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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 | 2 |
3 <!-- | 3 <!-- |
4 Create two sources and play them simultaneously. This tests unity-gain summing
of AudioNode inputs. | 4 Create two sources and play them simultaneously. This tests unity-gain summing
of AudioNode inputs. |
5 The result should be some laughing playing at the same time as the drumming. | 5 The result should be some laughing playing at the same time as the drumming. |
6 --> | 6 --> |
7 | 7 |
8 <html> | 8 <html> |
9 <head> | 9 <head> |
10 <script type="text/javascript" src="resources/audio-testing.js"></script> | 10 <script type="text/javascript" src="resources/audio-testing.js"></script> |
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21 var lengthInSeconds = 2; | 21 var lengthInSeconds = 2; |
22 | 22 |
23 var context = 0; | 23 var context = 0; |
24 var bufferLoader = 0; | 24 var bufferLoader = 0; |
25 | 25 |
26 function init() { | 26 function init() { |
27 if (!window.testRunner) | 27 if (!window.testRunner) |
28 return; | 28 return; |
29 | 29 |
30 // Create offline audio context. | 30 // Create offline audio context. |
31 context = new webkitOfflineAudioContext(2, sampleRate * lengthInSeconds, sam
pleRate); | 31 context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRat
e); |
32 | 32 |
33 bufferLoader = new BufferLoader( | 33 bufferLoader = new BufferLoader( |
34 context, | 34 context, |
35 [ | 35 [ |
36 "resources/hyper-reality/br-jam-loop.wav", | 36 "resources/hyper-reality/br-jam-loop.wav", |
37 "resources/hyper-reality/laughter.wav", | 37 "resources/hyper-reality/laughter.wav", |
38 ], | 38 ], |
39 finishedLoading | 39 finishedLoading |
40 ); | 40 ); |
41 | 41 |
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56 source2.start(0); | 56 source2.start(0); |
57 | 57 |
58 context.oncomplete = finishAudioTest; | 58 context.oncomplete = finishAudioTest; |
59 context.startRendering(); | 59 context.startRendering(); |
60 } | 60 } |
61 | 61 |
62 </script> | 62 </script> |
63 | 63 |
64 </body> | 64 </body> |
65 </html> | 65 </html> |
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