Index: LayoutTests/webaudio/sample-accurate-scheduling.html |
diff --git a/LayoutTests/webaudio/sample-accurate-scheduling.html b/LayoutTests/webaudio/sample-accurate-scheduling.html |
index e368b7723ab8f23f4275cd7696db2bfbbda9cb19..72f259ecb73e5eecae8e16029221d93e49cf31b4 100644 |
--- a/LayoutTests/webaudio/sample-accurate-scheduling.html |
+++ b/LayoutTests/webaudio/sample-accurate-scheduling.html |
@@ -8,6 +8,7 @@ We use an impulse so we can tell exactly where the rendering is happening. |
<html> |
<head> |
<script src="../resources/js-test.js"></script> |
+<script src="resources/compatibility.js"></script> |
<script type="text/javascript" src="resources/audio-testing.js"></script> |
<script type="text/javascript" src="resources/buffer-loader.js"></script> |
</head> |
@@ -113,7 +114,7 @@ function runTest() { |
window.jsTestIsAsync = true; |
// Create offline audio context. |
- context = new webkitOfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate); |
+ context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate); |
createImpulse(); |
for (var i = 0; i < sampleOffsets.length; ++i) { |