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Side by Side Diff: LayoutTests/webaudio/delaynode-maxdelay.html

Issue 208943004: Update WebAudio layout tests to use unprefixed AudioContext. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Add console.log to compatibility.js Created 6 years, 9 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 2
3 <html> 3 <html>
4 <head> 4 <head>
5 <script src="../resources/js-test.js"></script> 5 <script src="../resources/js-test.js"></script>
6 <script src="resources/compatibility.js"></script>
6 <script src="resources/audio-testing.js"></script> 7 <script src="resources/audio-testing.js"></script>
7 <script src="resources/delay-testing.js"></script> 8 <script src="resources/delay-testing.js"></script>
8 </head> 9 </head>
9 10
10 <body> 11 <body>
11 12
12 <div id="description"></div> 13 <div id="description"></div>
13 <div id="console"></div> 14 <div id="console"></div>
14 15
15 <script> 16 <script>
16 description("Tests basic functionality of DelayNode with a non-default max delay time."); 17 description("Tests basic functionality of DelayNode with a non-default max delay time.");
17 18
18 function runTest() { 19 function runTest() {
19 if (window.testRunner) { 20 if (window.testRunner) {
20 testRunner.dumpAsText(); 21 testRunner.dumpAsText();
21 testRunner.waitUntilDone(); 22 testRunner.waitUntilDone();
22 } 23 }
23 24
24 window.jsTestIsAsync = true; 25 window.jsTestIsAsync = true;
25 26
26 // Create offline audio context. 27 // Create offline audio context.
27 var context = new webkitOfflineAudioContext(1, sampleRate * renderLengthSeco nds, sampleRate); 28 var context = new OfflineAudioContext(1, sampleRate * renderLengthSeconds, s ampleRate);
28 var toneBuffer = createToneBuffer(context, 20, 20 * toneLengthSeconds, sampl eRate); // 20Hz tone 29 var toneBuffer = createToneBuffer(context, 20, 20 * toneLengthSeconds, sampl eRate); // 20Hz tone
29 30
30 var bufferSource = context.createBufferSource(); 31 var bufferSource = context.createBufferSource();
31 bufferSource.buffer = toneBuffer; 32 bufferSource.buffer = toneBuffer;
32 33
33 // Create a delay node with an explicit max delay time (greater than the def ault of 1 second). 34 // Create a delay node with an explicit max delay time (greater than the def ault of 1 second).
34 var delay = context.createDelay(2); 35 var delay = context.createDelay(2);
35 // Set the delay time to a value greater than the default max delay so we ca n verify the delay 36 // Set the delay time to a value greater than the default max delay so we ca n verify the delay
36 // is working for this case. 37 // is working for this case.
37 delayTimeSeconds = 1.5; 38 delayTimeSeconds = 1.5;
38 delay.delayTime.value = delayTimeSeconds; 39 delay.delayTime.value = delayTimeSeconds;
39 40
40 bufferSource.connect(delay); 41 bufferSource.connect(delay);
41 delay.connect(context.destination); 42 delay.connect(context.destination);
42 bufferSource.start(0); 43 bufferSource.start(0);
43 44
44 context.oncomplete = checkDelayedResult(toneBuffer); 45 context.oncomplete = checkDelayedResult(toneBuffer);
45 context.startRendering(); 46 context.startRendering();
46 } 47 }
47 48
48 runTest(); 49 runTest();
49 50
50 </script> 51 </script>
51 52
52 </body> 53 </body>
53 </html> 54 </html>
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