Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h |
diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..bb54671d8464fef490052844940c41530028c5d0 |
--- /dev/null |
+++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h |
@@ -0,0 +1,158 @@ |
+/* |
+ * Copyright 2016 The Chromium Authors. |
+ * |
+ * Permission is hereby granted, free of charge, to any person obtaining a |
+ * copy of this software and associated documentation files (the "Software"), |
+ * to deal in the Software without restriction, including without limitation |
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
+ * and/or sell copies of the Software, and to permit persons to whom the |
+ * Software is furnished to do so, subject to the following conditions: |
+ * |
+ * The above copyright notice and this permission notice (including the next |
+ * paragraph) shall be included in all copies or substantial portions of the |
+ * Software. |
+ * |
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
+ * DEALINGS IN THE SOFTWARE. |
+ */ |
+ |
+#ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H |
+#define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H |
+ |
+#ifdef __cplusplus |
+extern "C" { |
+#endif |
+ |
+#include <stdint.h> |
+#include <stddef.h> |
+#include "wayland-util.h" |
+ |
+struct wl_client; |
+struct wl_resource; |
+ |
+struct zwp_gaming_input_v1; |
+struct zwp_gamepad_v1; |
+ |
+extern const struct wl_interface zwp_gaming_input_v1_interface; |
+extern const struct wl_interface zwp_gamepad_v1_interface; |
+ |
+/** |
+ * zwp_gaming_input_v1 - extends wl_seat with gaming input devices |
+ * @get_gamepad: get gamepad device assigned to seat |
+ * |
+ * A global uinterface to provide gaming input devices for a given seat. |
+ * |
+ * Currently only gamepad devices are supported. |
+ * |
+ * Warning! The protocol described in this file is experimental and |
+ * backward incompatible changes may be made. Backward compatible changes |
+ * may be added together with the corresponding uinterface version bump. |
+ * Backward incompatible changes are done by bumping the version number in |
+ * the protocol and uinterface names and resetting the interface version. |
+ * Once the protocol is to be declared stable, the 'z' prefix and the |
+ * version number in the protocol and interface names are removed and the |
+ * interface version number is reset. |
+ */ |
+struct zwp_gaming_input_v1_interface { |
+ /** |
+ * get_gamepad - get gamepad device assigned to seat |
+ * @id: (none) |
+ * @seat: (none) |
+ * |
+ * Create gamepad object. See zwp_gamepad_v1 interface for |
+ * details. |
+ */ |
+ void (*get_gamepad)(struct wl_client *client, |
+ struct wl_resource *resource, |
+ uint32_t id, |
+ struct wl_resource *seat); |
+}; |
+ |
+#ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
+#define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
+/** |
+ * zwp_gamepad_v1_gamepad_state - connection state |
+ * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF: gamepad is off or not connected. |
+ * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON: gamepad is connected. |
+ * |
+ * |
+ */ |
+enum zwp_gamepad_v1_gamepad_state { |
+ ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0, |
+ ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1, |
+}; |
+#endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */ |
+ |
+#ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
+#define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
+/** |
+ * zwp_gamepad_v1_button_state - physical button state |
+ * @ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED: the button is not pressed |
+ * @ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED: the button is pressed |
+ * |
+ * Describes the physical state of a button that produced the button |
+ * event. |
+ */ |
+enum zwp_gamepad_v1_button_state { |
+ ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0, |
+ ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1, |
+}; |
+#endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */ |
+ |
+/** |
+ * zwp_gamepad_v1 - gamepad input device |
+ * @destroy: destroy gamepad object |
+ * |
+ * The zwp_gamepad_v1 interface representsa gamepad input devices, which |
+ * is reported as a normalized 'Standard Gamepad' as it is specified by the |
+ * W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
+ */ |
+struct zwp_gamepad_v1_interface { |
+ /** |
+ * destroy - destroy gamepad object |
+ * |
+ * |
+ */ |
+ void (*destroy)(struct wl_client *client, |
+ struct wl_resource *resource); |
+}; |
+ |
+#define ZWP_GAMEPAD_V1_STATE_CHANGE 0 |
+#define ZWP_GAMEPAD_V1_AXIS 1 |
+#define ZWP_GAMEPAD_V1_BUTTON 2 |
+#define ZWP_GAMEPAD_V1_FRAME 3 |
+ |
+static inline void |
+zwp_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state) |
+{ |
+ wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_STATE_CHANGE, state); |
+} |
+ |
+static inline void |
+zwp_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value) |
+{ |
+ wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_AXIS, time, axis, value); |
+} |
+ |
+static inline void |
+zwp_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_t button, uint32_t state, wl_fixed_t analog) |
+{ |
+ wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_BUTTON, time, button, state, analog); |
+} |
+ |
+static inline void |
+zwp_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time) |
+{ |
+ wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_FRAME, time); |
+} |
+ |
+#ifdef __cplusplus |
+} |
+#endif |
+ |
+#endif |