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Side by Side Diff: ui/gl/init/gl_initializer_x11.cc

Issue 2094513002: Move static GL binding initialization to //ui/gl/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Working and cleaned up. Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/init/gl_initializer.h" 5 #include "ui/gl/init/gl_initializer.h"
6 6
7 #include "base/command_line.h"
7 #include "base/logging.h" 8 #include "base/logging.h"
8 #include "ui/gl/gl_implementation.h" 9 #include "base/path_service.h"
10 #include "base/threading/thread_restrictions.h"
11 #include "build/build_config.h"
12 #include "ui/gl/gl_bindings.h"
13 #include "ui/gl/gl_egl_api_implementation.h"
14 #include "ui/gl/gl_gl_api_implementation.h"
15 #include "ui/gl/gl_glx_api_implementation.h"
16 #include "ui/gl/gl_implementation_osmesa.h"
17 #include "ui/gl/gl_osmesa_api_implementation.h"
9 #include "ui/gl/gl_surface_egl.h" 18 #include "ui/gl/gl_surface_egl.h"
10 #include "ui/gl/gl_surface_glx.h" 19 #include "ui/gl/gl_surface_glx.h"
11 #include "ui/gl/gl_surface_osmesa_x11.h" 20 #include "ui/gl/gl_surface_osmesa_x11.h"
21 #include "ui/gl/gl_switches.h"
12 22
13 namespace gl { 23 namespace gl {
14 namespace init { 24 namespace init {
15 25
26 namespace {
27
28 #if defined(OS_OPENBSD)
29 const char kGLLibraryName[] = "libGL.so";
30 #else
31 const char kGLLibraryName[] = "libGL.so.1";
32 #endif
33
34 const char kGLESv2LibraryName[] = "libGLESv2.so.2";
35 const char kEGLLibraryName[] = "libEGL.so.1";
36
37 const char kGLESv2ANGLELibraryName[] = "libGLESv2.so";
38 const char kEGLANGLELibraryName[] = "libEGL.so";
39
40 // TODO(piman): it should be Desktop GL marshalling from double to float. Today
41 // on native GLES, we do float->double->float.
42 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
43 glClearDepthf(static_cast<GLclampf>(depth));
44 }
45
46 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
47 GLclampd z_far) {
48 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
49 }
50
51 bool InitializeStaticGLXInternal() {
52 base::NativeLibrary library = NULL;
53 const base::CommandLine* command_line =
54 base::CommandLine::ForCurrentProcess();
55
56 if (command_line->HasSwitch(switches::kTestGLLib))
57 library = LoadLibraryAndPrintError(
58 command_line->GetSwitchValueASCII(switches::kTestGLLib).c_str());
59
60 if (!library) {
61 library = LoadLibraryAndPrintError(kGLLibraryName);
62 }
63
64 if (!library)
65 return false;
66
67 GLGetProcAddressProc get_proc_address =
68 reinterpret_cast<GLGetProcAddressProc>(
69 base::GetFunctionPointerFromNativeLibrary(library,
70 "glXGetProcAddress"));
71 if (!get_proc_address) {
72 LOG(ERROR) << "glxGetProcAddress not found.";
73 base::UnloadNativeLibrary(library);
74 return false;
75 }
76
77 SetGLGetProcAddressProc(get_proc_address);
78 AddGLNativeLibrary(library);
79 SetGLImplementation(kGLImplementationDesktopGL);
80
81 InitializeStaticGLBindingsGL();
82 InitializeStaticGLBindingsGLX();
83
84 return true;
85 }
86
87 bool InitializeStaticEGLInternal() {
88 base::FilePath glesv2_path(kGLESv2LibraryName);
89 base::FilePath egl_path(kEGLLibraryName);
90
91 const base::CommandLine* command_line =
92 base::CommandLine::ForCurrentProcess();
93 if (command_line->GetSwitchValueASCII(switches::kUseGL) ==
94 kGLImplementationANGLEName) {
95 base::FilePath module_path;
96 if (!PathService::Get(base::DIR_MODULE, &module_path))
97 return false;
98
99 glesv2_path = module_path.Append(kGLESv2ANGLELibraryName);
100 egl_path = module_path.Append(kEGLANGLELibraryName);
101 }
102
103 base::NativeLibrary gles_library = LoadLibraryAndPrintError(glesv2_path);
104 if (!gles_library)
105 return false;
106 base::NativeLibrary egl_library = LoadLibraryAndPrintError(egl_path);
107 if (!egl_library) {
108 base::UnloadNativeLibrary(gles_library);
109 return false;
110 }
111
112 GLGetProcAddressProc get_proc_address =
113 reinterpret_cast<GLGetProcAddressProc>(
114 base::GetFunctionPointerFromNativeLibrary(egl_library,
115 "eglGetProcAddress"));
116 if (!get_proc_address) {
117 LOG(ERROR) << "eglGetProcAddress not found.";
118 base::UnloadNativeLibrary(egl_library);
119 base::UnloadNativeLibrary(gles_library);
120 return false;
121 }
122
123 SetGLGetProcAddressProc(get_proc_address);
124 AddGLNativeLibrary(egl_library);
125 AddGLNativeLibrary(gles_library);
126 SetGLImplementation(kGLImplementationEGLGLES2);
127
128 InitializeStaticGLBindingsGL();
129 InitializeStaticGLBindingsEGL();
130
131 // These two functions take single precision float rather than double
132 // precision float parameters in GLES.
