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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <stdio.h> | 5 #include <stdio.h> |
6 #include <string> | 6 #include <string> |
7 | 7 |
8 #include "base/at_exit.h" | 8 #include "base/at_exit.h" |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
11 #include "base/i18n/icu_util.h" | 11 #include "base/i18n/icu_util.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "base/message_loop/message_loop.h" | 13 #include "base/message_loop/message_loop.h" |
14 #include "base/path_service.h" | 14 #include "base/path_service.h" |
15 #include "mojo/examples/aura_demo/demo_screen.h" | 15 #include "mojo/examples/aura_demo/demo_screen.h" |
16 #include "mojo/examples/aura_demo/window_tree_host_mojo.h" | 16 #include "mojo/examples/aura_demo/window_tree_host_mojo.h" |
17 #include "mojo/examples/launcher/launcher.mojom.h" | 17 #include "mojo/examples/launcher/launcher.mojom.h" |
18 #include "mojo/public/bindings/allocation_scope.h" | 18 #include "mojo/public/bindings/allocation_scope.h" |
19 #include "mojo/public/bindings/remote_ptr.h" | 19 #include "mojo/public/bindings/remote_ptr.h" |
20 #include "mojo/public/gles2/gles2_cpp.h" | 20 #include "mojo/public/gles2/gles2_cpp.h" |
21 #include "mojo/public/shell/application.h" | 21 #include "mojo/public/shell/application.h" |
22 #include "mojo/public/shell/shell.mojom.h" | 22 #include "mojo/public/shell/shell.mojom.h" |
23 #include "mojo/public/system/core.h" | 23 #include "mojo/public/system/core.h" |
24 #include "mojo/public/system/macros.h" | 24 #include "mojo/public/system/macros.h" |
25 #include "mojo/services/native_viewport/native_viewport.mojom.h" | 25 #include "mojo/services/native_viewport/native_viewport.mojom.h" |
26 #include "ui/aura/client/aura_constants.h" | 26 #include "ui/aura/client/aura_constants.h" |
27 #include "ui/aura/client/default_activation_client.h" | |
28 #include "ui/aura/client/default_capture_client.h" | 27 #include "ui/aura/client/default_capture_client.h" |
29 #include "ui/aura/client/window_tree_client.h" | 28 #include "ui/aura/client/window_tree_client.h" |
30 #include "ui/aura/env.h" | 29 #include "ui/aura/env.h" |
31 #include "ui/aura/test/test_focus_client.h" | 30 #include "ui/aura/test/test_focus_client.h" |
32 #include "ui/aura/window.h" | 31 #include "ui/aura/window.h" |
33 #include "ui/aura/window_delegate.h" | 32 #include "ui/aura/window_delegate.h" |
34 #include "ui/aura/window_event_dispatcher.h" | 33 #include "ui/aura/window_event_dispatcher.h" |
35 #include "ui/aura/window_tree_host.h" | 34 #include "ui/aura/window_tree_host.h" |
36 #include "ui/base/hit_test.h" | 35 #include "ui/base/hit_test.h" |
37 #include "ui/base/ime/input_method.h" | 36 #include "ui/base/ime/input_method.h" |
38 #include "ui/base/ime/input_method_delegate.h" | 37 #include "ui/base/ime/input_method_delegate.h" |
39 #include "ui/base/ime/input_method_factory.h" | 38 #include "ui/base/ime/input_method_factory.h" |
40 #include "ui/base/resource/resource_bundle.h" | 39 #include "ui/base/resource/resource_bundle.h" |
41 #include "ui/gfx/canvas.h" | 40 #include "ui/gfx/canvas.h" |
42 #include "ui/views/background.h" | 41 #include "ui/views/background.h" |
43 #include "ui/views/border.h" | 42 #include "ui/views/border.h" |
44 #include "ui/views/controls/textfield/textfield.h" | 43 #include "ui/views/controls/textfield/textfield.h" |
45 #include "ui/views/controls/textfield/textfield_controller.h" | 44 #include "ui/views/controls/textfield/textfield_controller.h" |
46 #include "ui/views/layout/fill_layout.h" | 45 #include "ui/views/layout/fill_layout.h" |
47 #include "ui/views/view.h" | 46 #include "ui/views/view.h" |
48 #include "ui/views/widget/widget.h" | 47 #include "ui/views/widget/widget.h" |
| 48 #include "ui/wm/core/default_activation_client.h" |
49 #include "url/gurl.h" | 49 #include "url/gurl.h" |
50 | 50 |
51 #if defined(WIN32) | 51 #if defined(WIN32) |
52 #if !defined(CDECL) | 52 #if !defined(CDECL) |
53 #define CDECL __cdecl | 53 #define CDECL __cdecl |
54 #endif | 54 #endif |
55 #define LAUNCHER_EXPORT __declspec(dllexport) | 55 #define LAUNCHER_EXPORT __declspec(dllexport) |
56 #else | 56 #else |
57 #define CDECL | 57 #define CDECL |
58 #define LAUNCHER_EXPORT __attribute__((visibility("default"))) | 58 #define LAUNCHER_EXPORT __attribute__((visibility("default"))) |
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297 | 297 |
298 // TODO(beng): This crashes in a DCHECK on X11 because this thread's | 298 // TODO(beng): This crashes in a DCHECK on X11 because this thread's |
299 // MessageLoop is not of TYPE_UI. I think we need a way to build | 299 // MessageLoop is not of TYPE_UI. I think we need a way to build |
300 // Aura that doesn't define platform-specific stuff. | 300 // Aura that doesn't define platform-specific stuff. |
301 aura::Env::CreateInstance(); | 301 aura::Env::CreateInstance(); |
302 mojo::examples::LauncherImpl launcher(shell_handle); | 302 mojo::examples::LauncherImpl launcher(shell_handle); |
303 loop.Run(); | 303 loop.Run(); |
304 | 304 |
305 return MOJO_RESULT_OK; | 305 return MOJO_RESULT_OK; |
306 } | 306 } |
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