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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_WM_PUBLIC_WINDOW_MOVE_CLIENT_H_ | 5 #ifndef UI_WM_PUBLIC_WINDOW_MOVE_CLIENT_H_ |
6 #define UI_WM_PUBLIC_WINDOW_MOVE_CLIENT_H_ | 6 #define UI_WM_PUBLIC_WINDOW_MOVE_CLIENT_H_ |
7 | 7 |
8 #include "ui/aura/aura_export.h" | |
9 #include "ui/gfx/vector2d.h" | 8 #include "ui/gfx/vector2d.h" |
| 9 #include "ui/wm/wm_export.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 class Point; | 12 class Point; |
13 } | 13 } |
14 | 14 |
15 namespace aura { | 15 namespace aura { |
16 class Window; | 16 class Window; |
17 namespace client { | 17 namespace client { |
18 | 18 |
19 enum WindowMoveResult { | 19 enum WindowMoveResult { |
20 MOVE_SUCCESSFUL, // Moving window was successful. | 20 MOVE_SUCCESSFUL, // Moving window was successful. |
21 MOVE_CANCELED // Moving window was canceled. | 21 MOVE_CANCELED // Moving window was canceled. |
22 }; | 22 }; |
23 | 23 |
24 enum WindowMoveSource { | 24 enum WindowMoveSource { |
25 WINDOW_MOVE_SOURCE_MOUSE, | 25 WINDOW_MOVE_SOURCE_MOUSE, |
26 WINDOW_MOVE_SOURCE_TOUCH, | 26 WINDOW_MOVE_SOURCE_TOUCH, |
27 }; | 27 }; |
28 | 28 |
29 // An interface implemented by an object that manages programatically keyed | 29 // An interface implemented by an object that manages programatically keyed |
30 // window moving. | 30 // window moving. |
31 class AURA_EXPORT WindowMoveClient { | 31 class WM_EXPORT WindowMoveClient { |
32 public: | 32 public: |
33 // Starts a nested message loop for moving the window. |drag_offset| is the | 33 // Starts a nested message loop for moving the window. |drag_offset| is the |
34 // offset from the window origin to the cursor when the drag was started. | 34 // offset from the window origin to the cursor when the drag was started. |
35 // Returns MOVE_SUCCESSFUL if the move has completed successfully, or | 35 // Returns MOVE_SUCCESSFUL if the move has completed successfully, or |
36 // MOVE_CANCELED otherwise. | 36 // MOVE_CANCELED otherwise. |
37 virtual WindowMoveResult RunMoveLoop(Window* window, | 37 virtual WindowMoveResult RunMoveLoop(Window* window, |
38 const gfx::Vector2d& drag_offset, | 38 const gfx::Vector2d& drag_offset, |
39 WindowMoveSource source) = 0; | 39 WindowMoveSource source) = 0; |
40 | 40 |
41 // Ends a previously started move loop. | 41 // Ends a previously started move loop. |
42 virtual void EndMoveLoop() = 0; | 42 virtual void EndMoveLoop() = 0; |
43 | 43 |
44 protected: | 44 protected: |
45 virtual ~WindowMoveClient() {} | 45 virtual ~WindowMoveClient() {} |
46 }; | 46 }; |
47 | 47 |
48 // Sets/Gets the activation client for the specified window. | 48 // Sets/Gets the activation client for the specified window. |
49 AURA_EXPORT void SetWindowMoveClient(Window* window, | 49 WM_EXPORT void SetWindowMoveClient(Window* window, WindowMoveClient* client); |
50 WindowMoveClient* client); | 50 WM_EXPORT WindowMoveClient* GetWindowMoveClient(Window* window); |
51 AURA_EXPORT WindowMoveClient* GetWindowMoveClient(Window* window); | |
52 | 51 |
53 } // namespace client | 52 } // namespace client |
54 } // namespace aura | 53 } // namespace aura |
55 | 54 |
56 #endif // UI_WM_PUBLIC_WINDOW_MOVE_CLIENT_H_ | 55 #endif // UI_WM_PUBLIC_WINDOW_MOVE_CLIENT_H_ |
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