Chromium Code Reviews| Index: ui/native_theme/native_theme_win.cc |
| diff --git a/ui/native_theme/native_theme_win.cc b/ui/native_theme/native_theme_win.cc |
| index 69954dd8d2bedcede4e6fb5a7c83566b33f0be09..91c1061a7ede156199cbf114d44c77a3d5653a61 100644 |
| --- a/ui/native_theme/native_theme_win.cc |
| +++ b/ui/native_theme/native_theme_win.cc |
| @@ -255,39 +255,7 @@ void NativeThemeWin::Paint(SkCanvas* canvas, |
| break; |
| } |
| - bool needs_paint_indirect = false; |
| - if (!skia::SupportsPlatformPaint(canvas)) { |
| - // This block will only get hit with --enable-accelerated-drawing flag. |
| - needs_paint_indirect = true; |
| - } else { |
| - // Scrollbar components on Windows Classic theme (on all Windows versions) |
| - // have particularly problematic alpha values, so always draw them |
| - // indirectly. In addition, scrollbar thumbs and grippers for the Windows XP |
| - // theme (available only on Windows XP) also need their alpha values |
| - // fixed. |
| - switch (part) { |
| - case kScrollbarDownArrow: |
| - case kScrollbarUpArrow: |
| - case kScrollbarLeftArrow: |
| - case kScrollbarRightArrow: |
| - needs_paint_indirect = !GetThemeHandle(SCROLLBAR); |
| - break; |
| - case kScrollbarHorizontalThumb: |
| - case kScrollbarVerticalThumb: |
| - case kScrollbarHorizontalGripper: |
| - case kScrollbarVerticalGripper: |
| - needs_paint_indirect = !GetThemeHandle(SCROLLBAR) || |
| - base::win::GetVersion() == base::win::VERSION_XP; |
| - break; |
| - default: |
| - break; |
| - } |
| - } |
| - |
| - if (needs_paint_indirect) |
| - PaintIndirect(canvas, part, state, rect, extra); |
| - else |
| - PaintDirect(canvas, part, state, rect, extra); |
| + PaintDirect(canvas, part, state, rect, extra); |
|
Peter Kasting
2016/06/29 23:20:01
This is now the only caller of this function. I w
|
| } |
| NativeThemeWin::NativeThemeWin() |
| @@ -672,76 +640,6 @@ SkColor NativeThemeWin::GetSystemColor(ColorId color_id) const { |
| return GetAuraColor(color_id, this); |
| } |
| -void NativeThemeWin::PaintIndirect(SkCanvas* canvas, |
| - Part part, |
| - State state, |
| - const gfx::Rect& rect, |
| - const ExtraParams& extra) const { |
| - // TODO(asvitkine): This path is pretty inefficient - for each paint operation |
| - // it creates a new offscreen bitmap Skia canvas. This can |
| - // be sped up by doing it only once per part/state and |
| - // keeping a cache of the resulting bitmaps. |
| - |
| - // Create an offscreen canvas that is backed by an HDC. |
| - sk_sp<skia::BitmapPlatformDevice> device( |
| - skia::BitmapPlatformDevice::Create( |
| - rect.width(), rect.height(), false, NULL)); |
| - DCHECK(device); |
| - SkCanvas offscreen_canvas(device.get()); |
| - DCHECK(skia::SupportsPlatformPaint(&offscreen_canvas)); |
| - |
| - // Some of the Windows theme drawing operations do not write correct alpha |
| - // values for fully-opaque pixels; instead the pixels get alpha 0. This is |
| - // especially a problem on Windows XP or when using the Classic theme. |
| - // |
| - // To work-around this, mark all pixels with a placeholder value, to detect |
| - // which pixels get touched by the paint operation. After paint, set any |
| - // pixels that have alpha 0 to opaque and placeholders to fully-transparent. |
| - const SkColor placeholder = SkColorSetARGB(1, 0, 0, 0); |
| - offscreen_canvas.clear(placeholder); |
| - |
| - // Offset destination rects to have origin (0,0). |
| - gfx::Rect adjusted_rect(rect.size()); |
| - ExtraParams adjusted_extra(extra); |
| - switch (part) { |
| - case kProgressBar: |
| - adjusted_extra.progress_bar.value_rect_x = 0; |
| - adjusted_extra.progress_bar.value_rect_y = 0; |
| - break; |
| - case kScrollbarHorizontalTrack: |
| - case kScrollbarVerticalTrack: |
| - adjusted_extra.scrollbar_track.track_x = 0; |
| - adjusted_extra.scrollbar_track.track_y = 0; |
| - break; |
| - default: |
| - break; |
| - } |
| - // Draw the theme controls using existing HDC-drawing code. |
| - PaintDirect(&offscreen_canvas, part, state, adjusted_rect, adjusted_extra); |
| - |
| - SkBitmap bitmap = skia::ReadPixels(&offscreen_canvas); |
| - |
| - // Post-process the pixels to fix up the alpha values (see big comment above). |
| - const SkPMColor placeholder_value = SkPreMultiplyColor(placeholder); |
| - const int pixel_count = rect.width() * rect.height(); |
| - SkPMColor* pixels = bitmap.getAddr32(0, 0); |
| - for (int i = 0; i < pixel_count; i++) { |
| - if (pixels[i] == placeholder_value) { |
| - // Pixel wasn't touched - make it fully transparent. |
| - pixels[i] = SkPackARGB32(0, 0, 0, 0); |
| - } else if (SkGetPackedA32(pixels[i]) == 0) { |
| - // Pixel was touched but has incorrect alpha of 0, make it fully opaque. |
| - pixels[i] = SkPackARGB32(0xFF, |
| - SkGetPackedR32(pixels[i]), |
| - SkGetPackedG32(pixels[i]), |
| - SkGetPackedB32(pixels[i])); |
| - } |
| - } |
| - |
| - // Draw the offscreen bitmap to the destination canvas. |
| - canvas->drawBitmap(bitmap, rect.x(), rect.y()); |
| -} |
| - |
| HRESULT NativeThemeWin::GetThemePartSize(ThemeName theme_name, |
| HDC hdc, |
| int part_id, |