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Side by Side Diff: Source/core/rendering/compositing/GraphicsLayerUpdater.cpp

Issue 209003014: update3dRenderingContext is 13.5% of GraphicsLayerUpdater::rebuildTree (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: More fixing Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) 2014 Google Inc. All rights reserved. 3 * Copyright (C) 2014 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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56 { 56 {
57 } 57 }
58 58
59 void GraphicsLayerUpdater::rebuildTree(RenderLayer& layer, UpdateType updateType , GraphicsLayerVector& childLayersOfEnclosingLayer) 59 void GraphicsLayerUpdater::rebuildTree(RenderLayer& layer, UpdateType updateType , GraphicsLayerVector& childLayersOfEnclosingLayer)
60 { 60 {
61 // Make the layer compositing if necessary, and set up clipping and content layers. 61 // Make the layer compositing if necessary, and set up clipping and content layers.
62 // Note that we can only do work here that is independent of whether the des cendant layers 62 // Note that we can only do work here that is independent of whether the des cendant layers
63 // have been processed. computeCompositingRequirements() will already have d one the repaint if necessary. 63 // have been processed. computeCompositingRequirements() will already have d one the repaint if necessary.
64 64
65 layer.stackingNode()->updateLayerListsIfNeeded(); 65 layer.stackingNode()->updateLayerListsIfNeeded();
66 layer.update3dRenderingContext();
67 66
68 const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping(); 67 const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping();
69 CompositedLayerMappingPtr currentCompositedLayerMapping = layer.compositedLa yerMapping(); 68 CompositedLayerMappingPtr currentCompositedLayerMapping = layer.compositedLa yerMapping();
70 69
71 updateType = update(layer, updateType); 70 updateType = update(layer, updateType);
72 71
73 // If this layer has a compositedLayerMapping, then that is where we place s ubsequent children GraphicsLayers. 72 // If this layer has a compositedLayerMapping, then that is where we place s ubsequent children GraphicsLayers.
74 // Otherwise children continue to append to the child list of the enclosing layer. 73 // Otherwise children continue to append to the child list of the enclosing layer.
75 GraphicsLayerVector layerChildren; 74 GraphicsLayerVector layerChildren;
76 GraphicsLayerVector& childList = hasCompositedLayerMapping ? layerChildren : childLayersOfEnclosingLayer; 75 GraphicsLayerVector& childList = hasCompositedLayerMapping ? layerChildren : childLayersOfEnclosingLayer;
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162 if (!layer.parent()) 161 if (!layer.parent())
163 layer.compositor()->updateRootLayerPosition(); 162 layer.compositor()->updateRootLayerPosition();
164 163
165 if (mapping->hasUnpositionedOverflowControlsLayers()) 164 if (mapping->hasUnpositionedOverflowControlsLayers())
166 layer.scrollableArea()->positionOverflowControls(); 165 layer.scrollableArea()->positionOverflowControls();
167 166
168 return updateType; 167 return updateType;
169 } 168 }
170 169
171 } // namespace WebCore 170 } // namespace WebCore
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