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Side by Side Diff: ui/wm/core/shadow_controller_unittest.cc

Issue 209383003: Move wm/public into wm target (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/wm/core/shadow_controller.h" 5 #include "ui/wm/core/shadow_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
11 #include "ui/aura/client/window_tree_client.h" 11 #include "ui/aura/client/window_tree_client.h"
12 #include "ui/aura/test/aura_test_base.h" 12 #include "ui/aura/test/aura_test_base.h"
13 #include "ui/aura/window.h" 13 #include "ui/aura/window.h"
14 #include "ui/aura/window_event_dispatcher.h" 14 #include "ui/aura/window_event_dispatcher.h"
15 #include "ui/compositor/layer.h" 15 #include "ui/compositor/layer.h"
16 #include "ui/wm/core/shadow.h" 16 #include "ui/wm/core/shadow.h"
17 #include "ui/wm/core/shadow_types.h" 17 #include "ui/wm/core/shadow_types.h"
18 #include "ui/wm/core/window_util.h" 18 #include "ui/wm/core/window_util.h"
19 #include "ui/wm/core/wm_state.h" 19 #include "ui/wm/core/wm_state.h"
20 #include "ui/wm/public/activation_client.h" 20 #include "ui/wm/public/activation_client.h"
21 #include "ui/wm/test/wm_test_base.h"
21 22
22 namespace wm { 23 namespace wm {
23 24
24 class ShadowControllerTest : public aura::test::AuraTestBase { 25 class ShadowControllerTest : public WMTestBase {
25 public: 26 public:
26 ShadowControllerTest() {} 27 ShadowControllerTest() {}
27 virtual ~ShadowControllerTest() {} 28 virtual ~ShadowControllerTest() {}
28 29
29 virtual void SetUp() OVERRIDE { 30 virtual void SetUp() OVERRIDE {
30 wm_state_.reset(new wm::WMState); 31 wm_state_.reset(new WMState);
31 AuraTestBase::SetUp(); 32 AuraTestBase::SetUp();
32 aura::client::ActivationClient* activation_client = 33 aura::client::ActivationClient* activation_client =
33 aura::client::GetActivationClient(root_window()); 34 aura::client::GetActivationClient(root_window());
34 shadow_controller_.reset(new ShadowController(activation_client)); 35 shadow_controller_.reset(new ShadowController(activation_client));
35 } 36 }
36 virtual void TearDown() OVERRIDE { 37 virtual void TearDown() OVERRIDE {
37 shadow_controller_.reset(); 38 shadow_controller_.reset();
38 AuraTestBase::TearDown(); 39 AuraTestBase::TearDown();
39 wm_state_.reset(); 40 wm_state_.reset();
40 } 41 }
41 42
42 protected: 43 protected:
43 ShadowController* shadow_controller() { return shadow_controller_.get(); } 44 ShadowController* shadow_controller() { return shadow_controller_.get(); }
44 45
45 void ActivateWindow(aura::Window* window) { 46 void ActivateWindow(aura::Window* window) {
46 DCHECK(window); 47 DCHECK(window);
47 DCHECK(window->GetRootWindow()); 48 DCHECK(window->GetRootWindow());
48 aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow( 49 aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow(
49 window); 50 window);
50 } 51 }
51 52
52 private: 53 private:
53 scoped_ptr<ShadowController> shadow_controller_; 54 scoped_ptr<ShadowController> shadow_controller_;
54 scoped_ptr<wm::WMState> wm_state_; 55 scoped_ptr<WMState> wm_state_;
55 56
56 DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest); 57 DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest);
57 }; 58 };
58 59
59 // Tests that various methods in Window update the Shadow object as expected. 60 // Tests that various methods in Window update the Shadow object as expected.
60 TEST_F(ShadowControllerTest, Shadow) { 61 TEST_F(ShadowControllerTest, Shadow) {
61 scoped_ptr<aura::Window> window(new aura::Window(NULL)); 62 scoped_ptr<aura::Window> window(new aura::Window(NULL));
62 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); 63 window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
63 window->Init(aura::WINDOW_LAYER_TEXTURED); 64 window->Init(aura::WINDOW_LAYER_TEXTURED);
64 ParentWindow(window.get()); 65 ParentWindow(window.get());
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208 AddTransientChild(window1.get(), window2.get()); 209 AddTransientChild(window1.get(), window2.get());
209 aura::client::SetHideOnDeactivate(window2.get(), true); 210 aura::client::SetHideOnDeactivate(window2.get(), true);
210 window2->Show(); 211 window2->Show();
211 ActivateWindow(window2.get()); 212 ActivateWindow(window2.get());
212 213
213 // window1 is now inactive, but its shadow should still appear active. 214 // window1 is now inactive, but its shadow should still appear active.
214 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); 215 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
215 } 216 }
216 217
217 } // namespace wm 218 } // namespace wm
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