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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_SNAPSHOT_SERIALIZER_H_ | 5 #ifndef V8_SNAPSHOT_SERIALIZER_H_ |
6 #define V8_SNAPSHOT_SERIALIZER_H_ | 6 #define V8_SNAPSHOT_SERIALIZER_H_ |
7 | 7 |
8 #include "src/isolate.h" | 8 #include "src/isolate.h" |
9 #include "src/log.h" | 9 #include "src/log.h" |
10 #include "src/objects.h" | 10 #include "src/objects.h" |
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164 void PutSmi(Smi* smi); | 164 void PutSmi(Smi* smi); |
165 | 165 |
166 void PutBackReference(HeapObject* object, SerializerReference reference); | 166 void PutBackReference(HeapObject* object, SerializerReference reference); |
167 | 167 |
168 void PutAttachedReference(SerializerReference reference, | 168 void PutAttachedReference(SerializerReference reference, |
169 HowToCode how_to_code, WhereToPoint where_to_point); | 169 HowToCode how_to_code, WhereToPoint where_to_point); |
170 | 170 |
171 // Emit alignment prefix if necessary, return required padding space in bytes. | 171 // Emit alignment prefix if necessary, return required padding space in bytes. |
172 int PutAlignmentPrefix(HeapObject* object); | 172 int PutAlignmentPrefix(HeapObject* object); |
173 | 173 |
174 // Returns true if the object was successfully serialized. | 174 // Returns true if the object was successfully serialized as hot object. |
175 bool SerializeKnownObject(HeapObject* obj, HowToCode how_to_code, | 175 bool SerializeHotObject(HeapObject* obj, HowToCode how_to_code, |
176 WhereToPoint where_to_point, int skip); | 176 WhereToPoint where_to_point, int skip); |
| 177 |
| 178 // Returns true if the object was successfully serialized as back reference. |
| 179 bool SerializeBackReference(HeapObject* obj, HowToCode how_to_code, |
| 180 WhereToPoint where_to_point, int skip); |
177 | 181 |
178 inline void FlushSkip(int skip) { | 182 inline void FlushSkip(int skip) { |
179 if (skip != 0) { | 183 if (skip != 0) { |
180 sink_.Put(kSkip, "SkipFromSerializeObject"); | 184 sink_.Put(kSkip, "SkipFromSerializeObject"); |
181 sink_.PutInt(skip, "SkipDistanceFromSerializeObject"); | 185 sink_.PutInt(skip, "SkipDistanceFromSerializeObject"); |
182 } | 186 } |
183 } | 187 } |
184 | 188 |
185 bool BackReferenceIsAlreadyAllocated(SerializerReference back_reference); | 189 bool BackReferenceIsAlreadyAllocated(SerializerReference back_reference); |
186 | 190 |
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316 SnapshotByteSink* sink_; | 320 SnapshotByteSink* sink_; |
317 int reference_representation_; | 321 int reference_representation_; |
318 int bytes_processed_so_far_; | 322 int bytes_processed_so_far_; |
319 bool code_has_been_output_; | 323 bool code_has_been_output_; |
320 }; | 324 }; |
321 | 325 |
322 } // namespace internal | 326 } // namespace internal |
323 } // namespace v8 | 327 } // namespace v8 |
324 | 328 |
325 #endif // V8_SNAPSHOT_SERIALIZER_H_ | 329 #endif // V8_SNAPSHOT_SERIALIZER_H_ |
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