Index: src/gpu/gl/GrGLCaps.h |
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h |
index 0cb353aa9f78703654d17c3731027054b5e36a5a..1ccdf3e79c020d2373aa264d3d67903403576214 100644 |
--- a/src/gpu/gl/GrGLCaps.h |
+++ b/src/gpu/gl/GrGLCaps.h |
@@ -307,6 +307,9 @@ public: |
/// Are the baseInstance fields supported in indirect draw commands? |
bool baseInstanceSupport() const { return fBaseInstanceSupport; } |
+ /// Does the platform have known issuses rendering to floating point when using glDraw*Indirect? |
+ bool canDrawIndirectToFloat() const { return fCanDrawIndirectToFloat; } |
+ |
/// Use indices or vertices in CPU arrays rather than VBOs for dynamic content. |
bool useNonVBOVertexAndIndexDynamicData() const { return fUseNonVBOVertexAndIndexDynamicData; } |
@@ -398,6 +401,7 @@ private: |
bool fDrawIndirectSupport : 1; |
bool fMultiDrawIndirectSupport : 1; |
bool fBaseInstanceSupport : 1; |
+ bool fCanDrawIndirectToFloat : 1; |
bool fUseNonVBOVertexAndIndexDynamicData : 1; |
bool fIsCoreProfile : 1; |
bool fBindFragDataLocationSupport : 1; |