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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_EGL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_EGL_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
12 #include "ui/gl/gl_bindings.h" | 12 #include "ui/gl/gl_bindings.h" |
13 #include "ui/gl/gl_export.h" | 13 #include "ui/gl/gl_export.h" |
14 | 14 |
15 namespace base { | 15 namespace base { |
16 class CommandLine; | 16 class CommandLine; |
17 } | 17 } |
18 namespace gl { | 18 namespace gl { |
19 | 19 |
20 class GLContext; | 20 class GLContext; |
21 struct GLWindowSystemBindingInfo; | 21 struct GLWindowSystemBindingInfo; |
22 | 22 |
23 void InitializeStaticGLBindingsEGL(); | 23 GL_EXPORT void InitializeStaticGLBindingsEGL(); |
24 void InitializeDebugGLBindingsEGL(); | 24 GL_EXPORT void InitializeDebugGLBindingsEGL(); |
25 void ClearGLBindingsEGL(); | 25 GL_EXPORT void ClearGLBindingsEGL(); |
26 bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo* info); | 26 bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo* info); |
27 | 27 |
28 class GL_EXPORT EGLApiBase : public EGLApi { | 28 class GL_EXPORT EGLApiBase : public EGLApi { |
29 public: | 29 public: |
30 // Include the auto-generated part of this class. We split this because | 30 // Include the auto-generated part of this class. We split this because |
31 // it means we can easily edit the non-auto generated parts right here in | 31 // it means we can easily edit the non-auto generated parts right here in |
32 // this file instead of having to edit some template or the code generator. | 32 // this file instead of having to edit some template or the code generator. |
33 #include "gl_bindings_api_autogen_egl.h" | 33 #include "gl_bindings_api_autogen_egl.h" |
34 | 34 |
35 protected: | 35 protected: |
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71 private: | 71 private: |
72 EGLApi* egl_api_; | 72 EGLApi* egl_api_; |
73 }; | 73 }; |
74 | 74 |
75 } // namespace gl | 75 } // namespace gl |
76 | 76 |
77 #endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_ | 77 #endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_ |
78 | 78 |
79 | 79 |
80 | 80 |
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