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Side by Side Diff: Source/core/rendering/compositing/GraphicsLayerUpdater.cpp

Issue 209003014: update3dRenderingContext is 13.5% of GraphicsLayerUpdater::rebuildTree (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix stray add Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) 2014 Google Inc. All rights reserved. 3 * Copyright (C) 2014 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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59 { 59 {
60 } 60 }
61 61
62 void GraphicsLayerUpdater::rebuildTree(RenderLayer& layer, UpdateType updateType , GraphicsLayerVector& childLayersOfEnclosingLayer, int depth) 62 void GraphicsLayerUpdater::rebuildTree(RenderLayer& layer, UpdateType updateType , GraphicsLayerVector& childLayersOfEnclosingLayer, int depth)
63 { 63 {
64 // Make the layer compositing if necessary, and set up clipping and content layers. 64 // Make the layer compositing if necessary, and set up clipping and content layers.
65 // Note that we can only do work here that is independent of whether the des cendant layers 65 // Note that we can only do work here that is independent of whether the des cendant layers
66 // have been processed. computeCompositingRequirements() will already have d one the repaint if necessary. 66 // have been processed. computeCompositingRequirements() will already have d one the repaint if necessary.
67 67
68 layer.stackingNode()->updateLayerListsIfNeeded(); 68 layer.stackingNode()->updateLayerListsIfNeeded();
69 layer.update3dRenderingContext();
70 69
71 const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping(); 70 const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping();
72 CompositedLayerMappingPtr currentCompositedLayerMapping = layer.compositedLa yerMapping(); 71 CompositedLayerMappingPtr currentCompositedLayerMapping = layer.compositedLa yerMapping();
73 72
74 updateType = update(layer, updateType); 73 updateType = update(layer, updateType);
75 74
76 // Grab some stats for histograms. 75 // Grab some stats for histograms.
77 if (hasCompositedLayerMapping) { 76 if (hasCompositedLayerMapping) {
78 m_pixelsWithoutPromotingAllTransitions += layer.size().height() * layer. size().width(); 77 m_pixelsWithoutPromotingAllTransitions += layer.size().height() * layer. size().width();
79 } else { 78 } else {
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180 if (!layer.parent()) 179 if (!layer.parent())
181 layer.compositor()->updateRootLayerPosition(); 180 layer.compositor()->updateRootLayerPosition();
182 181
183 if (mapping->hasUnpositionedOverflowControlsLayers()) 182 if (mapping->hasUnpositionedOverflowControlsLayers())
184 layer.scrollableArea()->positionOverflowControls(); 183 layer.scrollableArea()->positionOverflowControls();
185 184
186 return updateType; 185 return updateType;
187 } 186 }
188 187
189 } // namespace WebCore 188 } // namespace WebCore
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