DescriptionCompressedCopyTextureCHROMIUM: validate texture targets before looking up levels
We can't copy cube map or 3D textures using CompressedCopyTextureCHROMIUM, make
sure we check the targets before trying to look up level images etc. otherwise
we'll use the wrong target (texture target instead of image target).
BUG=None
CQ_INCLUDE_TRYBOTS=tryserver.chromium.linux:linux_optional_gpu_tests_rel;tryserver.chromium.mac:mac_optional_gpu_tests_rel;tryserver.chromium.win:win_optional_gpu_tests_rel
Committed: https://crrev.com/bd2f4ca2bf375b407cfed78cc1ea2b140bcad0a2
Cr-Commit-Position: refs/heads/master@{#402636}
Patch Set 1 #
Messages
Total messages: 13 (6 generated)
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