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Side by Side Diff: components/display_compositor/buffer_queue.cc

Issue 2089753003: cc: Use the correct internal format for glCopyTexImage2D calls. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: copytextureformat: bufferqueue Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/display_compositor/buffer_queue.h" 5 #include "components/display_compositor/buffer_queue.h"
6 6
7 #include "base/containers/adapters.h" 7 #include "base/containers/adapters.h"
8 #include "base/memory/ptr_util.h" 8 #include "base/memory/ptr_util.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "components/display_compositor/gl_helper.h" 10 #include "components/display_compositor/gl_helper.h"
11 #include "gpu/GLES2/gl2extchromium.h" 11 #include "gpu/GLES2/gl2extchromium.h"
12 #include "gpu/command_buffer/client/gles2_interface.h" 12 #include "gpu/command_buffer/client/gles2_interface.h"
13 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" 13 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
14 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" 14 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
15 #include "third_party/skia/include/core/SkRect.h" 15 #include "third_party/skia/include/core/SkRect.h"
16 #include "third_party/skia/include/core/SkRegion.h" 16 #include "third_party/skia/include/core/SkRegion.h"
17 #include "ui/gfx/gpu_memory_buffer.h" 17 #include "ui/gfx/gpu_memory_buffer.h"
18 #include "ui/gfx/skia_util.h" 18 #include "ui/gfx/skia_util.h"
19 19
20 namespace display_compositor { 20 namespace display_compositor {
21 21
22 BufferQueue::BufferQueue(gpu::gles2::GLES2Interface* gl, 22 BufferQueue::BufferQueue(gpu::gles2::GLES2Interface* gl,
23 unsigned int texture_target, 23 uint32_t texture_target,
24 unsigned int internalformat, 24 uint32_t internal_format,
25 GLHelper* gl_helper, 25 GLHelper* gl_helper,
26 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 26 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
27 gpu::SurfaceHandle surface_handle) 27 gpu::SurfaceHandle surface_handle)
28 : gl_(gl), 28 : gl_(gl),
29 fbo_(0), 29 fbo_(0),
30 allocated_count_(0), 30 allocated_count_(0),
31 texture_target_(texture_target), 31 texture_target_(texture_target),
32 internal_format_(internalformat), 32 internal_format_(internal_format),
33 gl_helper_(gl_helper), 33 gl_helper_(gl_helper),
34 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), 34 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
35 surface_handle_(surface_handle) {} 35 surface_handle_(surface_handle) {}
36 36
37 BufferQueue::~BufferQueue() { 37 BufferQueue::~BufferQueue() {
38 FreeAllSurfaces(); 38 FreeAllSurfaces();
39 39
40 if (fbo_) 40 if (fbo_)
41 gl_->DeleteFramebuffers(1, &fbo_); 41 gl_->DeleteFramebuffers(1, &fbo_);
42 } 42 }
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 surface->damage.Union(damage); 76 surface->damage.Union(damage);
77 } 77 }
78 } 78 }
79 79
80 void BufferQueue::SwapBuffers(const gfx::Rect& damage) { 80 void BufferQueue::SwapBuffers(const gfx::Rect& damage) {
81 if (current_surface_) { 81 if (current_surface_) {
82 if (damage != gfx::Rect(size_)) { 82 if (damage != gfx::Rect(size_)) {
83 // Copy damage from the most recently swapped buffer. In the event that 83 // Copy damage from the most recently swapped buffer. In the event that
84 // the buffer was destroyed and failed to recreate, pick from the most 84 // the buffer was destroyed and failed to recreate, pick from the most
85 // recently available buffer. 85 // recently available buffer.
86 unsigned int texture_id = 0; 86 uint32_t texture_id = 0;
87 for (auto& surface : base::Reversed(in_flight_surfaces_)) { 87 for (auto& surface : base::Reversed(in_flight_surfaces_)) {
88 if (surface) { 88 if (surface) {
89 texture_id = surface->texture; 89 texture_id = surface->texture;
90 break; 90 break;
91 } 91 }
92 } 92 }
93 if (!texture_id && displayed_surface_) 93 if (!texture_id && displayed_surface_)
94 texture_id = displayed_surface_->texture; 94 texture_id = displayed_surface_->texture;
95 95
96 if (texture_id) { 96 if (texture_id) {
(...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after
212 std::unique_ptr<gfx::GpuMemoryBuffer> buffer( 212 std::unique_ptr<gfx::GpuMemoryBuffer> buffer(
213 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( 213 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
214 size_, gpu::DefaultBufferFormatForImageFormat(internal_format_), 214 size_, gpu::DefaultBufferFormatForImageFormat(internal_format_),
215 gfx::BufferUsage::SCANOUT, surface_handle_)); 215 gfx::BufferUsage::SCANOUT, surface_handle_));
216 if (!buffer.get()) { 216 if (!buffer.get()) {
217 gl_->DeleteTextures(1, &texture); 217 gl_->DeleteTextures(1, &texture);
218 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; 218 DLOG(ERROR) << "Failed to allocate GPU memory buffer";
219 return nullptr; 219 return nullptr;
220 } 220 }
221 221
222 unsigned int id = 222 uint32_t id =
223 gl_->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(), 223 gl_->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(),
224 size_.height(), internal_format_); 224 size_.height(), internal_format_);
225 if (!id) { 225 if (!id) {
226 LOG(ERROR) << "Failed to allocate backing image surface"; 226 LOG(ERROR) << "Failed to allocate backing image surface";
227 gl_->DeleteTextures(1, &texture); 227 gl_->DeleteTextures(1, &texture);
228 return nullptr; 228 return nullptr;
229 } 229 }
230 230
231 allocated_count_++; 231 allocated_count_++;
232 gl_->BindTexture(texture_target_, texture); 232 gl_->BindTexture(texture_target_, texture);
233 gl_->BindTexImage2DCHROMIUM(texture_target_, id); 233 gl_->BindTexImage2DCHROMIUM(texture_target_, id);
234 return base::WrapUnique(new AllocatedSurface(this, std::move(buffer), texture, 234 return base::WrapUnique(new AllocatedSurface(this, std::move(buffer), texture,
235 id, gfx::Rect(size_))); 235 id, gfx::Rect(size_)));
236 } 236 }
237 237
238 BufferQueue::AllocatedSurface::AllocatedSurface( 238 BufferQueue::AllocatedSurface::AllocatedSurface(
239 BufferQueue* buffer_queue, 239 BufferQueue* buffer_queue,
240 std::unique_ptr<gfx::GpuMemoryBuffer> buffer, 240 std::unique_ptr<gfx::GpuMemoryBuffer> buffer,
241 unsigned int texture, 241 uint32_t texture,
242 unsigned int image, 242 uint32_t image,
243 const gfx::Rect& rect) 243 const gfx::Rect& rect)
244 : buffer_queue(buffer_queue), 244 : buffer_queue(buffer_queue),
245 buffer(buffer.release()), 245 buffer(buffer.release()),
246 texture(texture), 246 texture(texture),
247 image(image), 247 image(image),
248 damage(rect) {} 248 damage(rect) {}
249 249
250 BufferQueue::AllocatedSurface::~AllocatedSurface() { 250 BufferQueue::AllocatedSurface::~AllocatedSurface() {
251 buffer_queue->FreeSurfaceResources(this); 251 buffer_queue->FreeSurfaceResources(this);
252 } 252 }
253 253
254 } // namespace display_compositor 254 } // namespace display_compositor
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