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| 1 // Copyright 2016 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "src/compiler/redundancy-elimination.h" |
| 6 |
| 7 #include "src/compiler/node-properties.h" |
| 8 |
| 9 namespace v8 { |
| 10 namespace internal { |
| 11 namespace compiler { |
| 12 |
| 13 RedundancyElimination::RedundancyElimination(Editor* editor, Zone* zone) |
| 14 : AdvancedReducer(editor), node_checks_(zone), zone_(zone) {} |
| 15 |
| 16 RedundancyElimination::~RedundancyElimination() {} |
| 17 |
| 18 Reduction RedundancyElimination::Reduce(Node* node) { |
| 19 switch (node->opcode()) { |
| 20 case IrOpcode::kCheckFloat64Hole: |
| 21 case IrOpcode::kCheckTaggedHole: |
| 22 case IrOpcode::kCheckTaggedPointer: |
| 23 case IrOpcode::kCheckTaggedSigned: |
| 24 case IrOpcode::kCheckedFloat64ToInt32: |
| 25 case IrOpcode::kCheckedInt32Add: |
| 26 case IrOpcode::kCheckedInt32Sub: |
| 27 case IrOpcode::kCheckedTaggedToFloat64: |
| 28 case IrOpcode::kCheckedTaggedToInt32: |
| 29 case IrOpcode::kCheckedUint32ToInt32: |
| 30 return ReduceCheckNode(node); |
| 31 case IrOpcode::kEffectPhi: |
| 32 return ReduceEffectPhi(node); |
| 33 case IrOpcode::kDead: |
| 34 break; |
| 35 case IrOpcode::kStart: |
| 36 return ReduceStart(node); |
| 37 default: |
| 38 return ReduceOtherNode(node); |
| 39 } |
| 40 return NoChange(); |
| 41 } |
| 42 |
| 43 // static |
| 44 RedundancyElimination::EffectPathChecks* |
| 45 RedundancyElimination::EffectPathChecks::Copy(Zone* zone, |
| 46 EffectPathChecks const* checks) { |
| 47 return new (zone->New(sizeof(EffectPathChecks))) EffectPathChecks(*checks); |
| 48 } |
| 49 |
| 50 // static |
| 51 RedundancyElimination::EffectPathChecks const* |
| 52 RedundancyElimination::EffectPathChecks::Empty(Zone* zone) { |
| 53 return new (zone->New(sizeof(EffectPathChecks))) EffectPathChecks(nullptr, 0); |
| 54 } |
| 55 |
| 56 void RedundancyElimination::EffectPathChecks::Merge( |
| 57 EffectPathChecks const* that) { |
| 58 // Change the current check list to a longest common tail of this check |
| 59 // list and the other list. |
| 60 |
| 61 // First, we throw away the prefix of the longer list, so that |
| 62 // we have lists of the same length. |
| 63 Check* that_head = that->head_; |
| 64 size_t that_size = that->size_; |
| 65 while (that_size > size_) { |
| 66 that_head = that_head->next; |
| 67 that_size--; |
| 68 } |
| 69 while (size_ > that_size) { |
| 70 head_ = head_->next; |
| 71 size_--; |
| 72 } |
| 73 |
| 74 // Then we go through both lists in lock-step until we find |
| 75 // the common tail. |
| 76 while (head_ != that_head) { |
| 77 DCHECK_LT(0u, size_); |
| 78 DCHECK_NOT_NULL(head_); |
| 79 size_--; |
| 80 head_ = head_->next; |
| 81 that_head = that_head->next; |
| 82 } |
| 83 } |
| 84 |
| 85 RedundancyElimination::EffectPathChecks const* |
| 86 RedundancyElimination::EffectPathChecks::AddCheck(Zone* zone, |
| 87 Node* node) const { |
| 88 Check* head = new (zone->New(sizeof(Check))) Check(node, head_); |
| 89 return new (zone->New(sizeof(EffectPathChecks))) |
| 90 EffectPathChecks(head, size_ + 1); |
| 91 } |
| 92 |
| 93 namespace { |
| 94 |
| 95 bool IsCompatibleCheck(Node const* a, Node const* b) { |
| 96 if (a->op() != b->op()) return false; |
| 97 for (int i = a->op()->ValueInputCount(); --i >= 0;) { |
| 98 if (a->InputAt(i) != b->InputAt(i)) return false; |
| 99 } |
| 100 return true; |
| 101 } |
| 102 |
| 103 } // namespace |
| 104 |
| 105 Node* RedundancyElimination::EffectPathChecks::LookupCheck(Node* node) const { |
| 106 for (Check const* check = head_; check != nullptr; check = check->next) { |
| 107 if (IsCompatibleCheck(check->node, node)) { |
| 108 DCHECK(!check->node->IsDead()); |
| 109 return check->node; |
| 110 } |
| 111 } |
| 112 return nullptr; |
| 113 } |
| 114 |
| 115 RedundancyElimination::EffectPathChecks const* |
| 116 RedundancyElimination::PathChecksForEffectNodes::Get(Node* node) const { |
| 117 size_t const id = node->id(); |
| 118 if (id < info_for_node_.size()) return info_for_node_[id]; |
| 119 return nullptr; |
| 120 } |
| 121 |
| 122 void RedundancyElimination::PathChecksForEffectNodes::Set( |
| 123 Node* node, EffectPathChecks const* checks) { |
