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Side by Side Diff: src/gpu/batches/GrMSAAPathRenderer.cpp

Issue 2092893003: Retract PipelineBuilder some more (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrMSAAPathRenderer.h" 8 #include "GrMSAAPathRenderer.h"
9 9
10 #include "GrAuditTrail.h" 10 #include "GrAuditTrail.h"
11 #include "GrBatchFlushState.h" 11 #include "GrBatchFlushState.h"
12 #include "GrClip.h" 12 #include "GrClip.h"
13 #include "GrDefaultGeoProcFactory.h" 13 #include "GrDefaultGeoProcFactory.h"
14 #include "GrPathStencilSettings.h" 14 #include "GrPathStencilSettings.h"
15 #include "GrPathUtils.h" 15 #include "GrPathUtils.h"
16 #include "GrPipelineBuilder.h"
17 #include "GrMesh.h" 16 #include "GrMesh.h"
18 #include "SkGeometry.h" 17 #include "SkGeometry.h"
19 #include "SkTraceEvent.h" 18 #include "SkTraceEvent.h"
20 #include "glsl/GrGLSLGeometryProcessor.h" 19 #include "glsl/GrGLSLGeometryProcessor.h"
21 #include "glsl/GrGLSLFragmentShaderBuilder.h" 20 #include "glsl/GrGLSLFragmentShaderBuilder.h"
22 #include "glsl/GrGLSLVertexShaderBuilder.h" 21 #include "glsl/GrGLSLVertexShaderBuilder.h"
23 #include "glsl/GrGLSLProgramDataManager.h" 22 #include "glsl/GrGLSLProgramDataManager.h"
24 #include "glsl/GrGLSLUtil.h" 23 #include "glsl/GrGLSLUtil.h"
25 #include "gl/GrGLVaryingHandler.h" 24 #include "gl/GrGLVaryingHandler.h"
26 #include "batches/GrRectBatchFactory.h" 25 #include "batches/GrRectBatchFactory.h"
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650 } 649 }
651 } else { 650 } else {
652 bounds = path.getBounds(); 651 bounds = path.getBounds();
653 } 652 }
654 const SkMatrix& viewM = (reverse && viewMatrix.hasPerspective()) ? S kMatrix::I() : 653 const SkMatrix& viewM = (reverse && viewMatrix.hasPerspective()) ? S kMatrix::I() :
655 v iewMatrix; 654 v iewMatrix;
656 SkAutoTUnref<GrDrawBatch> batch( 655 SkAutoTUnref<GrDrawBatch> batch(
657 GrRectBatchFactory::CreateNonAAFill(paint.getColor(), viewM, bounds, nullptr, 656 GrRectBatchFactory::CreateNonAAFill(paint.getColor(), viewM, bounds, nullptr,
658 &localMatrix)); 657 &localMatrix));
659 658
660 GrPipelineBuilder pipelineBuilder(paint, drawContext->mustUseHWAA(pa int)); 659 drawContext->drawBatch(paint, clip, *passes[p], batch);
661 pipelineBuilder.setUserStencil(passes[p]);
662
663 drawContext->drawBatch(pipelineBuilder, clip, batch);
664 } else { 660 } else {
665 SkAutoTUnref<MSAAPathBatch> batch(new MSAAPathBatch(paint.getColor() , path, 661 SkAutoTUnref<MSAAPathBatch> batch(new MSAAPathBatch(paint.getColor() , path,
666 viewMatrix, devB ounds)); 662 viewMatrix, devB ounds));
667 if (!batch->isValid()) { 663 if (!batch->isValid()) {
668 return false; 664 return false;
669 } 665 }
670 666
671 GrPipelineBuilder pipelineBuilder(paint, drawContext->mustUseHWAA(pa int)); 667 SkTCopyOnFirstWrite<GrPaint> newPaint(paint);
672 pipelineBuilder.setUserStencil(passes[p]);
673 if (passCount > 1) { 668 if (passCount > 1) {
674 pipelineBuilder.setDisableColorXPFactory(); 669 newPaint.writable()->setXPFactory(GrDisableColorXPFactory::Make() );
675 } 670 }
676 671
677 drawContext->drawBatch(pipelineBuilder, clip, batch); 672 drawContext->drawBatch(*newPaint, clip, *passes[p], batch);
678 } 673 }
679 } 674 }
680 return true; 675 return true;
681 } 676 }
682 677
683 bool GrMSAAPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { 678 bool GrMSAAPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
684 // This path renderer only fills and relies on MSAA for antialiasing. Stroke d shapes are 679 // This path renderer only fills and relies on MSAA for antialiasing. Stroke d shapes are
685 // handled by passing on the original shape and letting the caller compute t he stroked shape 680 // handled by passing on the original shape and letting the caller compute t he stroked shape
686 // which will have a fill style. 681 // which will have a fill style.
687 return args.fShape->style().isSimpleFill() && !args.fAntiAlias; 682 return args.fShape->style().isSimpleFill() && !args.fAntiAlias;
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714 709
715 GrPaint paint; 710 GrPaint paint;
716 paint.setXPFactory(GrDisableColorXPFactory::Make()); 711 paint.setXPFactory(GrDisableColorXPFactory::Make());
717 paint.setAntiAlias(args.fIsAA); 712 paint.setAntiAlias(args.fIsAA);
718 713
719 this->internalDrawPath(args.fDrawContext, paint, GrUserStencilSettings::kUnu sed, *args.fClip, 714 this->internalDrawPath(args.fDrawContext, paint, GrUserStencilSettings::kUnu sed, *args.fClip,
720 *args.fViewMatrix, *args.fShape, true); 715 *args.fViewMatrix, *args.fShape, true);
721 } 716 }
722 717
723 //////////////////////////////////////////////////////////////////////////////// /////////////////// 718 //////////////////////////////////////////////////////////////////////////////// ///////////////////
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