| Index: LayoutTests/webaudio/sample-accurate-scheduling.html
|
| diff --git a/LayoutTests/webaudio/sample-accurate-scheduling.html b/LayoutTests/webaudio/sample-accurate-scheduling.html
|
| index e368b7723ab8f23f4275cd7696db2bfbbda9cb19..72f259ecb73e5eecae8e16029221d93e49cf31b4 100644
|
| --- a/LayoutTests/webaudio/sample-accurate-scheduling.html
|
| +++ b/LayoutTests/webaudio/sample-accurate-scheduling.html
|
| @@ -8,6 +8,7 @@ We use an impulse so we can tell exactly where the rendering is happening.
|
| <html>
|
| <head>
|
| <script src="../resources/js-test.js"></script>
|
| +<script src="resources/compatibility.js"></script>
|
| <script type="text/javascript" src="resources/audio-testing.js"></script>
|
| <script type="text/javascript" src="resources/buffer-loader.js"></script>
|
| </head>
|
| @@ -113,7 +114,7 @@ function runTest() {
|
| window.jsTestIsAsync = true;
|
|
|
| // Create offline audio context.
|
| - context = new webkitOfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate);
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| + context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate);
|
| createImpulse();
|
|
|
| for (var i = 0; i < sampleOffsets.length; ++i) {
|
|
|