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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLCaps.h" | 9 #include "GrGLCaps.h" |
10 | 10 |
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33 fTextureUsageSupport = false; | 33 fTextureUsageSupport = false; |
34 fTextureRedSupport = false; | 34 fTextureRedSupport = false; |
35 fImagingSupport = false; | 35 fImagingSupport = false; |
36 fVertexArrayObjectSupport = false; | 36 fVertexArrayObjectSupport = false; |
37 fDirectStateAccessSupport = false; | 37 fDirectStateAccessSupport = false; |
38 fDebugSupport = false; | 38 fDebugSupport = false; |
39 fES2CompatibilitySupport = false; | 39 fES2CompatibilitySupport = false; |
40 fDrawIndirectSupport = false; | 40 fDrawIndirectSupport = false; |
41 fMultiDrawIndirectSupport = false; | 41 fMultiDrawIndirectSupport = false; |
42 fBaseInstanceSupport = false; | 42 fBaseInstanceSupport = false; |
| 43 fCanDrawIndirectToFloat = false; |
43 fUseNonVBOVertexAndIndexDynamicData = false; | 44 fUseNonVBOVertexAndIndexDynamicData = false; |
44 fIsCoreProfile = false; | 45 fIsCoreProfile = false; |
45 fBindFragDataLocationSupport = false; | 46 fBindFragDataLocationSupport = false; |
46 fRectangleTextureSupport = false; | 47 fRectangleTextureSupport = false; |
47 fTextureSwizzleSupport = false; | 48 fTextureSwizzleSupport = false; |
48 fRGBA8888PixelsOpsAreSlow = false; | 49 fRGBA8888PixelsOpsAreSlow = false; |
49 fPartialFBOReadIsSlow = false; | 50 fPartialFBOReadIsSlow = false; |
50 fMipMapLevelAndLodControlSupport = false; | 51 fMipMapLevelAndLodControlSupport = false; |
51 fRGBAToBGRAReadbackConversionsAreSlow = false; | 52 fRGBAToBGRAReadbackConversionsAreSlow = false; |
52 fDoManualMipmapping = false; | 53 fDoManualMipmapping = false; |
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523 fBaseInstanceSupport = version >= GR_GL_VER(4,2); | 524 fBaseInstanceSupport = version >= GR_GL_VER(4,2); |
524 fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) || | 525 fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) || |
525 (!fBaseInstanceSupport && // The ARB extensi
on has no base inst. | 526 (!fBaseInstanceSupport && // The ARB extensi
on has no base inst. |
526 ctxInfo.hasExtension("GL_ARB_multi_draw_ind
irect")); | 527 ctxInfo.hasExtension("GL_ARB_multi_draw_ind
irect")); |
527 } else { | 528 } else { |
528 fDrawIndirectSupport = version >= GR_GL_VER(3,1); | 529 fDrawIndirectSupport = version >= GR_GL_VER(3,1); |
529 fMultiDrawIndirectSupport = ctxInfo.hasExtension("GL_EXT_multi_draw_indi
rect"); | 530 fMultiDrawIndirectSupport = ctxInfo.hasExtension("GL_EXT_multi_draw_indi
rect"); |
530 fBaseInstanceSupport = ctxInfo.hasExtension("GL_EXT_base_instance"); | 531 fBaseInstanceSupport = ctxInfo.hasExtension("GL_EXT_base_instance"); |
531 } | 532 } |
532 | 533 |
| 534 // OS X doesn't seem to write correctly to floating point textures when usin
g glDraw*Indirect, |
| 535 // regardless of the underlying GPU. |
| 536 #ifndef SK_BUILD_FOR_MAC |
| 537 if (fDrawIndirectSupport) { |
| 538 fCanDrawIndirectToFloat = true; |
| 539 } |
| 540 #endif |
| 541 |
533 this->initShaderPrecisionTable(ctxInfo, gli, glslCaps); | 542 this->initShaderPrecisionTable(ctxInfo, gli, glslCaps); |
534 | 543 |
535 if (contextOptions.fUseShaderSwizzling) { | 544 if (contextOptions.fUseShaderSwizzling) { |
536 fTextureSwizzleSupport = false; | 545 fTextureSwizzleSupport = false; |
537 } | 546 } |
538 | 547 |
539 if (kGL_GrGLStandard == standard) { | 548 if (kGL_GrGLStandard == standard) { |
540 if ((version >= GR_GL_VER(4, 0) || ctxInfo.hasExtension("GL_ARB_sample_s
hading")) && | 549 if ((version >= GR_GL_VER(4, 0) || ctxInfo.hasExtension("GL_ARB_sample_s
hading")) && |
541 ctxInfo.vendor() != kIntel_GrGLVendor) { | 550 ctxInfo.vendor() != kIntel_GrGLVendor) { |
542 fSampleShadingSupport = true; | 551 fSampleShadingSupport = true; |
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1105 | 1114 |
1106 r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"
)); | 1115 r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"
)); |
1107 r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); | 1116 r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); |
1108 r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); | 1117 r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); |
1109 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ?
