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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/platform/drm/mus_thread_proxy.h" | 5 #include "ui/ozone/platform/drm/mus_thread_proxy.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/single_thread_task_runner.h" | 8 #include "base/single_thread_task_runner.h" |
9 #include "base/task_runner.h" | 9 #include "base/task_runner.h" |
10 #include "base/threading/thread_task_runner_handle.h" | 10 #include "base/threading/thread_task_runner_handle.h" |
11 #include "ui/ozone/platform/drm/gpu/drm_thread.h" | 11 #include "ui/ozone/platform/drm/gpu/drm_thread.h" |
12 #include "ui/ozone/platform/drm/gpu/proxy_helpers.h" | 12 #include "ui/ozone/platform/drm/gpu/proxy_helpers.h" |
13 #include "ui/ozone/platform/drm/host/drm_display_host_manager.h" | 13 #include "ui/ozone/platform/drm/host/drm_display_host_manager.h" |
14 #include "ui/ozone/platform/drm/host/drm_overlay_manager.h" | 14 #include "ui/ozone/platform/drm/host/drm_overlay_manager.h" |
15 | 15 |
16 namespace ui { | 16 namespace ui { |
17 | 17 |
18 MusThreadProxy::MusThreadProxy() | 18 MusThreadProxy::MusThreadProxy() |
19 : ws_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 19 : ws_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
20 drm_thread_(nullptr), | 20 drm_thread_(nullptr), |
21 weak_ptr_factory_(this) {} | 21 weak_ptr_factory_(this) {} |
22 | 22 |
| 23 void MusThreadProxy::InitializeOnEvdev() {} |
| 24 |
23 MusThreadProxy::~MusThreadProxy() { | 25 MusThreadProxy::~MusThreadProxy() { |
24 DCHECK(on_window_server_thread_.CalledOnValidThread()); | 26 DCHECK(on_window_server_thread_.CalledOnValidThread()); |
25 FOR_EACH_OBSERVER(GpuThreadObserver, gpu_thread_observers_, | 27 FOR_EACH_OBSERVER(GpuThreadObserver, gpu_thread_observers_, |
26 OnGpuThreadRetired()); | 28 OnGpuThreadRetired()); |
27 } | 29 } |
28 | 30 |
29 // This is configured on the GPU thread. | 31 // This is configured on the GPU thread. |
30 void MusThreadProxy::SetDrmThread(DrmThread* thread) { | 32 void MusThreadProxy::SetDrmThread(DrmThread* thread) { |
31 base::AutoLock acquire(lock_); | 33 base::AutoLock acquire(lock_); |
32 drm_thread_ = thread; | 34 drm_thread_ = thread; |
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330 display_manager_->GpuReceivedHDCPState(display_id, success, state); | 332 display_manager_->GpuReceivedHDCPState(display_id, success, state); |
331 } | 333 } |
332 | 334 |
333 void MusThreadProxy::GpuSetHDCPStateCallback(int64_t display_id, | 335 void MusThreadProxy::GpuSetHDCPStateCallback(int64_t display_id, |
334 bool success) const { | 336 bool success) const { |
335 DCHECK(on_window_server_thread_.CalledOnValidThread()); | 337 DCHECK(on_window_server_thread_.CalledOnValidThread()); |
336 display_manager_->GpuUpdatedHDCPState(display_id, success); | 338 display_manager_->GpuUpdatedHDCPState(display_id, success); |
337 } | 339 } |
338 | 340 |
339 } // namespace ui | 341 } // namespace ui |
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