133 ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
134 ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
135
136 return true;
137 }
138
139 } // namespace
140
16 bool InitializeGLOneOffPlatform() { 141 bool InitializeGLOneOffPlatform() {
17 switch (GetGLImplementation()) { 142 switch (GetGLImplementation()) {
18 case kGLImplementationDesktopGL: 143 case kGLImplementationDesktopGL:
19 if (!GLSurfaceGLX::InitializeOneOff()) { 144 if (!GLSurfaceGLX::InitializeOneOff()) {
20 LOG(ERROR) << "GLSurfaceGLX::InitializeOneOff failed."; 145 LOG(ERROR) << "GLSurfaceGLX::InitializeOneOff failed.";
21 return false; 146 return false;
22 } 147 }
23 return true; 148 return true;
24 case kGLImplementationOSMesaGL: 149 case kGLImplementationOSMesaGL:
25 if (!GLSurfaceOSMesaX11::InitializeOneOff()) { 150 if (!GLSurfaceOSMesaX11::InitializeOneOff()) {
26 LOG(ERROR) << "GLSurfaceOSMesaX11::InitializeOneOff failed."; 151 LOG(ERROR) << "GLSurfaceOSMesaX11::InitializeOneOff failed.";
27 return false; 152 return false;
28 } 153 }
29 return true; 154 return true;
30 case kGLImplementationEGLGLES2: 155 case kGLImplementationEGLGLES2:
31 if (!GLSurfaceEGL::InitializeOneOff()) { 156 if (!GLSurfaceEGL::InitializeOneOff()) {
32 LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed."; 157 LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed.";
33 return false; 158 return false;
34 } 159 }
35 return true; 160 return true;
36 default: 161 default:
37 return true; 162 return true;
38 } 163 }
39 } 164 }
40 165
166 bool InitializeStaticGLBindings(GLImplementation implementation) {
167 // Prevent reinitialization with a different implementation. Once the gpu
168 // unit tests have initialized with kGLImplementationMock, we don't want to
169 // later switch to another GL implementation.
170 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
171
172 // Allow the main thread or another to initialize these bindings
173 // after instituting restrictions on I/O. Going forward they will
174 // likely be used in the browser process on most platforms. The
175 // one-time initialization cost is small, between 2 and 5 ms.
176 base::ThreadRestrictions::ScopedAllowIO allow_io;
177
178 switch (implementation) {
179 case kGLImplementationOSMesaGL:
180 return InitializeStaticGLBindingsOSMesaGL();
181 case kGLImplementationDesktopGL:
182 return InitializeStaticGLXInternal();
183 case kGLImplementationEGLGLES2:
184 return InitializeStaticEGLInternal();
185 case kGLImplementationMockGL:
186 SetGLImplementation(kGLImplementationMockGL);
187 InitializeStaticGLBindingsGL();
188 return true;
189 default:
190 NOTREACHED();
191 }
192
193 return false;
194 }
195
196 void InitializeDebugGLBindings() {
197 InitializeDebugGLBindingsEGL();
198 InitializeDebugGLBindingsGL();
199 InitializeDebugGLBindingsGLX();
200 InitializeDebugGLBindingsOSMESA();
201 }
202
203 void ClearGLBindingsPlatform() {
204 ClearGLBindingsEGL();
205 ClearGLBindingsGL();
206 ClearGLBindingsGLX();
207 ClearGLBindingsOSMESA();
208 }
209
41 } // namespace init 210 } // namespace init
42 } // namespace gl 211 } // namespace gl
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