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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/software_renderer.h" | 5 #include "cc/output/software_renderer.h" |
| 6 | 6 |
| 7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
| 8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
| 9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
| 10 #include "cc/output/compositor_frame.h" | 10 #include "cc/output/compositor_frame.h" |
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| 405 } | 405 } |
| 406 | 406 |
| 407 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame, | 407 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame, |
| 408 const TextureDrawQuad* quad) { | 408 const TextureDrawQuad* quad) { |
| 409 if (!IsSoftwareResource(quad->resource_id())) { | 409 if (!IsSoftwareResource(quad->resource_id())) { |
| 410 DrawUnsupportedQuad(frame, quad); | 410 DrawUnsupportedQuad(frame, quad); |
| 411 return; | 411 return; |
| 412 } | 412 } |
| 413 | 413 |
| 414 // TODO(skaslev): Add support for non-premultiplied alpha. | 414 // TODO(skaslev): Add support for non-premultiplied alpha. |
| 415 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, | 415 ResourceProvider::ScopedReadLockSkImage lock(resource_provider_, |
| 416 quad->resource_id()); | 416 quad->resource_id()); |
| 417 if (!lock.valid()) | 417 if (!lock.valid()) |
| 418 return; | 418 return; |
| 419 const SkBitmap* bitmap = lock.sk_bitmap(); | 419 const SkImage* image = lock.sk_image(); |
| 420 gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left, | 420 gfx::RectF uv_rect = gfx::ScaleRect( |
| 421 quad->uv_bottom_right), | 421 gfx::BoundingRect(quad->uv_top_left, quad->uv_bottom_right), |
| 422 bitmap->width(), | 422 image->width(), image->height()); |
| 423 bitmap->height()); | |
| 424 gfx::RectF visible_uv_rect = MathUtil::ScaleRectProportional( | 423 gfx::RectF visible_uv_rect = MathUtil::ScaleRectProportional( |
| 425 uv_rect, gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); | 424 uv_rect, gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); |
| 426 SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect); | 425 SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect); |
| 427 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( | 426 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
| 428 QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); | 427 QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); |
| 429 SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect); | 428 SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect); |
| 430 | 429 |
| 431 if (quad->y_flipped) | 430 if (quad->y_flipped) |
| 432 current_canvas_->scale(1, -1); | 431 current_canvas_->scale(1, -1); |
| 433 | 432 |
| 434 bool blend_background = quad->background_color != SK_ColorTRANSPARENT && | 433 bool blend_background = |
| 435 !bitmap->isOpaque(); | 434 quad->background_color != SK_ColorTRANSPARENT && !image->isOpaque(); |
| 436 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF); | 435 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF); |
| 437 if (needs_layer) { | 436 if (needs_layer) { |
| 438 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha()); | 437 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha()); |
| 439 current_paint_.setAlpha(0xFF); | 438 current_paint_.setAlpha(0xFF); |
| 440 } | 439 } |
| 441 if (blend_background) { | 440 if (blend_background) { |
| 442 SkPaint background_paint; | 441 SkPaint background_paint; |
| 443 background_paint.setColor(quad->background_color); | 442 background_paint.setColor(quad->background_color); |
| 444 current_canvas_->drawRect(quad_rect, background_paint); | 443 current_canvas_->drawRect(quad_rect, background_paint); |
| 445 } | 444 } |
| 446 current_paint_.setFilterQuality( | 445 current_paint_.setFilterQuality( |
| 447 quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality); | 446 quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality); |
| 448 current_canvas_->drawBitmapRect(*bitmap, sk_uv_rect, quad_rect, | 447 current_canvas_->drawImageRect(image, sk_uv_rect, quad_rect, ¤t_paint_); |
| 449 ¤t_paint_); | |
| 450 if (needs_layer) | 448 if (needs_layer) |
| 451 current_canvas_->restore(); | 449 current_canvas_->restore(); |
| 452 } | 450 } |
| 453 | 451 |
| 454 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame, | 452 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame, |
| 455 const TileDrawQuad* quad) { | 453 const TileDrawQuad* quad) { |
| 456 // |resource_provider_| can be NULL in resourceless software draws, which | 454 // |resource_provider_| can be NULL in resourceless software draws, which |
| 457 // should never produce tile quads in the first place. | 455 // should never produce tile quads in the first place. |
| 458 DCHECK(resource_provider_); | 456 DCHECK(resource_provider_); |
| 459 DCHECK(IsSoftwareResource(quad->resource_id())); | 457 DCHECK(IsSoftwareResource(quad->resource_id())); |
| 460 | 458 |
| 461 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, | 459 ResourceProvider::ScopedReadLockSkImage lock(resource_provider_, |
| 462 quad->resource_id()); | 460 quad->resource_id()); |
| 463 if (!lock.valid()) | 461 if (!lock.valid()) |
| 464 return; | 462 return; |
| 465 | 463 |
| 466 gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional( | 464 gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional( |
| 467 quad->tex_coord_rect, gfx::RectF(quad->rect), | 465 quad->tex_coord_rect, gfx::RectF(quad->rect), |
| 468 gfx::RectF(quad->visible_rect)); | 466 gfx::RectF(quad->visible_rect)); |
| 469 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( | 467 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
| 470 QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); | 468 QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); |
| 471 | 469 |
| 472 SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect); | 470 SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect); |
| 473 current_paint_.setFilterQuality( | 471 current_paint_.setFilterQuality( |
| 474 quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality); | 472 quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality); |
| 475 current_canvas_->drawBitmapRect(*lock.sk_bitmap(), uv_rect, | 473 current_canvas_->drawImageRect(lock.sk_image(), uv_rect, |
| 476 gfx::RectFToSkRect(visible_quad_vertex_rect), | 474 gfx::RectFToSkRect(visible_quad_vertex_rect), |
| 477 ¤t_paint_); | 475 ¤t_paint_); |
| 478 } | 476 } |
| 479 | 477 |
| 480 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame, | 478 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame, |
| 481 const RenderPassDrawQuad* quad) { | 479 const RenderPassDrawQuad* quad) { |
| 482 ScopedResource* content_texture = | 480 ScopedResource* content_texture = |
| 483 render_pass_textures_[quad->render_pass_id].get(); | 481 render_pass_textures_[quad->render_pass_id].get(); |
| 484 DCHECK(content_texture); | 482 DCHECK(content_texture); |
| 485 DCHECK(content_texture->id()); | 483 DCHECK(content_texture->id()); |
| 486 DCHECK(IsSoftwareResource(content_texture->id())); | 484 DCHECK(IsSoftwareResource(content_texture->id())); |
| 487 | 485 |
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| 751 ApplyImageFilter(filter.get(), quad, backdrop_bitmap, nullptr); | 749 ApplyImageFilter(filter.get(), quad, backdrop_bitmap, nullptr); |
| 752 | 750 |
| 753 if (!filter_backdrop_image) | 751 if (!filter_backdrop_image) |
| 754 return nullptr; | 752 return nullptr; |
| 755 | 753 |
| 756 return filter_backdrop_image->makeShader(content_tile_mode, content_tile_mode, | 754 return filter_backdrop_image->makeShader(content_tile_mode, content_tile_mode, |
| 757 &filter_backdrop_transform); | 755 &filter_backdrop_transform); |
| 758 } | 756 } |
| 759 | 757 |
| 760 } // namespace cc | 758 } // namespace cc |
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