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Issue 2088603002: Implement RenderPass StructTraits (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressed Dana's comments Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/message_loop/message_loop.h" 5 #include "base/message_loop/message_loop.h"
6 #include "cc/input/selection.h" 6 #include "cc/input/selection.h"
7 #include "cc/ipc/traits_test_service.mojom.h" 7 #include "cc/ipc/traits_test_service.mojom.h"
8 #include "cc/quads/debug_border_draw_quad.h" 8 #include "cc/quads/debug_border_draw_quad.h"
9 #include "cc/quads/render_pass.h" 9 #include "cc/quads/render_pass.h"
10 #include "cc/quads/render_pass_draw_quad.h" 10 #include "cc/quads/render_pass_draw_quad.h"
11 #include "cc/quads/render_pass_id.h" 11 #include "cc/quads/render_pass_id.h"
12 #include "cc/quads/solid_color_draw_quad.h" 12 #include "cc/quads/solid_color_draw_quad.h"
13 #include "cc/quads/surface_draw_quad.h" 13 #include "cc/quads/surface_draw_quad.h"
14 #include "cc/quads/texture_draw_quad.h"
14 #include "cc/quads/yuv_video_draw_quad.h" 15 #include "cc/quads/yuv_video_draw_quad.h"
15 #include "mojo/public/cpp/bindings/binding_set.h" 16 #include "mojo/public/cpp/bindings/binding_set.h"
16 #include "testing/gtest/include/gtest/gtest.h" 17 #include "testing/gtest/include/gtest/gtest.h"
17 #include "third_party/skia/include/core/SkString.h" 18 #include "third_party/skia/include/core/SkString.h"
18 #include "third_party/skia/include/effects/SkDropShadowImageFilter.h" 19 #include "third_party/skia/include/effects/SkDropShadowImageFilter.h"
19 20
20 namespace cc { 21 namespace cc {
21 22
22 namespace { 23 namespace {
23 24
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53 const FilterOperations& f, 54 const FilterOperations& f,
54 const EchoFilterOperationsCallback& callback) override { 55 const EchoFilterOperationsCallback& callback) override {
55 callback.Run(f); 56 callback.Run(f);
56 } 57 }
57 58
58 void EchoQuadList(const QuadList& q, 59 void EchoQuadList(const QuadList& q,
59 const EchoQuadListCallback& callback) override { 60 const EchoQuadListCallback& callback) override {
60 callback.Run(q); 61 callback.Run(q);
61 } 62 }
62 63
64 void EchoRenderPass(const std::unique_ptr<RenderPass>& r,
65 const EchoRenderPassCallback& callback) override {
66 callback.Run(r);
67 }
68
63 void EchoRenderPassId(const RenderPassId& r, 69 void EchoRenderPassId(const RenderPassId& r,
64 const EchoRenderPassIdCallback& callback) override { 70 const EchoRenderPassIdCallback& callback) override {
65 callback.Run(r); 71 callback.Run(r);
66 } 72 }
67 73
68 void EchoReturnedResource( 74 void EchoReturnedResource(
69 const ReturnedResource& r, 75 const ReturnedResource& r,
70 const EchoReturnedResourceCallback& callback) override { 76 const EchoReturnedResourceCallback& callback) override {
71 callback.Run(r); 77 callback.Run(r);
72 } 78 }
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272 mojom::TraitsTestServicePtr proxy = GetTraitsTestProxy(); 278 mojom::TraitsTestServicePtr proxy = GetTraitsTestProxy();
273 FilterOperations output; 279 FilterOperations output;
274 proxy->EchoFilterOperations(input, &output); 280 proxy->EchoFilterOperations(input, &output);
275 EXPECT_EQ(input.size(), output.size()); 281 EXPECT_EQ(input.size(), output.size());
276 for (size_t i = 0; i < input.size(); ++i) { 282 for (size_t i = 0; i < input.size(); ++i) {
