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Side by Side Diff: LayoutTests/webaudio/audiobuffersource-playbackState.html

Issue 208943004: Update WebAudio layout tests to use unprefixed AudioContext. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Add console.log to compatibility.js Created 6 years, 9 months ago
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2 <html> 2 <html>
3 <head> 3 <head>
4 <script src="resources/audio-testing.js"></script> 4 <script src="resources/audio-testing.js"></script>
5 <script src="../resources/js-test.js"></script> 5 <script src="../resources/js-test.js"></script>
6 <script src="resources/compatibility.js"></script>
6 </head> 7 </head>
7 8
8 <body> 9 <body>
9 <div id="description"></div> 10 <div id="description"></div>
10 <div id="console"></div> 11 <div id="console"></div>
11 12
12 <script> 13 <script>
13 description("Test AudioContext activeSourceCount and AudioBufferSourceNode playb ackState."); 14 description("Test AudioContext activeSourceCount and AudioBufferSourceNode playb ackState.");
14 15
15 // Create a few sources that start and end playing at various times. After rend ering, check that 16 // Create a few sources that start and end playing at various times. After rend ering, check that
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98 function runTest() 99 function runTest()
99 { 100 {
100 if (window.testRunner) { 101 if (window.testRunner) {
101 testRunner.dumpAsText(); 102 testRunner.dumpAsText();
102 testRunner.waitUntilDone(); 103 testRunner.waitUntilDone();
103 } 104 }
104 105
105 window.jsTestIsAsync = true; 106 window.jsTestIsAsync = true;
106 107
107 // Create offline audio context, rendering for renderTime seconds. 108 // Create offline audio context, rendering for renderTime seconds.
108 context = new webkitOfflineAudioContext(2, timeToSampleFrame(renderTime, sam pleRate), sampleRate); 109 context = new OfflineAudioContext(2, timeToSampleFrame(renderTime, sampleRat e), sampleRate);
109 110
110 // This is only used so we can access the playback state constants. 111 // This is only used so we can access the playback state constants.
111 var bufferSource = context.createBufferSource(); 112 var bufferSource = context.createBufferSource();
112 113
113 // Dummy message so we know how long we're rendering so we can interpret the pass/fail messages 114 // Dummy message so we know how long we're rendering so we can interpret the pass/fail messages
114 // correctly. 115 // correctly.
115 testPassed("Rendering time is " + renderTime + " seconds."); 116 testPassed("Rendering time is " + renderTime + " seconds.");
116 117
117 // Test unscheduled state. Create 3 second source, but don't schedule it. 118 // Test unscheduled state. Create 3 second source, but don't schedule it.
118 119
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171 context.startRendering(); 172 context.startRendering();
172 } 173 }
173 174
174 runTest(); 175 runTest();
175 successfullyParsed = true; 176 successfullyParsed = true;
176 177
177 </script> 178 </script>
178 179
179 </body> 180 </body>
180 </html> 181 </html>
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