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Side by Side Diff: LayoutTests/webaudio/audiobuffersource-playbackrate.html

Issue 208943004: Update WebAudio layout tests to use unprefixed AudioContext. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Add console.log to compatibility.js Created 6 years, 9 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 2
3 <!-- 3 <!--
4 Tests that AudioBufferSourceNode can playback at different rates properly. 4 Tests that AudioBufferSourceNode can playback at different rates properly.
5 Render 60 notes over a 5 octave range. 5 Render 60 notes over a 5 octave range.
6 --> 6 -->
7 7
8 <html> 8 <html>
9 <head> 9 <head>
10 <script type="text/javascript" src="resources/audio-testing.js"></script> 10 <script type="text/javascript" src="resources/audio-testing.js"></script>
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64 gainNode.gain.linearRampToValueAtTime(1, time + 0.005); 64 gainNode.gain.linearRampToValueAtTime(1, time + 0.005);
65 gainNode.gain.setValueAtTime(1, time + duration - 0.005); 65 gainNode.gain.setValueAtTime(1, time + duration - 0.005);
66 gainNode.gain.linearRampToValueAtTime(0, time + duration); 66 gainNode.gain.linearRampToValueAtTime(0, time + duration);
67 } 67 }
68 68
69 function init() { 69 function init() {
70 if (!window.testRunner) 70 if (!window.testRunner)
71 return; 71 return;
72 72
73 // Create offline audio context. 73 // Create offline audio context.
74 context = new webkitOfflineAudioContext(2, sampleRate * lengthInSeconds, sam pleRate); 74 context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRat e);
75 75
76 // Create a single cycle of a sine wave. 76 // Create a single cycle of a sine wave.
77 // We'll loop this to play notes of a given duration, at a given playback ra te. 77 // We'll loop this to play notes of a given duration, at a given playback ra te.
78 sinWaveBuffer = createOneCycleSinWaveBuffer(440.0, sampleRate); 78 sinWaveBuffer = createOneCycleSinWaveBuffer(440.0, sampleRate);
79 79
80 // Play 60 notes over a 5 octave range. 80 // Play 60 notes over a 5 octave range.
81 for (var i = 0; i < numberOfNotes; ++i) { 81 for (var i = 0; i < numberOfNotes; ++i) {
82 var time = i * noteSpacing; 82 var time = i * noteSpacing;
83 83
84 var semitone = i - numberOfNotes/2; // start three octaves down 84 var semitone = i - numberOfNotes/2; // start three octaves down
85 85
86 // Convert from semitone to rate. 86 // Convert from semitone to rate.
87 var playbackRate = Math.pow(2, semitone / 12); 87 var playbackRate = Math.pow(2, semitone / 12);
88 88
89 playNote(time, noteDuration, playbackRate); 89 playNote(time, noteDuration, playbackRate);
90 } 90 }
91 91
92 context.oncomplete = finishAudioTest; 92 context.oncomplete = finishAudioTest;
93 context.startRendering(); 93 context.startRendering();
94 94
95 testRunner.waitUntilDone(); 95 testRunner.waitUntilDone();
96 } 96 }
97 97
98 </script> 98 </script>
99 99
100 </body> 100 </body>
101 </html> 101 </html>
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