277 EXPECT_EQ(input.at(i), output.at(i)); 283 EXPECT_EQ(input.at(i), output.at(i));
278 } 284 }
279 } 285 }
280 286
281 TEST_F(StructTraitsTest, QuadListBasic) { 287 TEST_F(StructTraitsTest, QuadListBasic) {
282 const DrawQuad::Material material1 = DrawQuad::DEBUG_BORDER; 288 SharedQuadState sqs;
283 const DrawQuad::Material material2 = DrawQuad::SOLID_COLOR; 289 QuadList input;
284 const DrawQuad::Material material3 = DrawQuad::SURFACE_CONTENT; 290
285 const DrawQuad::Material material4 = DrawQuad::RENDER_PASS;
286 const gfx::Rect rect1(1234, 4321, 1357, 7531); 291 const gfx::Rect rect1(1234, 4321, 1357, 7531);
287 const gfx::Rect rect2(2468, 8642, 4321, 1234); 292 const SkColor color1 = SK_ColorRED;
288 const gfx::Rect rect3(1029, 3847, 5610, 2938);
289 const gfx::Rect rect4(1234, 5678, 9101112, 13141516);
290 const int32_t width1 = 1337; 293 const int32_t width1 = 1337;
291 const uint32_t color2 = 0xffffffff;
292 const SurfaceId surface_id(1234, 5678, 2468);
293 const RenderPassId render_pass_id(1234, 5678);
294
295 QuadList input;
296 DebugBorderDrawQuad* debug_quad = 294 DebugBorderDrawQuad* debug_quad =
297 input.AllocateAndConstruct<DebugBorderDrawQuad>(); 295 input.AllocateAndConstruct<DebugBorderDrawQuad>();
298 debug_quad->material = material1; 296 debug_quad->SetNew(&sqs, rect1, rect1, color1, width1);
299 debug_quad->rect = rect1;
300 debug_quad->width = width1;
301 297
298 const gfx::Rect rect2(2468, 8642, 4321, 1234);
299 const uint32_t color2 = 0xffffffff;
300 const bool force_anti_aliasing_off = true;
302 SolidColorDrawQuad* solid_quad = 301 SolidColorDrawQuad* solid_quad =
303 input.AllocateAndConstruct<SolidColorDrawQuad>(); 302 input.AllocateAndConstruct<SolidColorDrawQuad>();
304 solid_quad->material = material2; 303 solid_quad->SetNew(&sqs, rect2, rect2, color2, force_anti_aliasing_off);
305 solid_quad->rect = rect2;
306 solid_quad->color = color2;
307 304
305 const gfx::Rect rect3(1029, 3847, 5610, 2938);
306 const SurfaceId surface_id(1234, 5678, 2468);
308 SurfaceDrawQuad* surface_quad = input.AllocateAndConstruct<SurfaceDrawQuad>(); 307 SurfaceDrawQuad* surface_quad = input.AllocateAndConstruct<SurfaceDrawQuad>();
309 surface_quad->material = material3; 308 surface_quad->SetNew(&sqs, rect3, rect3, surface_id);
310 surface_quad->rect = rect3; 309
311 surface_quad->surface_id = surface_id; 310 const gfx::Rect rect4(1234, 5678, 9101112, 13141516);
311 const ResourceId resource_id4(1337);
312 const RenderPassId render_pass_id(1234, 5678);
313 const gfx::Vector2dF mask_uv_scale(1337.1f, 1234.2f);
314 const gfx::Size mask_texture_size(1234, 5678);
315 FilterOperations filters;
316 filters.Append(FilterOperation::CreateBlurFilter(0.f));
317 filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1));
318 gfx::Vector2dF filters_scale(1234.1f, 4321.2f);
319 FilterOperations background_filters;
320 background_filters.Append(FilterOperation::CreateSaturateFilter(4.f));
321 background_filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1));
322 background_filters.Append(FilterOperation::CreateSaturateFilter(4.f));
312 323
313 RenderPassDrawQuad* render_pass_quad = 324 RenderPassDrawQuad* render_pass_quad =
314 input.AllocateAndConstruct<RenderPassDrawQuad>(); 325 input.AllocateAndConstruct<RenderPassDrawQuad>();
315 render_pass_quad->material = material4; 326 render_pass_quad->SetNew(&sqs, rect4, rect4, render_pass_id, resource_id4,
316 render_pass_quad->rect = rect4; 327 mask_uv_scale, mask_texture_size, filters,
