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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrMSAAPathRenderer.h" | 8 #include "GrMSAAPathRenderer.h" |
9 | 9 |
10 #include "GrAuditTrail.h" | 10 #include "GrAuditTrail.h" |
11 #include "GrBatchFlushState.h" | 11 #include "GrBatchFlushState.h" |
12 #include "GrClip.h" | 12 #include "GrClip.h" |
13 #include "GrDefaultGeoProcFactory.h" | 13 #include "GrDefaultGeoProcFactory.h" |
14 #include "GrPathStencilSettings.h" | 14 #include "GrPathStencilSettings.h" |
15 #include "GrPathUtils.h" | 15 #include "GrPathUtils.h" |
16 #include "GrPipelineBuilder.h" | |
17 #include "GrMesh.h" | 16 #include "GrMesh.h" |
18 #include "SkGeometry.h" | 17 #include "SkGeometry.h" |
19 #include "SkTraceEvent.h" | 18 #include "SkTraceEvent.h" |
20 #include "glsl/GrGLSLGeometryProcessor.h" | 19 #include "glsl/GrGLSLGeometryProcessor.h" |
21 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 20 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
22 #include "glsl/GrGLSLVertexShaderBuilder.h" | 21 #include "glsl/GrGLSLVertexShaderBuilder.h" |
23 #include "glsl/GrGLSLProgramDataManager.h" | 22 #include "glsl/GrGLSLProgramDataManager.h" |
24 #include "glsl/GrGLSLUtil.h" | 23 #include "glsl/GrGLSLUtil.h" |
25 #include "gl/GrGLVaryingHandler.h" | 24 #include "gl/GrGLVaryingHandler.h" |
26 #include "batches/GrRectBatchFactory.h" | 25 #include "batches/GrRectBatchFactory.h" |
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650 } | 649 } |
651 } else { | 650 } else { |
652 bounds = path.getBounds(); | 651 bounds = path.getBounds(); |
653 } | 652 } |
654 const SkMatrix& viewM = (reverse && viewMatrix.hasPerspective()) ? S
kMatrix::I() : | 653 const SkMatrix& viewM = (reverse && viewMatrix.hasPerspective()) ? S
kMatrix::I() : |
655 v
iewMatrix; | 654 v
iewMatrix; |
656 SkAutoTUnref<GrDrawBatch> batch( | 655 SkAutoTUnref<GrDrawBatch> batch( |
657 GrRectBatchFactory::CreateNonAAFill(paint.getColor(), viewM,
bounds, nullptr, | 656 GrRectBatchFactory::CreateNonAAFill(paint.getColor(), viewM,
bounds, nullptr, |
658 &localMatrix)); | 657 &localMatrix)); |
659 | 658 |
660 GrPipelineBuilder pipelineBuilder(paint, drawContext->mustUseHWAA(pa
int)); | 659 drawContext->drawBatch(paint, clip, *passes[p], batch); |
661 pipelineBuilder.setUserStencil(passes[p]); | |
662 | |
663 drawContext->drawBatch(pipelineBuilder, clip, batch); | |
664 } else { | 660 } else { |
665 SkAutoTUnref<MSAAPathBatch> batch(new MSAAPathBatch(paint.getColor()
, path, | 661 SkAutoTUnref<MSAAPathBatch> batch(new MSAAPathBatch(paint.getColor()
, path, |
666 viewMatrix, devB
ounds)); | 662 viewMatrix, devB
ounds)); |
667 if (!batch->isValid()) { | 663 if (!batch->isValid()) { |
668 return false; | 664 return false; |
669 } | 665 } |
670 | 666 |
671 GrPipelineBuilder pipelineBuilder(paint, drawContext->mustUseHWAA(pa
int)); | 667 SkTCopyOnFirstWrite<GrPaint> newPaint(paint); |
672 pipelineBuilder.setUserStencil(passes[p]); | |
673 if (passCount > 1) { | 668 if (passCount > 1) { |
674 pipelineBuilder.setDisableColorXPFactory(); | 669 newPaint.writable()->setXPFactory(GrDisableColorXPFactory::Make()
); |
675 } | 670 } |
676 | 671 |
677 drawContext->drawBatch(pipelineBuilder, clip, batch); | 672 drawContext->drawBatch(*newPaint, clip, *passes[p], batch); |
678 } | 673 } |
679 } | 674 } |
680 return true; | 675 return true; |
681 } | 676 } |
682 | 677 |
683 bool GrMSAAPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { | 678 bool GrMSAAPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { |
684 // This path renderer only fills and relies on MSAA for antialiasing. Stroke
d shapes are | 679 // This path renderer only fills and relies on MSAA for antialiasing. Stroke
d shapes are |
685 // handled by passing on the original shape and letting the caller compute t
he stroked shape | 680 // handled by passing on the original shape and letting the caller compute t
he stroked shape |
686 // which will have a fill style. | 681 // which will have a fill style. |
687 return args.fShape->style().isSimpleFill() && !args.fAntiAlias; | 682 return args.fShape->style().isSimpleFill() && !args.fAntiAlias; |
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714 | 709 |
715 GrPaint paint; | 710 GrPaint paint; |
716 paint.setXPFactory(GrDisableColorXPFactory::Make()); | 711 paint.setXPFactory(GrDisableColorXPFactory::Make()); |
717 paint.setAntiAlias(args.fIsAA); | 712 paint.setAntiAlias(args.fIsAA); |
718 | 713 |
719 this->internalDrawPath(args.fDrawContext, paint, GrUserStencilSettings::kUnu
sed, *args.fClip, | 714 this->internalDrawPath(args.fDrawContext, paint, GrUserStencilSettings::kUnu
sed, *args.fClip, |
720 *args.fViewMatrix, *args.fShape, true); | 715 *args.fViewMatrix, *args.fShape, true); |
721 } | 716 } |
722 | 717 |
723 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 718 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
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