| 124 size_t const id = node->id(); |
| 125 if (id >= info_for_node_.size()) info_for_node_.resize(id + 1, nullptr); |
| 126 info_for_node_[id] = checks; |
| 127 } |
| 128 |
| 129 Reduction RedundancyElimination::ReduceCheckNode(Node* node) { |
| 130 Node* const effect = NodeProperties::GetEffectInput(node); |
| 131 EffectPathChecks const* checks = node_checks_.Get(effect); |
| 132 // If we do not know anything about the predecessor, do not propagate just yet |
| 133 // because we will have to recompute anyway once we compute the predecessor. |
| 134 if (checks == nullptr) return NoChange(); |
| 135 // See if we have another check that dominates us. |
| 136 if (Node* check = checks->LookupCheck(node)) { |
| 137 ReplaceWithValue(node, check); |
| 138 return Replace(check); |
| 139 } |
| 140 // Learn from this check. |
| 141 return UpdateChecks(node, checks->AddCheck(zone(), node)); |
| 142 } |
| 143 |
| 144 Reduction RedundancyElimination::ReduceEffectPhi(Node* node) { |
| 145 Node* const control = NodeProperties::GetControlInput(node); |
| 146 if (control->opcode() == IrOpcode::kLoop) { |
| 147 // Here we rely on having only reducible loops: |
| 148 // The loop entry edge always dominates the header, so we can just use |
| 149 // the information from the loop entry edge. |
| 150 return TakeChecksFromFirstEffect(node); |
| 151 } |
| 152 DCHECK_EQ(IrOpcode::kMerge, control->opcode()); |
| 153 |
| 154 // Shortcut for the case when we do not know anything about some input. |
| 155 int const input_count = node->op()->EffectInputCount(); |
| 156 for (int i = 0; i < input_count; ++i) { |
| 157 Node* const effect = NodeProperties::GetEffectInput(node, i); |
| 158 if (node_checks_.Get(effect) == nullptr) return NoChange(); |
| 159 } |
| 160 |
| 161 // Make a copy of the first input's checks and merge with the checks |
| 162 // from other inputs. |
| 163 EffectPathChecks* checks = EffectPathChecks::Copy( |
| 164 zone(), node_checks_.Get(NodeProperties::GetEffectInput(node, 0))); |
| 165 for (int i = 1; i < input_count; ++i) { |
| 166 Node* const input = NodeProperties::GetEffectInput(node, i); |
| 167 checks->Merge(node_checks_.Get(input)); |
| 168 } |
| 169 return UpdateChecks(node, checks); |
| 170 } |
| 171 |
| 172 Reduction RedundancyElimination::ReduceStart(Node* node) { |
| 173 return UpdateChecks(node, EffectPathChecks::Empty(zone())); |
| 174 } |
| 175 |
| 176 Reduction RedundancyElimination::ReduceOtherNode(Node* node) { |
| 177 if (node->op()->EffectInputCount() == 1) { |
| 178 if (node->op()->EffectOutputCount() == 1) { |
| 179 return TakeChecksFromFirstEffect(node); |
| 180 } else { |
| 181 // Effect terminators should be handled specially. |
| 182 return NoChange(); |
| 183 } |
| 184 } |
| 185 DCHECK_EQ(0, node->op()->EffectInputCount()); |
| 186 DCHECK_EQ(0, node->op()->EffectOutputCount()); |
| 187 return NoChange(); |
| 188 } |
| 189 |
| 190 Reduction RedundancyElimination::TakeChecksFromFirstEffect(Node* node) { |
| 191 DCHECK_EQ(1, node->op()->EffectOutputCount()); |
| 192 Node* const effect = NodeProperties::GetEffectInput(node); |
| 193 EffectPathChecks const* checks = node_checks_.Get(effect); |
| 194 // If we do not know anything about the predecessor, do not propagate just yet |
| 195 // because we will have to recompute anyway once we compute the predecessor. |
| 196 if (checks == nullptr) return NoChange(); |
| 197 // We just propagate the information from the effect input (ideally, |
| 198 // we would only revisit effect uses if there is change). |
| 199 return UpdateChecks(node, checks); |
| 200 } |
| 201 |
| 202 Reduction RedundancyElimination::UpdateChecks(Node* node, |
| 203 EffectPathChecks const* checks) { |
| 204 EffectPathChecks const* original = node_checks_.Get(node); |
| 205 // Only signal that the {node} has Changed, if the information about {checks} |
| 206 // has changed wrt. the {original}. |
| 207 if (checks != original) { |
| 208 node_checks_.Set(node, checks); |
| 209 return Changed(node); |
| 210 } |
| 211 return NoChange(); |
| 212 } |
| 213 |
| 214 } // namespace compiler |
| 215 } // namespace internal |
| 216 } // namespace v8 |
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