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Unified Diff: third_party/wayland-protocols/unstable/gamepads/gamepads-unstable-v1.xml

Issue 2093803002: wayland-protocols: Add gaming-input-unstable-v1 protocol (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@migration
Patch Set: Created 4 years, 6 months ago
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Index: third_party/wayland-protocols/unstable/gamepads/gamepads-unstable-v1.xml
diff --git a/third_party/wayland-protocols/unstable/gamepads/gamepads-unstable-v1.xml b/third_party/wayland-protocols/unstable/gamepads/gamepads-unstable-v1.xml
new file mode 100644
index 0000000000000000000000000000000000000000..454367b4519665fec8218065c99177f22a09caf6
--- /dev/null
+++ b/third_party/wayland-protocols/unstable/gamepads/gamepads-unstable-v1.xml
@@ -0,0 +1,103 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="gamepads_unstable_v1">
+
+ <copyright>
+ Copyright 2016 The Chromium Authors.
+
+ Permission is hereby granted, free of charge, to any person obtaining a
+ copy of this software and associated documentation files (the "Software"),
+ to deal in the Software without restriction, including without limitation
+ the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ and/or sell copies of the Software, and to permit persons to whom the
+ Software is furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice (including the next
+ paragraph) shall be included in all copies or substantial portions of the
+ Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+ </copyright>
+
+ <interface name="zwp_gamepads_v1" version="1">
reveman 2016/06/23 21:34:20 is this a global? it would be nice if this was con
denniskempin 2016/06/28 20:15:33 Done.
+ <description summary="gamepad support">
+ A global interface to notify the client of any gamepads connected to the
+ server.
+ All gamepads axes and buttons follow the W3C definition of a
+ 'Standard Gamepad' as specified in: https://w3c.github.io/gamepad/#remapping
+ </description>
+
+ <event name="connected">
+ <description summary="A new gamepad connected">
+ Every gamepad gets an assigned an incrementing id, starting with 0.
+ This event is called before any other event for the gamepad will be
+ sent.
+ </description>
+ <arg name="id" type="int" summary="id of the gamepad"/>
+ </event>
+
+ <event name="disconnected">
+ <description summary="A gamepad disconnected">
+ Called after a gamepad is disconnected, no further events for this
+ gamepad shall be sent by the server.
+ </description>
+ <arg name="id" type="int" summary="id of the gamepad"/>
+ </event>
+
+ <event name="axis">
+ <description summary="Gamepad analog axis changed">
+ Sent when a gamepad axis changed. Follows the W3C specification of
+ gamepad axes, which has 2 analog sticks resulting in 4 axes, which
+ are identified by the axis argument.
+
+ The value is normalized and calibrated, with 0 in the resting state,
+ -1 at the left/top corner of the stick and 1 at the right/bottom corner.
+
+ This event should not cause any changes to the client until the
+ frame event is received.
+ </description>
+ <arg name="id" type="int" summary="id of the gamepad"/>
+ <arg name="axis" type="int" summary="id of axis"/>
+ <arg name="value" type="fixed" summary="new value of axis"/>
+ </event>
+
+ <event name="button">
+ <description summary="Gamepad button changed">
+ Sent when a gamepad button state changed. Follows the W3C specification
+ of gamepad buttons, which has 17 possible buttons.
+
+ All buttons have a boolean state and an analog value. The analog value
+ is normalized from 0 (not pressed) to 1 (fully pressed), if a button
+ does not support an analog value, the value will be derived from the
+ boolean state.
+
+ This event should not cause any changes to the client until the
+ frame event is received.
+ </description>
+ <arg name="id" type="int" summary="id of the gamepad"/>
+ <arg name="button" type="int" summary="id of button"/>
+ <arg name="pressed" type="int" summary="boolean state of the button"/>
+ <arg name="value" type="fixed" summary="new analog value of button"/>
+ </event>
+
+ <event name="frame">
+ <description summary="Notifies end of a series of gamepad changes.">
+ Sent after a series of axis and button events that logically belong
+ together.
+ </description>
+ <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+ </event>
+
+ <request name="destroy" type="destructor">
+ <description summary="destroy gamepads object">
+ </description>
+ </request>
+ </interface>
+
+
reveman 2016/06/23 21:34:19 nit: kill blank line
denniskempin 2016/06/28 20:15:33 Done.
+</protocol>

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