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Issue 2092843002: Implement CompositorFrame Struct Traits (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressed dcheng's comments Created 4 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/mus/ws/server_window_surface.h" 5 #include "components/mus/ws/server_window_surface.h"
6 6
7 #include "base/callback.h" 7 #include "base/callback.h"
8 #include "cc/output/compositor_frame.h" 8 #include "cc/output/compositor_frame.h"
9 #include "cc/quads/shared_quad_state.h" 9 #include "cc/quads/shared_quad_state.h"
10 #include "cc/quads/surface_draw_quad.h" 10 #include "cc/quads/surface_draw_quad.h"
11 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h"
12 #include "components/mus/surfaces/surfaces_state.h" 11 #include "components/mus/surfaces/surfaces_state.h"
13 #include "components/mus/ws/server_window.h" 12 #include "components/mus/ws/server_window.h"
14 #include "components/mus/ws/server_window_delegate.h" 13 #include "components/mus/ws/server_window_delegate.h"
15 #include "components/mus/ws/server_window_surface_manager.h" 14 #include "components/mus/ws/server_window_surface_manager.h"
16 15
17 namespace mus { 16 namespace mus {
18 namespace ws { 17 namespace ws {
19 namespace { 18 namespace {
20 19
21 void CallCallback(const base::Closure& callback, cc::SurfaceDrawStatus status) { 20 void CallCallback(const base::Closure& callback, cc::SurfaceDrawStatus status) {
(...skipping 21 matching lines...) Expand all
43 // |surface_factory_|'s resources early on. 42 // |surface_factory_|'s resources early on.
44 surface_factory_.DestroyAll(); 43 surface_factory_.DestroyAll();
45 44
46 if (registered_surface_factory_client_) { 45 if (registered_surface_factory_client_) {
47 cc::SurfaceManager* surface_manager = manager_->GetSurfaceManager(); 46 cc::SurfaceManager* surface_manager = manager_->GetSurfaceManager();
48 surface_manager->UnregisterSurfaceFactoryClient(manager_->id_namespace()); 47 surface_manager->UnregisterSurfaceFactoryClient(manager_->id_namespace());
49 } 48 }
50 } 49 }
51 50
52 void ServerWindowSurface::SubmitCompositorFrame( 51 void ServerWindowSurface::SubmitCompositorFrame(
53 cc::mojom::CompositorFramePtr frame, 52 cc::CompositorFrame frame,
54 const SubmitCompositorFrameCallback& callback) { 53 const SubmitCompositorFrameCallback& callback) {
55 gfx::Size frame_size = frame->passes[0]->output_rect.size(); 54 gfx::Size frame_size =
55 frame.delegated_frame_data->render_pass_list[0]->output_rect.size();
56 if (!surface_id_.is_null()) { 56 if (!surface_id_.is_null()) {
57 // If the size of the CompostiorFrame has changed then destroy the existing 57 // If the size of the CompostiorFrame has changed then destroy the existing
58 // Surface and create a new one of the appropriate size. 58 // Surface and create a new one of the appropriate size.
59 if (frame_size != last_submitted_frame_size_) { 59 if (frame_size != last_submitted_frame_size_) {
60 // Rendering of the topmost frame happens in two phases. First the frame 60 // Rendering of the topmost frame happens in two phases. First the frame
61 // is generated and submitted, and a later date it is actually drawn. 61 // is generated and submitted, and a later date it is actually drawn.
62 // During the time the frame is generated and drawn we can't destroy the 62 // During the time the frame is generated and drawn we can't destroy the
63 // surface, otherwise when drawn you get an empty surface. To deal with 63 // surface, otherwise when drawn you get an empty surface. To deal with
64 // this we schedule destruction via the delegate. The delegate will call 64 // this we schedule destruction via the delegate. The delegate will call
65 // us back when we're not waiting on a frame to be drawn (which may be 65 // us back when we're not waiting on a frame to be drawn (which may be
66 // synchronously). 66 // synchronously).
67 surfaces_scheduled_for_destruction_.insert(surface_id_); 67 surfaces_scheduled_for_destruction_.insert(surface_id_);
68 window()->delegate()->ScheduleSurfaceDestruction(window()); 68 window()->delegate()->ScheduleSurfaceDestruction(window());
69 surface_id_ = manager_->GenerateId(); 69 surface_id_ = manager_->GenerateId();
70 surface_factory_.Create(surface_id_); 70 surface_factory_.Create(surface_id_);
71 } 71 }
72 } 72 }
73 surface_factory_.SubmitCompositorFrame(surface_id_, 73 std::unique_ptr<cc::CompositorFrame> frame_copy(new cc::CompositorFrame);
74 ConvertToCompositorFrame(frame), 74 *frame_copy = std::move(frame);
75 surface_factory_.SubmitCompositorFrame(surface_id_, std::move(frame_copy),
75 base::Bind(&CallCallback, callback)); 76 base::Bind(&CallCallback, callback));
76 last_submitted_frame_size_ = frame_size; 77 last_submitted_frame_size_ = frame_size;
77 window()->delegate()->OnScheduleWindowPaint(window()); 78 window()->delegate()->OnScheduleWindowPaint(window());
78 } 79 }
79 80
80 void ServerWindowSurface::DestroySurfacesScheduledForDestruction() { 81 void ServerWindowSurface::DestroySurfacesScheduledForDestruction() {
81 std::set<cc::SurfaceId> surfaces; 82 std::set<cc::SurfaceId> surfaces;
82 surfaces.swap(surfaces_scheduled_for_destruction_); 83 surfaces.swap(surfaces_scheduled_for_destruction_);
83 for (auto& id : surfaces) 84 for (auto& id : surfaces)
84 surface_factory_.Destroy(id); 85 surface_factory_.Destroy(id);
(...skipping 17 matching lines...) Expand all
102 client_->ReturnResources(mojo::Array<cc::ReturnedResource>::From(resources)); 103 client_->ReturnResources(mojo::Array<cc::ReturnedResource>::From(resources));
103 } 104 }
104 105
105 void ServerWindowSurface::SetBeginFrameSource( 106 void ServerWindowSurface::SetBeginFrameSource(
106 cc::BeginFrameSource* begin_frame_source) { 107 cc::BeginFrameSource* begin_frame_source) {
107 // TODO(tansell): Implement this. 108 // TODO(tansell): Implement this.
108 } 109 }
109 110
110 } // namespace ws 111 } // namespace ws
111 } // namespace mus 112 } // namespace mus
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