"YES": "NO")); | 1118 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ?
"YES": "NO")); |
1110 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ?
"YES": "NO")); | 1119 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ?
"YES": "NO")); |
1111 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); | 1120 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); |
1112 r.appendf("Draw indirect support: %s\n", (fDrawIndirectSupport ? "YES" : "NO
")); | 1121 r.appendf("Draw indirect support: %s\n", (fDrawIndirectSupport ? "YES" : "NO
")); |
1113 r.appendf("Multi draw indirect support: %s\n", (fMultiDrawIndirectSupport ?
"YES" : "NO")); | 1122 r.appendf("Multi draw indirect support: %s\n", (fMultiDrawIndirectSupport ?
"YES" : "NO")); |
1114 r.appendf("Base instance support: %s\n", (fBaseInstanceSupport ? "YES" : "NO
")); | 1123 r.appendf("Base instance support: %s\n", (fBaseInstanceSupport ? "YES" : "NO
")); |
| 1124 r.appendf("Can draw indirect to float: %s\n", (fCanDrawIndirectToFloat ? "YE
S" : "NO")); |
1115 r.appendf("Use non-VBO for dynamic data: %s\n", | 1125 r.appendf("Use non-VBO for dynamic data: %s\n", |
1116 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); | 1126 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); |
1117 r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ?
"YES" : "NO")); | 1127 r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ?
"YES" : "NO")); |
1118 r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" :
"NO")); | 1128 r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" :
"NO")); |
1119 r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSuppor
t ? "YES" : "NO")); | 1129 r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSuppor
t ? "YES" : "NO")); |
1120 r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES
" : "NO")); | 1130 r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES
" : "NO")); |
1121 r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" :
"NO")); | 1131 r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" :
"NO")); |
1122 r.appendf("BGRA to RGBA readback conversions are slow: %s\n", | 1132 r.appendf("BGRA to RGBA readback conversions are slow: %s\n", |
1123 (fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO")); | 1133 (fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO")); |
1124 | 1134 |
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1926 for (int j = 0; j < kExternalFormatUsageCnt; ++j) { | 1936 for (int j = 0; j < kExternalFormatUsageCnt; ++j) { |
1927 SkASSERT(defaultEntry.fFormats.fExternalFormat[j] != | 1937 SkASSERT(defaultEntry.fFormats.fExternalFormat[j] != |
1928 fConfigTable[i].fFormats.fExternalFormat[j]); | 1938 fConfigTable[i].fFormats.fExternalFormat[j]); |
1929 } | 1939 } |
1930 SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats
.fExternalType); | 1940 SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats
.fExternalType); |
1931 } | 1941 } |
1932 #endif | 1942 #endif |
1933 } | 1943 } |
1934 | 1944 |
1935 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {} | 1945 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {} |
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