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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_ | 5 #ifndef ASH_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_ |
6 #define ASH_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_ | 6 #define ASH_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
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44 void OnMouseReleased(const ui::MouseEvent& event) override; | 44 void OnMouseReleased(const ui::MouseEvent& event) override; |
45 void OnMouseCaptureLost() override; | 45 void OnMouseCaptureLost() override; |
46 void OnMouseMoved(const ui::MouseEvent& event) override; | 46 void OnMouseMoved(const ui::MouseEvent& event) override; |
47 void OnGestureEvent(ui::GestureEvent* event) override; | 47 void OnGestureEvent(ui::GestureEvent* event) override; |
48 | 48 |
49 void set_delay_to_set_buttons_to_snap_mode(int delay_ms) { | 49 void set_delay_to_set_buttons_to_snap_mode(int delay_ms) { |
50 set_buttons_to_snap_mode_delay_ms_ = delay_ms; | 50 set_buttons_to_snap_mode_delay_ms_ = delay_ms; |
51 } | 51 } |
52 | 52 |
53 private: | 53 private: |
54 enum SnapType { | 54 enum SnapType { SNAP_LEFT, SNAP_RIGHT, SNAP_NONE }; |
55 SNAP_LEFT, | |
56 SNAP_RIGHT, | |
57 SNAP_NONE | |
58 }; | |
59 | 55 |
60 // Starts |set_buttons_to_snap_mode_timer_|. | 56 // Starts |set_buttons_to_snap_mode_timer_|. |
61 void StartSetButtonsToSnapModeTimer(const ui::LocatedEvent& event); | 57 void StartSetButtonsToSnapModeTimer(const ui::LocatedEvent& event); |
62 | 58 |
63 // Animates the buttons adjacent to the size button to snap left and right. | 59 // Animates the buttons adjacent to the size button to snap left and right. |
64 void AnimateButtonsToSnapMode(); | 60 void AnimateButtonsToSnapMode(); |
65 | 61 |
66 // Sets the buttons adjacent to the size button to snap left and right. | 62 // Sets the buttons adjacent to the size button to snap left and right. |
67 // Passing in ANIMATE_NO progresses the animation (if any) to the end. | 63 // Passing in ANIMATE_NO progresses the animation (if any) to the end. |
68 void SetButtonsToSnapMode(FrameSizeButtonDelegate::Animate animate); | 64 void SetButtonsToSnapMode(FrameSizeButtonDelegate::Animate animate); |
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115 // snapping the window left or right. The preview is only visible if the snap | 111 // snapping the window left or right. The preview is only visible if the snap |
116 // left or snap right button is pressed. | 112 // left or snap right button is pressed. |
117 std::unique_ptr<PhantomWindowController> phantom_window_controller_; | 113 std::unique_ptr<PhantomWindowController> phantom_window_controller_; |
118 | 114 |
119 DISALLOW_COPY_AND_ASSIGN(FrameSizeButton); | 115 DISALLOW_COPY_AND_ASSIGN(FrameSizeButton); |
120 }; | 116 }; |
121 | 117 |
122 } // namespace ash | 118 } // namespace ash |
123 | 119 |
124 #endif // ASH_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_ | 120 #endif // ASH_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_ |
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