| Index: components/bitmap_uploader/bitmap_uploader.cc
|
| diff --git a/components/bitmap_uploader/bitmap_uploader.cc b/components/bitmap_uploader/bitmap_uploader.cc
|
| index c843b73b9fd7d1273aa65efcae2877a0e5d44f41..13f410d08cc662bb7ad9563f1291c938396fec80 100644
|
| --- a/components/bitmap_uploader/bitmap_uploader.cc
|
| +++ b/components/bitmap_uploader/bitmap_uploader.cc
|
| @@ -14,7 +14,6 @@
|
| #include "cc/quads/solid_color_draw_quad.h"
|
| #include "cc/quads/texture_draw_quad.h"
|
| #include "components/mus/public/cpp/gles2_context.h"
|
| -#include "components/mus/public/cpp/surfaces/surfaces_type_converters.h"
|
| #include "components/mus/public/cpp/window.h"
|
| #include "components/mus/public/cpp/window_surface.h"
|
|
|
| @@ -75,10 +74,11 @@ void BitmapUploader::SetBitmap(int width,
|
| void BitmapUploader::Upload() {
|
| const gfx::Rect bounds(window_->bounds().size());
|
|
|
| - cc::mojom::CompositorFramePtr frame = cc::mojom::CompositorFrame::New();
|
| + cc::CompositorFrame frame;
|
| // TODO(rjkroege): Support device scale factors other than 1.
|
| - frame->metadata.device_scale_factor = 1.0f;
|
| - frame->resources.resize(0u);
|
| + frame.metadata.device_scale_factor = 1.0f;
|
| + frame.delegated_frame_data.reset(new cc::DelegatedFrameData());
|
| + frame.delegated_frame_data->resource_list.resize(0u);
|
|
|
| const cc::RenderPassId render_pass_id(1, 1);
|
| std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create();
|
| @@ -121,7 +121,7 @@ void BitmapUploader::Upload() {
|
| resource.read_lock_fences_enabled = false;
|
| resource.is_software = false;
|
| resource.is_overlay_candidate = false;
|
| - frame->resources.push_back(std::move(resource));
|
| + frame.delegated_frame_data->resource_list.push_back(std::move(resource));
|
|
|
| cc::TextureDrawQuad* quad =
|
| pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>();
|
| @@ -164,7 +164,7 @@ void BitmapUploader::Upload() {
|
| force_antialiasing_off);
|
| }
|
|
|
| - frame->passes.push_back(std::move(pass));
|
| + frame.delegated_frame_data->render_pass_list.push_back(std::move(pass));
|
|
|
| // TODO(rjkroege, fsamuel): We should throttle frames.
|
| surface_->SubmitCompositorFrame(std::move(frame), base::Closure());
|
|
|