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Side by Side Diff: tools/gpu/gl/debug/DebugGLTestContext.cpp

Issue 2089013003: Revert of Support GL_SAMPLES queries in null contexts (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 6 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "DebugGLTestContext.h" 9 #include "DebugGLTestContext.h"
10 10
(...skipping 355 matching lines...) Expand 10 before | Expand all | Expand 10 after
366 GrAlwaysAssert(!buffer->getDepthBound()); 366 GrAlwaysAssert(!buffer->getDepthBound());
367 // However, at GrContext destroy time we release all GrRsources and so stencil buffers 367 // However, at GrContext destroy time we release all GrRsources and so stencil buffers
368 // may get deleted before FBOs that refer to them. 368 // may get deleted before FBOs that refer to them.
369 //GrAlwaysAssert(!buffer->getStencilBound()); 369 //GrAlwaysAssert(!buffer->getStencilBound());
370 370
371 GrAlwaysAssert(!buffer->getDeleted()); 371 GrAlwaysAssert(!buffer->getDeleted());
372 buffer->deleteAction(); 372 buffer->deleteAction();
373 } 373 }
374 } 374 }
375 375
376 GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLs izei width,
377 GrGLsizei height) override {
378 GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
379 GrRenderBufferObj* renderBuffer = this->getRenderBuffer();
380 GrAlwaysAssert(renderBuffer);
381 renderBuffer->setNumSamples(1);
382 }
383
384 GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples,
385 GrGLenum internalformat, GrGLsizei w idth,
386 GrGLsizei height) override {
387 GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
388 GrRenderBufferObj* renderBuffer = this->getRenderBuffer();
389 GrAlwaysAssert(renderBuffer);
390 renderBuffer->setNumSamples(samples);
391 }
392
393 GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLintern alformat,
394 GrGLsizei width, GrGLsizei height) overrid e {
395 SK_ABORT("Not implemented");
396 }
397
398 GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsize i samples,
399 GrGLenum GrGLinternalformat, Gr GLsizei width,
400 GrGLsizei height) override {
401 SK_ABORT("Not implemented");
402 }
403
404 GrGLvoid framebufferRenderbuffer(GrGLenum target, 376 GrGLvoid framebufferRenderbuffer(GrGLenum target,
405 GrGLenum attachment, 377 GrGLenum attachment,
406 GrGLenum renderbuffertarget, 378 GrGLenum renderbuffertarget,
407 GrGLuint renderBufferID) override { 379 GrGLuint renderBufferID) override {
408 380
409 GrAlwaysAssert(GR_GL_FRAMEBUFFER == target); 381 GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
410 GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || 382 GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
411 GR_GL_DEPTH_ATTACHMENT == attachment || 383 GR_GL_DEPTH_ATTACHMENT == attachment ||
412 GR_GL_STENCIL_ATTACHMENT == attachment); 384 GR_GL_STENCIL_ATTACHMENT == attachment);
413 GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget); 385 GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
(...skipping 17 matching lines...) Expand all
431 case GR_GL_STENCIL_ATTACHMENT: 403 case GR_GL_STENCIL_ATTACHMENT:
432 framebuffer->setStencil(renderbuffer); 404 framebuffer->setStencil(renderbuffer);
433 break; 405 break;
434 default: 406 default:
435 GrAlwaysAssert(false); 407 GrAlwaysAssert(false);
436 break; 408 break;
437 }; 409 };
438 410
439 } 411 }
440 412
441 GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachm ent,
442 GrGLenum renderbuffertarget,
443 GrGLuint renderbuffer) override {
444 SK_ABORT("Not implemented");
445 }
446
447 //////////////////////////////////////////////////////////////////////////// //// 413 //////////////////////////////////////////////////////////////////////////// ////
448 GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, 414 GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
449 GrGLuint textureID, GrGLint level) override { 415 GrGLuint textureID, GrGLint level) override {
450 416
451 GrAlwaysAssert(GR_GL_FRAMEBUFFER == target); 417 GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
452 GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || 418 GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
453 GR_GL_DEPTH_ATTACHMENT == attachment || 419 GR_GL_DEPTH_ATTACHMENT == attachment ||
454 GR_GL_STENCIL_ATTACHMENT == attachment); 420 GR_GL_STENCIL_ATTACHMENT == attachment);
