.)
256 void StartImmediatePreLockAnimation(bool request_lock_on_completion); 254 void StartImmediatePreLockAnimation(bool request_lock_on_completion);
257 void StartCancellablePreLockAnimation(); 255 void StartCancellablePreLockAnimation();
258 void CancelPreLockAnimation(); 256 void CancelPreLockAnimation();
259 void StartPostLockAnimation(); 257 void StartPostLockAnimation();
260 // This method calls |callback| when animation completes. 258 // This method calls |callback| when animation completes.
261 void StartUnlockAnimationBeforeUIDestroyed(base::Closure &callback); 259 void StartUnlockAnimationBeforeUIDestroyed(base::Closure& callback);
262 void StartUnlockAnimationAfterUIDestroyed(); 260 void StartUnlockAnimationAfterUIDestroyed();
263 261
264 // These methods are called when corresponding animation completes. 262 // These methods are called when corresponding animation completes.
265 void LockAnimationCancelled(); 263 void LockAnimationCancelled();
266 void PreLockAnimationFinished(bool request_lock); 264 void PreLockAnimationFinished(bool request_lock);
267 void PostLockAnimationFinished(); 265 void PostLockAnimationFinished();
268 void UnlockAnimationAfterUIDestroyedFinished(); 266 void UnlockAnimationAfterUIDestroyedFinished();
269 267
270 // Stores properties of UI that have to be temporarily modified while locking. 268 // Stores properties of UI that have to be temporarily modified while locking.
271 void StoreUnlockedProperties(); 269 void StoreUnlockedProperties();
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332 base::Closure lock_screen_displayed_callback_; 330 base::Closure lock_screen_displayed_callback_;
333 331
334 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; 332 base::WeakPtrFactory<LockStateController> weak_ptr_factory_;
335 333
336 DISALLOW_COPY_AND_ASSIGN(LockStateController); 334 DISALLOW_COPY_AND_ASSIGN(LockStateController);
337 }; 335 };
338 336
339 } // namespace ash 337 } // namespace ash
340 338
341 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ 339 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_
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