| Index: cc/resources/resource_provider.cc
|
| diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
|
| index 38869a6e280498a72e3978fd23d73ecfc859b722..d442b49f76588e0d250823cec344a70a0f6721da 100644
|
| --- a/cc/resources/resource_provider.cc
|
| +++ b/cc/resources/resource_provider.cc
|
| @@ -912,9 +912,7 @@ ResourceProvider::Resource* ResourceProvider::GetResource(ResourceId id) {
|
| return &it->second;
|
| }
|
|
|
| -const ResourceProvider::Resource* ResourceProvider::LockForRead(
|
| - ResourceId id,
|
| - bool create_gpu_memory_buffer) {
|
| +const ResourceProvider::Resource* ResourceProvider::LockForRead(ResourceId id) {
|
| Resource* resource = GetResource(id);
|
| DCHECK(!resource->locked_for_write) << "locked for write: "
|
| << resource->locked_for_write;
|
| @@ -957,20 +955,6 @@ const ResourceProvider::Resource* ResourceProvider::LockForRead(
|
| resource->read_lock_fence = current_read_lock_fence_;
|
| }
|
|
|
| - if (create_gpu_memory_buffer && !resource->gpu_memory_buffer &&
|
| - resource->child_id) {
|
| - ChildMap::iterator child_it = children_.find(resource->child_id);
|
| - DCHECK(child_it != children_.end());
|
| - Child& child_info = child_it->second;
|
| - if (child_info.gpu_memory_buffer_client_id != -1 &&
|
| - resource->gpu_memory_buffer_id.id != -1) {
|
| - resource->gpu_memory_buffer =
|
| - gpu_memory_buffer_manager_->CreateGpuMemoryBufferFromClientId(
|
| - child_info.gpu_memory_buffer_client_id,
|
| - resource->gpu_memory_buffer_id);
|
| - }
|
| - }
|
| -
|
| return resource;
|
| }
|
|
|
| @@ -1035,7 +1019,7 @@ ResourceProvider::ScopedReadLockGL::ScopedReadLockGL(
|
| ResourceProvider* resource_provider,
|
| ResourceId resource_id)
|
| : resource_provider_(resource_provider), resource_id_(resource_id) {
|
| - const Resource* resource = resource_provider->LockForRead(resource_id, false);
|
| + const Resource* resource = resource_provider->LockForRead(resource_id);
|
| texture_id_ = resource->gl_id;
|
| target_ = resource->target;
|
| size_ = resource->size;
|
| @@ -1172,7 +1156,7 @@ ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware(
|
| ResourceProvider* resource_provider,
|
| ResourceId resource_id)
|
| : resource_provider_(resource_provider), resource_id_(resource_id) {
|
| - const Resource* resource = resource_provider->LockForRead(resource_id, false);
|
| + const Resource* resource = resource_provider->LockForRead(resource_id);
|
| ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource);
|
| }
|
|
|
| @@ -1244,21 +1228,6 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
|
| return gpu_memory_buffer_.get();
|
| }
|
|
|
| -ResourceProvider::ScopedReadLockGpuMemoryBuffer::ScopedReadLockGpuMemoryBuffer(
|
| - ResourceProvider* resource_provider,
|
| - ResourceId resource_id)
|
| - : resource_provider_(resource_provider), resource_id_(resource_id) {
|
| - const Resource* resource = resource_provider->LockForRead(resource_id, true);
|
| - gpu_memory_buffer_ = resource->gpu_memory_buffer.get();
|
| - texture_id_ = resource->gl_id;
|
| -}
|
| -
|
| -ResourceProvider::ScopedReadLockGpuMemoryBuffer::
|
| - ~ScopedReadLockGpuMemoryBuffer() {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| - resource_provider_->UnlockForRead(resource_id_);
|
| -}
|
| -
|
| ResourceProvider::SynchronousFence::SynchronousFence(
|
| gpu::gles2::GLES2Interface* gl)
|
| : gl_(gl), has_synchronized_(true) {
|
|
|