317 render_pass_quad->render_pass_id = render_pass_id; 328 filters_scale, background_filters);
329
330 const gfx::Rect rect5(123, 567, 91011, 131415);
331 const ResourceId resource_id5(1337);
332 const float vertex_opacity[4] = {1.f, 2.f, 3.f, 4.f};
333 const bool premultiplied_alpha = true;
334 const gfx::PointF uv_top_left(12.1f, 34.2f);
335 const gfx::PointF uv_bottom_right(56.3f, 78.4f);
336 const SkColor background_color = SK_ColorGREEN;
337 const bool y_flipped = true;
338 const bool nearest_neighbor = true;
339 const bool secure_output_only = true;
340 TextureDrawQuad* texture_draw_quad =
341 input.AllocateAndConstruct<TextureDrawQuad>();
342 texture_draw_quad->SetNew(&sqs, rect5, rect5, rect5, resource_id5,
343 premultiplied_alpha, uv_top_left, uv_bottom_right,
344 background_color, vertex_opacity, y_flipped,
345 nearest_neighbor, secure_output_only);
318 346
319 mojom::TraitsTestServicePtr proxy = GetTraitsTestProxy(); 347 mojom::TraitsTestServicePtr proxy = GetTraitsTestProxy();
320 QuadList output; 348 QuadList output;
321 proxy->EchoQuadList(input, &output); 349 proxy->EchoQuadList(input, &output);
322 350
323 ASSERT_EQ(input.size(), output.size()); 351 ASSERT_EQ(input.size(), output.size());
324 352
325 ASSERT_EQ(material1, output.ElementAt(0)->material); 353 const DebugBorderDrawQuad* out_debug_border_draw_quad =
326 EXPECT_EQ(rect1, output.ElementAt(0)->rect); 354 DebugBorderDrawQuad::MaterialCast(output.ElementAt(0));
327 EXPECT_EQ(width1, 355 EXPECT_EQ(rect1, out_debug_border_draw_quad->rect);
328 static_cast<DebugBorderDrawQuad*>(output.ElementAt(0))->width); 356 EXPECT_EQ(rect1, out_debug_border_draw_quad->visible_rect);
357 EXPECT_EQ(color1, out_debug_border_draw_quad->color);
358 EXPECT_EQ(width1, out_debug_border_draw_quad->width);
329 359
330 ASSERT_EQ(material2, output.ElementAt(1)->material); 360 const SolidColorDrawQuad* out_solid_color_draw_quad =
331 EXPECT_EQ(rect2, output.ElementAt(1)->rect); 361 SolidColorDrawQuad::MaterialCast(output.ElementAt(1));
332 EXPECT_EQ(color2, 362 EXPECT_EQ(rect2, out_solid_color_draw_quad->rect);
333 static_cast<SolidColorDrawQuad*>(output.ElementAt(1))->color); 363 EXPECT_EQ(rect2, out_solid_color_draw_quad->visible_rect);
364 EXPECT_EQ(color2, out_solid_color_draw_quad->color);
365 EXPECT_EQ(force_anti_aliasing_off,
366 out_solid_color_draw_quad->force_anti_aliasing_off);
334 367
335 ASSERT_EQ(material3, output.ElementAt(2)->material); 368 const SurfaceDrawQuad* out_surface_draw_quad =
336 EXPECT_EQ(rect3, output.ElementAt(2)->rect); 369 SurfaceDrawQuad::MaterialCast(output.ElementAt(2));
337 EXPECT_EQ(surface_id, 370 EXPECT_EQ(rect3, out_surface_draw_quad->rect);
338 static_cast<SurfaceDrawQuad*>(output.ElementAt(2))->surface_id); 371 EXPECT_EQ(rect3, out_surface_draw_quad->visible_rect);
372 EXPECT_EQ(surface_id, out_surface_draw_quad->surface_id);
339 373
340 ASSERT_EQ(material4, output.ElementAt(3)->material); 374 const RenderPassDrawQuad* out_render_pass_draw_quad =
341 EXPECT_EQ(rect4, output.ElementAt(3)->rect); 375 RenderPassDrawQuad::MaterialCast(output.ElementAt(3));
342 EXPECT_EQ( 376 EXPECT_EQ(rect4, out_render_pass_draw_quad->rect);
343 render_pass_id, 377 EXPECT_EQ(rect4, out_render_pass_draw_quad->visible_rect);
344 static_cast<RenderPassDrawQuad*>(output.ElementAt(3))->render_pass_id); 378 EXPECT_EQ(render_pass_id, out_render_pass_draw_quad->render_pass_id);
379 EXPECT_EQ(resource_id4, out_render_pass_draw_quad->mask_resource_id());
