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Side by Side Diff: src/core/SkColor.cpp

Issue 2093763003: Change SkColor4f to RGBA channel order (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Reorder Pin arguments, too Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkColor.h" 8 #include "SkColor.h"
9 #include "SkColorPriv.h" 9 #include "SkColorPriv.h"
10 #include "SkFixed.h" 10 #include "SkFixed.h"
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after
113 (value * Sk4f(1.0f / 255)).store(&c4); 113 (value * Sk4f(1.0f / 255)).store(&c4);
114 return c4; 114 return c4;
115 } 115 }
116 116
117 SkColor4f SkPM4f::unpremul() const { 117 SkColor4f SkPM4f::unpremul() const {
118 float alpha = fVec[A]; 118 float alpha = fVec[A];
119 if (0 == alpha) { 119 if (0 == alpha) {
120 return { 0, 0, 0, 0 }; 120 return { 0, 0, 0, 0 };
121 } else { 121 } else {
122 float invAlpha = 1 / alpha; 122 float invAlpha = 1 / alpha;
123 return { alpha, fVec[R] * invAlpha, fVec[G] * invAlpha, fVec[B] * invAlp ha }; 123 return { fVec[R] * invAlpha, fVec[G] * invAlpha, fVec[B] * invAlpha, alp ha };
124 } 124 }
125 } 125 }
126 126
127 void SkPM4f::toF16(uint16_t half[4]) const { 127 void SkPM4f::toF16(uint16_t half[4]) const {
128 for (int i = 0; i < 4; ++i) { 128 for (int i = 0; i < 4; ++i) {
129 half[i] = SkFloatToHalf(fVec[i]); 129 half[i] = SkFloatToHalf(fVec[i]);
130 } 130 }
131 } 131 }
132 132
133 uint64_t SkPM4f::toF16() const { 133 uint64_t SkPM4f::toF16() const {
(...skipping 14 matching lines...) Expand all
148 #ifdef SK_DEBUG 148 #ifdef SK_DEBUG
149 void SkPM4f::assertIsUnit() const { 149 void SkPM4f::assertIsUnit() const {
150 auto c4 = Sk4f::Load(fVec); 150 auto c4 = Sk4f::Load(fVec);
151 SkASSERT((c4 >= Sk4f(0)).allTrue() && (c4 <= Sk4f(1)).allTrue()); 151 SkASSERT((c4 >= Sk4f(0)).allTrue() && (c4 <= Sk4f(1)).allTrue());
152 } 152 }
153 #endif 153 #endif
154 154
155 //////////////////////////////////////////////////////////////////////////////// /////////////////// 155 //////////////////////////////////////////////////////////////////////////////// ///////////////////
156 156
157 SkColor4f SkColor4f::FromColor(SkColor c) { 157 SkColor4f SkColor4f::FromColor(SkColor c) {
158 Sk4f value = SkNx_shuffle<3,2,1,0>(SkNx_cast<float>(Sk4b::Load(&c))); 158 Sk4f value = SkNx_shuffle<2,1,0,3>(SkNx_cast<float>(Sk4b::Load(&c)));
159 SkColor4f c4; 159 SkColor4f c4;
160 (value * Sk4f(1.0f / 255)).store(&c4); 160 (value * Sk4f(1.0f / 255)).store(&c4);
161 if (gTreatSkColorAsSRGB) { 161 if (gTreatSkColorAsSRGB) {
162 c4.fR = srgb_to_linear(c4.fR); 162 c4.fR = srgb_to_linear(c4.fR);
163 c4.fG = srgb_to_linear(c4.fG); 163 c4.fG = srgb_to_linear(c4.fG);
164 c4.fB = srgb_to_linear(c4.fB); 164 c4.fB = srgb_to_linear(c4.fB);
165 } 165 }
166 return c4; 166 return c4;
167 } 167 }
168 168
169 SkColor4f SkColor4f::Pin(float a, float r, float g, float b) { 169 SkColor SkColor4f::toSkColor() const {
170 SkColor result;
171 Sk4f value = SkNx_shuffle<2, 1, 0, 3>(Sk4f::Load(this->vec()));
172 SkNx_cast<uint8_t>(value * Sk4f(255) + Sk4f(0.5f)).store(&result);
173 return result;
174 }
175
176 SkColor4f SkColor4f::Pin(float r, float g, float b, float a) {
170 SkColor4f c4; 177 SkColor4f c4;
171 Sk4f::Min(Sk4f::Max(Sk4f(a, r, g, b), Sk4f(0)), Sk4f(1)).store(c4.vec()); 178 Sk4f::Min(Sk4f::Max(Sk4f(r, g, b, a), Sk4f(0)), Sk4f(1)).store(c4.vec());
172 return c4; 179 return c4;
173 } 180 }
174 181
175 SkPM4f SkColor4f::premul() const { 182 SkPM4f SkColor4f::premul() const {
176 auto src = Sk4f::Load(this->pin().vec()); 183 auto src = Sk4f::Load(this->pin().vec());
177 float srcAlpha = src[0]; // need the pinned version of our alpha 184 float srcAlpha = src[3]; // need the pinned version of our alpha
178 src = src * Sk4f(1, srcAlpha, srcAlpha, srcAlpha); 185 src = src * Sk4f(srcAlpha, srcAlpha, srcAlpha, 1);
179 186
180 // ARGB -> RGBA 187 return SkPM4f::From4f(src);
181 Sk4f dst = SkNx_shuffle<1,2,3,0>(src);
182
183 return SkPM4f::From4f(dst);
184 } 188 }
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