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Side by Side Diff: ash/wm/immersive_revealed_lock.h

Issue 2095193002: clang-format all of //ash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_IMMERSIVE_REVEALED_LOCK_H_ 5 #ifndef ASH_WM_IMMERSIVE_REVEALED_LOCK_H_
6 #define ASH_WM_IMMERSIVE_REVEALED_LOCK_H_ 6 #define ASH_WM_IMMERSIVE_REVEALED_LOCK_H_
7 7
8 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
9 #include "base/macros.h" 9 #include "base/macros.h"
10 #include "base/memory/weak_ptr.h" 10 #include "base/memory/weak_ptr.h"
11 11
12 namespace ash { 12 namespace ash {
13 13
14 // Class which keeps the top-of-window views revealed for the duration of its 14 // Class which keeps the top-of-window views revealed for the duration of its
15 // lifetime. If acquiring the lock causes a reveal, the top-of-window views 15 // lifetime. If acquiring the lock causes a reveal, the top-of-window views
16 // will animate according to the |animate_reveal| parameter passed in the 16 // will animate according to the |animate_reveal| parameter passed in the
17 // constructor. See ImmersiveFullscreenController::GetRevealedLock() for more 17 // constructor. See ImmersiveFullscreenController::GetRevealedLock() for more
18 // details. 18 // details.
19 class ASH_EXPORT ImmersiveRevealedLock { 19 class ASH_EXPORT ImmersiveRevealedLock {
20 public: 20 public:
21 class ASH_EXPORT Delegate { 21 class ASH_EXPORT Delegate {
22 public: 22 public:
23 enum AnimateReveal { 23 enum AnimateReveal { ANIMATE_REVEAL_YES, ANIMATE_REVEAL_NO };
24 ANIMATE_REVEAL_YES,
25 ANIMATE_REVEAL_NO
26 };
27 24
28 virtual void LockRevealedState(AnimateReveal animate_reveal) = 0; 25 virtual void LockRevealedState(AnimateReveal animate_reveal) = 0;
29 virtual void UnlockRevealedState() = 0; 26 virtual void UnlockRevealedState() = 0;
30 27
31 protected: 28 protected:
32 virtual ~Delegate() {} 29 virtual ~Delegate() {}
33 }; 30 };
34 31
35 ImmersiveRevealedLock(const base::WeakPtr<Delegate>& delegate, 32 ImmersiveRevealedLock(const base::WeakPtr<Delegate>& delegate,
36 Delegate::AnimateReveal animate_reveal); 33 Delegate::AnimateReveal animate_reveal);
37 ~ImmersiveRevealedLock(); 34 ~ImmersiveRevealedLock();
38 35
39 private: 36 private:
40 base::WeakPtr<Delegate> delegate_; 37 base::WeakPtr<Delegate> delegate_;
41 38
42 DISALLOW_COPY_AND_ASSIGN(ImmersiveRevealedLock); 39 DISALLOW_COPY_AND_ASSIGN(ImmersiveRevealedLock);
43 }; 40 };
44 41
45 } // namespace ash 42 } // namespace ash
46 43
47 #endif // ASH_WM_IMMERSIVE_REVEALED_LOCK_H_ 44 #endif // ASH_WM_IMMERSIVE_REVEALED_LOCK_H_
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