380 EXPECT_EQ(mask_texture_size, out_render_pass_draw_quad->mask_texture_size);
381 EXPECT_EQ(filters.size(), out_render_pass_draw_quad->filters.size());
382 for (size_t i = 0; i < filters.size(); ++i)
383 EXPECT_EQ(filters.at(i), out_render_pass_draw_quad->filters.at(i));
384 EXPECT_EQ(filters_scale, out_render_pass_draw_quad->filters_scale);
385 EXPECT_EQ(background_filters.size(),
386 out_render_pass_draw_quad->background_filters.size());
387 for (size_t i = 0; i < background_filters.size(); ++i)
388 EXPECT_EQ(background_filters.at(i),
389 out_render_pass_draw_quad->background_filters.at(i));
390
391 const TextureDrawQuad* out_texture_draw_quad =
392 TextureDrawQuad::MaterialCast(output.ElementAt(4));
393 EXPECT_EQ(rect5, out_texture_draw_quad->rect);
394 EXPECT_EQ(rect5, out_texture_draw_quad->opaque_rect);
395 EXPECT_EQ(rect5, out_texture_draw_quad->visible_rect);
396 EXPECT_EQ(resource_id5, out_texture_draw_quad->resource_id());
397 EXPECT_EQ(premultiplied_alpha, out_texture_draw_quad->premultiplied_alpha);
398 EXPECT_EQ(uv_top_left, out_texture_draw_quad->uv_top_left);
399 EXPECT_EQ(uv_bottom_right, out_texture_draw_quad->uv_bottom_right);
400 EXPECT_EQ(background_color, out_texture_draw_quad->background_color);
401 EXPECT_EQ(vertex_opacity[0], out_texture_draw_quad->vertex_opacity[0]);
402 EXPECT_EQ(vertex_opacity[1], out_texture_draw_quad->vertex_opacity[1]);
403 EXPECT_EQ(vertex_opacity[2], out_texture_draw_quad->vertex_opacity[2]);
404 EXPECT_EQ(vertex_opacity[3], out_texture_draw_quad->vertex_opacity[3]);
405 EXPECT_EQ(y_flipped, out_texture_draw_quad->y_flipped);
406 EXPECT_EQ(nearest_neighbor, out_texture_draw_quad->nearest_neighbor);
407 EXPECT_EQ(secure_output_only, out_texture_draw_quad->secure_output_only);
408 }
409
410 TEST_F(StructTraitsTest, RenderPass) {
411 const RenderPassId id(3, 2);
412 const gfx::Rect output_rect(45, 22, 120, 13);
413 const gfx::Transform transform_to_root =
414 gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
415 const gfx::Rect damage_rect(56, 123, 19, 43);
416 const bool has_transparent_background = true;
417 std::unique_ptr<RenderPass> input = RenderPass::Create();
418 input->SetAll(id, output_rect, damage_rect, transform_to_root,
419 has_transparent_background);
420
421 SharedQuadState* shared_state_1 = input->CreateAndAppendSharedQuadState();
422 shared_state_1->SetAll(
423 gfx::Transform(16.1f, 15.3f, 14.3f, 13.7f, 12.2f, 11.4f, 10.4f, 9.8f,
424 8.1f, 7.3f, 6.3f, 5.7f, 4.8f, 3.4f, 2.4f, 1.2f),
425 gfx::Size(1, 2), gfx::Rect(1337, 5679, 9101112, 131415),
426 gfx::Rect(1357, 2468, 121314, 1337), true, 2, SkXfermode::kSrcOver_Mode,
427 1);
428
429 SharedQuadState* shared_state_2 = input->CreateAndAppendSharedQuadState();
430 shared_state_2->SetAll(
431 gfx::Transform(1.1f, 2.3f, 3.3f, 4.7f, 5.2f, 6.4f, 7.4f, 8.8f, 9.1f,
432 10.3f, 11.3f, 12.7f, 13.8f, 14.4f, 15.4f, 16.2f),
433 gfx::Size(1337, 1234), gfx::Rect(1234, 5678, 9101112, 13141516),
434 gfx::Rect(1357, 2468, 121314, 1337), true, 2, SkXfermode::kSrcOver_Mode,
435 1);
436
437 DebugBorderDrawQuad* debug_quad =
438 input->CreateAndAppendDrawQuad<DebugBorderDrawQuad>();
439 const gfx::Rect debug_quad_rect(12, 56, 89, 10);
440 debug_quad->SetNew(shared_state_1, debug_quad_rect, debug_quad_rect,
441 SK_ColorBLUE, 1337);
442
443 SolidColorDrawQuad* color_quad =
danakj 2016/06/22 20:51:35 Can you add comments to explain the steps this tes
Fady Samuel 2016/06/22 21:41:19 Done.
