Index: ui/gl/init/gl_initializer_android.cc |
diff --git a/ui/gl/init/gl_initializer_android.cc b/ui/gl/init/gl_initializer_android.cc |
index 7d7a88e38b58fcdfd0dbfa481739b320c51cb060..9091fc0e34065ed508b1ce06197dec070b8ad3a8 100644 |
--- a/ui/gl/init/gl_initializer_android.cc |
+++ b/ui/gl/init/gl_initializer_android.cc |
@@ -4,13 +4,57 @@ |
#include "ui/gl/init/gl_initializer.h" |
+#include "base/base_paths.h" |
+#include "base/command_line.h" |
+#include "base/files/file_path.h" |
#include "base/logging.h" |
-#include "ui/gl/gl_implementation.h" |
+#include "base/native_library.h" |
+#include "ui/gl/gl_bindings.h" |
+#include "ui/gl/gl_egl_api_implementation.h" |
+#include "ui/gl/gl_gl_api_implementation.h" |
+#include "ui/gl/gl_implementation_osmesa.h" |
+#include "ui/gl/gl_osmesa_api_implementation.h" |
#include "ui/gl/gl_surface_egl.h" |
namespace gl { |
namespace init { |
+namespace { |
+ |
+bool InitializeStaticEGLInternal() { |
+ base::NativeLibrary gles_library = LoadLibraryAndPrintError("libGLESv2.so"); |
+ if (!gles_library) |
+ return false; |
+ base::NativeLibrary egl_library = LoadLibraryAndPrintError("libEGL.so"); |
+ if (!egl_library) { |
+ base::UnloadNativeLibrary(gles_library); |
+ return false; |
+ } |
+ |
+ GLGetProcAddressProc get_proc_address = |
+ reinterpret_cast<GLGetProcAddressProc>( |
+ base::GetFunctionPointerFromNativeLibrary(egl_library, |
+ "eglGetProcAddress")); |
+ if (!get_proc_address) { |
+ LOG(ERROR) << "eglGetProcAddress not found."; |
+ base::UnloadNativeLibrary(egl_library); |
+ base::UnloadNativeLibrary(gles_library); |
+ return false; |
+ } |
+ |
+ SetGLGetProcAddressProc(get_proc_address); |
+ AddGLNativeLibrary(egl_library); |
+ AddGLNativeLibrary(gles_library); |
+ SetGLImplementation(kGLImplementationEGLGLES2); |
+ |
+ InitializeStaticGLBindingsGL(); |
+ InitializeStaticGLBindingsEGL(); |
+ |
+ return true; |
+} |
+ |
+} // namespace |
+ |
bool InitializeGLOneOffPlatform() { |
switch (GetGLImplementation()) { |
case kGLImplementationEGLGLES2: |
@@ -24,5 +68,39 @@ bool InitializeGLOneOffPlatform() { |
} |
} |
+bool InitializeStaticGLBindings(GLImplementation implementation) { |
+ // Prevent reinitialization with a different implementation. Once the gpu |
+ // unit tests have initialized with kGLImplementationMock, we don't want to |
+ // later switch to another GL implementation. |
+ DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
+ |
+ switch (implementation) { |
+ case kGLImplementationEGLGLES2: |
+ return InitializeStaticEGLInternal(); |
+ case kGLImplementationOSMesaGL: |
+ return InitializeStaticGLBindingsOSMesaGL(); |
+ case kGLImplementationMockGL: |
+ SetGLImplementation(kGLImplementationMockGL); |
+ InitializeStaticGLBindingsGL(); |
+ return true; |
+ default: |
+ NOTREACHED(); |
+ } |
+ |
+ return false; |
+} |
+ |
+void InitializeDebugGLBindings() { |
+ InitializeDebugGLBindingsEGL(); |
+ InitializeDebugGLBindingsGL(); |
+ InitializeDebugGLBindingsOSMESA(); |
+} |
+ |
+void ClearGLBindingsPlatform() { |
+ ClearGLBindingsEGL(); |
+ ClearGLBindingsGL(); |
+ ClearGLBindingsOSMESA(); |
+} |
+ |
} // namespace init |
} // namespace gl |