455 GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget); 421 GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget);
456 422
(...skipping 20 matching lines...) Expand all
477 break; 443 break;
478 case GR_GL_STENCIL_ATTACHMENT: 444 case GR_GL_STENCIL_ATTACHMENT:
479 framebuffer->setStencil(texture); 445 framebuffer->setStencil(texture);
480 break; 446 break;
481 default: 447 default:
482 GrAlwaysAssert(false); 448 GrAlwaysAssert(false);
483 break; 449 break;
484 }; 450 };
485 } 451 }
486 452
487 GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachmen t,
488 GrGLenum textarget, GrGLuint textur e, GrGLint level,
489 GrGLsizei samples) override {
490 SK_ABORT("Not implemented");
491 }
492
493 GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment ,
494 GrGLenum textarget, GrGLuint texture,
495 GrGLint level) override {
496 SK_ABORT("Not implemented");
497 }
498
499 GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment ,
500 GrGLenum textarget, GrGLuint texture,
501 GrGLint level) override {
502 SK_ABORT("Not implemented");
503 }
504
505 GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment ,
506 GrGLenum textarget, GrGLuint texture, GrG Lint level,
507 GrGLint zoffset) override {
508 SK_ABORT("Not implemented");
509 }
510
511 GrGLuint createProgram() override { 453 GrGLuint createProgram() override {
512 454
513 GrProgramObj *program = CREATE(GrProgramObj, kProgram_ObjTypes); 455 GrProgramObj *program = CREATE(GrProgramObj, kProgram_ObjTypes);
514 456
515 return program->getID(); 457 return program->getID();
516 } 458 }
517 459
518 GrGLuint createShader(GrGLenum type) override { 460 GrGLuint createShader(GrGLenum type) override {
519 461
520 GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || 462 GrAlwaysAssert(GR_GL_VERTEX_SHADER == type ||
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
581 GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override { 523 GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
582 // TODO: remove from Ganesh the #defines for gets we don't use. 524 // TODO: remove from Ganesh the #defines for gets we don't use.
583 // We would like to minimize gets overall due to performance issues 525 // We would like to minimize gets overall due to performance issues
584 switch (pname) { 526 switch (pname) {
585 case GR_GL_CONTEXT_PROFILE_MASK: 527 case GR_GL_CONTEXT_PROFILE_MASK:
586 *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; 528 *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
587 break; 529 break;
588 case GR_GL_STENCIL_BITS: 530 case GR_GL_STENCIL_BITS:
589 *params = 8; 531 *params = 8;
590 break; 532 break;
591 case GR_GL_SAMPLES: { 533 case GR_GL_SAMPLES:
592 GrFrameBufferObj* framebuffer = this->getFrameBuffer(); 534 *params = 1;
593 GrAlwaysAssert(framebuffer);
594 int numSamples = 0;
595
596 if (GrFBBindableObj* stencil = framebuffer->getStencil()) {
597 numSamples = stencil->numSamples();
598 }
599 if (GrFBBindableObj* depth = framebuffer->getDepth()) {
600 GrAlwaysAssert(!numSamples || numSamples == depth->numSample s());
601 numSamples = depth->numSamples();
602 }
603 if (GrFBBindableObj* color = framebuffer->getColor()) {
604 GrAlwaysAssert(!numSamples || numSamples == color->numSample s());
605 numSamples = color->numSamples();
606 }
607 GrAlwaysAssert(numSamples);
608 *params = numSamples;
609 break; 535 break;
610 }
611 case GR_GL_FRAMEBUFFER_BINDING: 536 case GR_GL_FRAMEBUFFER_BINDING:
612 *params = 0; 537 *params = 0;
613 break; 538 break;
614 case GR_GL_VIEWPORT: 539 case GR_GL_VIEWPORT:
615 params[0] = 0; 540 params[0] = 0;
616 params[1] = 0; 541 params[1] = 0;
617 params[2] = 800; 542 params[2] = 800;
618 params[3] = 600; 543 params[3] = 600;
619 break; 544 break;
620 case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 545 case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
(...skipping 589 matching lines...) Expand 10 before | Expand all | Expand 10 after
1210 namespace sk_gpu_test { 1135 namespace sk_gpu_test {
1211 GLTestContext* CreateDebugGLTestContext() { 1136 GLTestContext* CreateDebugGLTestContext() {
1212 GLTestContext* ctx = new DebugGLContext(); 1137 GLTestContext* ctx = new DebugGLContext();
1213 if (ctx->isValid()) { 1138 if (ctx->isValid()) {
1214 return ctx; 1139 return ctx;
1215 } 1140 }
1216 delete ctx; 1141 delete ctx;
1217 return nullptr; 1142 return nullptr;
1218 } 1143 }
1219 } 1144 }
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