444 input->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
445 const gfx::Rect color_quad_rect(123, 456, 789, 101);
446 color_quad->SetNew(input->shared_quad_state_list.back(), color_quad_rect,
danakj 2016/06/22 20:51:35 nit: shared_state_2 to mirror the use of shared_st
Fady Samuel 2016/06/22 21:41:19 Done.
447 color_quad_rect, SK_ColorRED, true);
448
449 SurfaceDrawQuad* surface_quad =
450 input->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
451 const gfx::Rect surface_quad_rect(1337, 2448, 1234, 5678);
452 surface_quad->SetNew(input->shared_quad_state_list.back(), surface_quad_rect,
danakj 2016/06/22 20:51:35 nitto?
Fady Samuel 2016/06/22 21:41:19 Done.
453 surface_quad_rect, SurfaceId(1337, 1234, 2468));
454
455 std::unique_ptr<RenderPass> output;
456 mojom::TraitsTestServicePtr proxy = GetTraitsTestProxy();
457 proxy->EchoRenderPass(input, &output);
458
459 EXPECT_EQ(input->quad_list.size(), output->quad_list.size());
460 EXPECT_EQ(input->shared_quad_state_list.size(),
461 output->shared_quad_state_list.size());
462 EXPECT_EQ(id, output->id);
463 EXPECT_EQ(output_rect, output->output_rect);
464 EXPECT_EQ(damage_rect, output->damage_rect);
465 EXPECT_EQ(transform_to_root, output->transform_to_root_target);
466 EXPECT_EQ(has_transparent_background, output->has_transparent_background);
467
468 SharedQuadState* out_sqs1 = output->shared_quad_state_list.ElementAt(0);
469 EXPECT_EQ(shared_state_1->quad_to_target_transform,
470 out_sqs1->quad_to_target_transform);
471 EXPECT_EQ(shared_state_1->quad_layer_bounds, out_sqs1->quad_layer_bounds);
472 EXPECT_EQ(shared_state_1->visible_quad_layer_rect,
473 out_sqs1->visible_quad_layer_rect);
474 EXPECT_EQ(shared_state_1->clip_rect, out_sqs1->clip_rect);
475 EXPECT_EQ(shared_state_1->is_clipped, out_sqs1->is_clipped);
476 EXPECT_EQ(shared_state_1->opacity, out_sqs1->opacity);
477 EXPECT_EQ(shared_state_1->blend_mode, out_sqs1->blend_mode);
478 EXPECT_EQ(shared_state_1->sorting_context_id, out_sqs1->sorting_context_id);
479
480 SharedQuadState* out_sqs2 = output->shared_quad_state_list.ElementAt(1);
481 EXPECT_EQ(shared_state_2->quad_to_target_transform,
482 out_sqs2->quad_to_target_transform);
483 EXPECT_EQ(shared_state_2->quad_layer_bounds, out_sqs2->quad_layer_bounds);
484 EXPECT_EQ(shared_state_2->visible_quad_layer_rect,
485 out_sqs2->visible_quad_layer_rect);
486 EXPECT_EQ(shared_state_2->clip_rect, out_sqs2->clip_rect);
487 EXPECT_EQ(shared_state_2->is_clipped, out_sqs2->is_clipped);
488 EXPECT_EQ(shared_state_2->opacity, out_sqs2->opacity);
489 EXPECT_EQ(shared_state_2->blend_mode, out_sqs2->blend_mode);
490 EXPECT_EQ(shared_state_2->sorting_context_id, out_sqs2->sorting_context_id);
491
492 const DebugBorderDrawQuad* out_debug_quad =
493 DebugBorderDrawQuad::MaterialCast(output->quad_list.ElementAt(0));
494 EXPECT_EQ(out_debug_quad->shared_quad_state, out_sqs1);
