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Side by Side Diff: ash/frame/caption_buttons/frame_caption_button.cc

Issue 2095193002: clang-format all of //ash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/frame/caption_buttons/frame_caption_button.h" 5 #include "ash/frame/caption_buttons/frame_caption_button.h"
6 6
7 #include "ui/gfx/animation/slide_animation.h" 7 #include "ui/gfx/animation/slide_animation.h"
8 #include "ui/gfx/animation/throb_animation.h" 8 #include "ui/gfx/animation/throb_animation.h"
9 #include "ui/gfx/canvas.h" 9 #include "ui/gfx/canvas.h"
10 #include "ui/gfx/color_palette.h" 10 #include "ui/gfx/color_palette.h"
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44 use_light_images_(false), 44 use_light_images_(false),
45 alpha_(255), 45 alpha_(255),
46 swap_images_animation_(new gfx::SlideAnimation(this)) { 46 swap_images_animation_(new gfx::SlideAnimation(this)) {
47 swap_images_animation_->Reset(1); 47 swap_images_animation_->Reset(1);
48 48
49 // Do not flip the gfx::Canvas passed to the OnPaint() method. The snap left 49 // Do not flip the gfx::Canvas passed to the OnPaint() method. The snap left
50 // and snap right button icons should not be flipped. The other icons are 50 // and snap right button icons should not be flipped. The other icons are
51 // horizontally symmetrical. 51 // horizontally symmetrical.
52 } 52 }
53 53
54 FrameCaptionButton::~FrameCaptionButton() { 54 FrameCaptionButton::~FrameCaptionButton() {}
55 }
56 55
57 void FrameCaptionButton::SetImage(CaptionButtonIcon icon, 56 void FrameCaptionButton::SetImage(CaptionButtonIcon icon,
58 Animate animate, 57 Animate animate,
59 gfx::VectorIconId icon_image_id) { 58 gfx::VectorIconId icon_image_id) {
60 gfx::ImageSkia new_icon_image = gfx::CreateVectorIcon( 59 gfx::ImageSkia new_icon_image = gfx::CreateVectorIcon(
61 icon_image_id, use_light_images_ ? SK_ColorWHITE : gfx::kChromeIconGrey); 60 icon_image_id, use_light_images_ ? SK_ColorWHITE : gfx::kChromeIconGrey);
62 61
63 // The early return is dependent on |animate| because callers use SetImage() 62 // The early return is dependent on |animate| because callers use SetImage()
64 // with ANIMATE_NO to progress the crossfade animation to the end. 63 // with ANIMATE_NO to progress the crossfade animation to the end.
65 if (icon == icon_ && 64 if (icon == icon_ &&
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115 bg_alpha = kPressedAlpha; 114 bg_alpha = kPressedAlpha;
116 115
117 if (bg_alpha != SK_AlphaTRANSPARENT) { 116 if (bg_alpha != SK_AlphaTRANSPARENT) {
118 canvas->DrawColor(SkColorSetA( 117 canvas->DrawColor(SkColorSetA(
119 use_light_images_ ? SK_ColorWHITE : SK_ColorBLACK, bg_alpha)); 118 use_light_images_ ? SK_ColorWHITE : SK_ColorBLACK, bg_alpha));
120 } 119 }
121 120
122 int icon_alpha = swap_images_animation_->CurrentValueBetween(0, 255); 121 int icon_alpha = swap_images_animation_->CurrentValueBetween(0, 255);
123 int crossfade_icon_alpha = 0; 122 int crossfade_icon_alpha = 0;
124 if (icon_alpha < static_cast<int>(kFadeOutRatio * 255)) 123 if (icon_alpha < static_cast<int>(kFadeOutRatio * 255))
125 crossfade_icon_alpha = static_cast<int>(255 - icon_alpha / kFadeOutRatio); 124 crossfade_icon_alpha = static_cast<int>(255 - icon_alpha / kFadeOutRatio);
126 125
127 if (crossfade_icon_alpha > 0 && !crossfade_icon_image_.isNull()) { 126 if (crossfade_icon_alpha > 0 && !crossfade_icon_image_.isNull()) {
128 gfx::Canvas icon_canvas(icon_image_.size(), canvas->image_scale(), false); 127 gfx::Canvas icon_canvas(icon_image_.size(), canvas->image_scale(), false);
129 SkPaint paint; 128 SkPaint paint;
130 paint.setAlpha(icon_alpha); 129 paint.setAlpha(icon_alpha);
131 icon_canvas.DrawImageInt(icon_image_, 0, 0, paint); 130 icon_canvas.DrawImageInt(icon_image_, 0, 0, paint);
132 131
133 paint.setAlpha(crossfade_icon_alpha); 132 paint.setAlpha(crossfade_icon_alpha);
134 paint.setXfermodeMode(SkXfermode::kPlus_Mode); 133 paint.setXfermodeMode(SkXfermode::kPlus_Mode);
135 icon_canvas.DrawImageInt(crossfade_icon_image_, 0, 0, paint); 134 icon_canvas.DrawImageInt(crossfade_icon_image_, 0, 0, paint);
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176 inactive_alpha = 175 inactive_alpha =
177 hover_animation().CurrentValueBetween(inactive_alpha, 1.0f); 176 hover_animation().CurrentValueBetween(inactive_alpha, 1.0f);
178 } else if (state() == STATE_PRESSED || state() == STATE_HOVERED) { 177 } else if (state() == STATE_PRESSED || state() == STATE_HOVERED) {
179 inactive_alpha = 1.0f; 178 inactive_alpha = 1.0f;
180 } 179 }
181 alpha *= inactive_alpha; 180 alpha *= inactive_alpha;
182 } 181 }
183 182
184 SkPaint paint; 183 SkPaint paint;
185 paint.setAlpha(alpha); 184 paint.setAlpha(alpha);
186 canvas->DrawImageInt(to_center, 185 canvas->DrawImageInt(to_center, (width() - to_center.width()) / 2,
187 (width() - to_center.width()) / 2, 186 (height() - to_center.height()) / 2, paint);
188 (height() - to_center.height()) / 2,
189 paint);
190 } 187 }
191 188
192 } // namespace ash 189 } // namespace ash
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