495 EXPECT_EQ(debug_quad->rect, out_debug_quad->rect);
496 EXPECT_EQ(debug_quad->visible_rect, out_debug_quad->visible_rect);
497 EXPECT_EQ(debug_quad->color, out_debug_quad->color);
498 EXPECT_EQ(debug_quad->width, out_debug_quad->width);
499
500 const SolidColorDrawQuad* out_color_quad =
501 SolidColorDrawQuad::MaterialCast(output->quad_list.ElementAt(1));
502 EXPECT_EQ(out_color_quad->shared_quad_state, out_sqs2);
503 EXPECT_EQ(color_quad->rect, out_color_quad->rect);
504 EXPECT_EQ(color_quad->visible_rect, out_color_quad->visible_rect);
505 EXPECT_EQ(color_quad->color, out_color_quad->color);
506 EXPECT_EQ(color_quad->force_anti_aliasing_off,
507 out_color_quad->force_anti_aliasing_off);
508
509 const SurfaceDrawQuad* out_surface_quad =
510 SurfaceDrawQuad::MaterialCast(output->quad_list.ElementAt(2));
511 EXPECT_EQ(out_surface_quad->shared_quad_state, out_sqs2);
512 EXPECT_EQ(surface_quad->rect, out_surface_quad->rect);
513 EXPECT_EQ(surface_quad->visible_rect, out_surface_quad->visible_rect);
514 EXPECT_EQ(surface_quad->surface_id, out_surface_quad->surface_id);
345 } 515 }
346 516
347 TEST_F(StructTraitsTest, RenderPassId) { 517 TEST_F(StructTraitsTest, RenderPassId) {
348 const int layer_id = 1337; 518 const int layer_id = 1337;
349 const uint32_t index = 0xdeadbeef; 519 const uint32_t index = 0xdeadbeef;
350 RenderPassId input(layer_id, index); 520 RenderPassId input(layer_id, index);
351 mojom::TraitsTestServicePtr proxy = GetTraitsTestProxy(); 521 mojom::TraitsTestServicePtr proxy = GetTraitsTestProxy();
352 RenderPassId output; 522 RenderPassId output;
353 proxy->EchoRenderPassId(input, &output); 523 proxy->EchoRenderPassId(input, &output);
354 EXPECT_EQ(layer_id, output.layer_id); 524 EXPECT_EQ(layer_id, output.layer_id);
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555 EXPECT_EQ(y_plane_resource_id, out_quad->y_plane_resource_id()); 725 EXPECT_EQ(y_plane_resource_id, out_quad->y_plane_resource_id());
556 EXPECT_EQ(u_plane_resource_id, out_quad->u_plane_resource_id()); 726 EXPECT_EQ(u_plane_resource_id, out_quad->u_plane_resource_id());
557 EXPECT_EQ(v_plane_resource_id, out_quad->v_plane_resource_id()); 727 EXPECT_EQ(v_plane_resource_id, out_quad->v_plane_resource_id());
558 EXPECT_EQ(a_plane_resource_id, out_quad->a_plane_resource_id()); 728 EXPECT_EQ(a_plane_resource_id, out_quad->a_plane_resource_id());
559 EXPECT_EQ(color_space, out_quad->color_space); 729 EXPECT_EQ(color_space, out_quad->color_space);
560 EXPECT_EQ(resource_offset, out_quad->resource_offset); 730 EXPECT_EQ(resource_offset, out_quad->resource_offset);
561 EXPECT_EQ(resource_multiplier, out_quad->resource_multiplier); 731 EXPECT_EQ(resource_multiplier, out_quad->resource_multiplier);
562 } 732 }
563 733
564 } // namespace cc 734 } // namespace cc
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