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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "SkGr.h" | 9 #include "SkGr.h" |
10 #include "SkGrPriv.h" | 10 #include "SkGrPriv.h" |
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21 | 21 |
22 #include "SkColorFilter.h" | 22 #include "SkColorFilter.h" |
23 #include "SkConfig8888.h" | 23 #include "SkConfig8888.h" |
24 #include "SkCanvas.h" | 24 #include "SkCanvas.h" |
25 #include "SkData.h" | 25 #include "SkData.h" |
26 #include "SkErrorInternals.h" | 26 #include "SkErrorInternals.h" |
27 #include "SkGrPixelRef.h" | 27 #include "SkGrPixelRef.h" |
28 #include "SkMessageBus.h" | 28 #include "SkMessageBus.h" |
29 #include "SkMipMap.h" | 29 #include "SkMipMap.h" |
30 #include "SkPixelRef.h" | 30 #include "SkPixelRef.h" |
| 31 #include "SkPM4fPriv.h" |
31 #include "SkResourceCache.h" | 32 #include "SkResourceCache.h" |
32 #include "SkTemplates.h" | 33 #include "SkTemplates.h" |
33 #include "SkYUVPlanesCache.h" | 34 #include "SkYUVPlanesCache.h" |
34 #include "effects/GrBicubicEffect.h" | 35 #include "effects/GrBicubicEffect.h" |
35 #include "effects/GrConstColorProcessor.h" | 36 #include "effects/GrConstColorProcessor.h" |
36 #include "effects/GrDitherEffect.h" | 37 #include "effects/GrDitherEffect.h" |
37 #include "effects/GrPorterDuffXferProcessor.h" | 38 #include "effects/GrPorterDuffXferProcessor.h" |
38 #include "effects/GrXfermodeFragmentProcessor.h" | 39 #include "effects/GrXfermodeFragmentProcessor.h" |
39 #include "effects/GrYUVEffect.h" | 40 #include "effects/GrYUVEffect.h" |
40 | 41 |
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522 const SkPaint& skPaint, | 523 const SkPaint& skPaint, |
523 const SkMatrix& viewM, | 524 const SkMatrix& viewM, |
524 sk_sp<GrFragmentProcessor>* shaderPro
cessor, | 525 sk_sp<GrFragmentProcessor>* shaderPro
cessor, |
525 SkXfermode::Mode* primColorMode, | 526 SkXfermode::Mode* primColorMode, |
526 bool primitiveIsSrc, | 527 bool primitiveIsSrc, |
527 bool allowSRGBInputs, | 528 bool allowSRGBInputs, |
528 GrPaint* grPaint) { | 529 GrPaint* grPaint) { |
529 grPaint->setAntiAlias(skPaint.isAntiAlias()); | 530 grPaint->setAntiAlias(skPaint.isAntiAlias()); |
530 grPaint->setAllowSRGBInputs(allowSRGBInputs); | 531 grPaint->setAllowSRGBInputs(allowSRGBInputs); |
531 | 532 |
| 533 // Raw translation of the SkPaint color to our 4f format: |
| 534 GrColor4f origColor = GrColor4f::FromGrColor(SkColorToUnpremulGrColor(skPain
t.getColor())); |
| 535 |
| 536 // Linearize, if the color is meant to be in sRGB gamma: |
| 537 if (allowSRGBInputs) { |
| 538 origColor.fRGBA[0] = exact_srgb_to_linear(origColor.fRGBA[0]); |
| 539 origColor.fRGBA[1] = exact_srgb_to_linear(origColor.fRGBA[1]); |
| 540 origColor.fRGBA[2] = exact_srgb_to_linear(origColor.fRGBA[2]); |
| 541 } |
| 542 |
532 // Setup the initial color considering the shader, the SkPaint color, and th
e presence or not | 543 // Setup the initial color considering the shader, the SkPaint color, and th
e presence or not |
533 // of per-vertex colors. | 544 // of per-vertex colors. |
534 sk_sp<GrFragmentProcessor> shaderFP; | 545 sk_sp<GrFragmentProcessor> shaderFP; |
535 if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc))
{ | 546 if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc))
{ |
536 if (shaderProcessor) { | 547 if (shaderProcessor) { |
537 shaderFP = *shaderProcessor; | 548 shaderFP = *shaderProcessor; |
538 } else if (const SkShader* shader = skPaint.getShader()) { | 549 } else if (const SkShader* shader = skPaint.getShader()) { |
539 SkSourceGammaTreatment gammaTreatment = allowSRGBInputs | 550 SkSourceGammaTreatment gammaTreatment = allowSRGBInputs |
540 ? SkSourceGammaTreatment::kRespect : SkSourceGammaTreatment::kIg
nore; | 551 ? SkSourceGammaTreatment::kRespect : SkSourceGammaTreatment::kIg
nore; |
541 shaderFP = shader->asFragmentProcessor(context, viewM, nullptr, | 552 shaderFP = shader->asFragmentProcessor(context, viewM, nullptr, |
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552 bool applyColorFilterToPaintColor = false; | 563 bool applyColorFilterToPaintColor = false; |
553 if (shaderFP) { | 564 if (shaderFP) { |
554 if (primColorMode) { | 565 if (primColorMode) { |
555 // There is a blend between the primitive color and the shader color
. The shader sees | 566 // There is a blend between the primitive color and the shader color
. The shader sees |
556 // the opaque paint color. The shader's output is blended using the
provided mode by | 567 // the opaque paint color. The shader's output is blended using the
provided mode by |
557 // the primitive color. The blended color is then modulated by the p
aint's alpha. | 568 // the primitive color. The blended color is then modulated by the p
aint's alpha. |
558 | 569 |
559 // The geometry processor will insert the primitive color to start t
he color chain, so | 570 // The geometry processor will insert the primitive color to start t
he color chain, so |
560 // the GrPaint color will be ignored. | 571 // the GrPaint color will be ignored. |
561 | 572 |
562 GrColor shaderInput = SkColorToOpaqueGrColor(skPaint.getColor()); | 573 GrColor shaderInput = origColor.opaque().toGrColor(); |
563 | 574 |
| 575 // SRGBTODO: Preserve 4f on this code path |
564 shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput)
; | 576 shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput)
; |
565 if (primitiveIsSrc) { | 577 if (primitiveIsSrc) { |
566 shaderFP = GrXfermodeFragmentProcessor::MakeFromDstProcessor(std
::move(shaderFP), | 578 shaderFP = GrXfermodeFragmentProcessor::MakeFromDstProcessor(std
::move(shaderFP), |
567 *pr
imColorMode); | 579 *pr
imColorMode); |
568 } else { | 580 } else { |
569 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std
::move(shaderFP), | 581 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std
::move(shaderFP), |
570 *pr
imColorMode); | 582 *pr
imColorMode); |
571 } | 583 } |
572 // The above may return null if compose results in a pass through of
the prim color. | 584 // The above may return null if compose results in a pass through of
the prim color. |
573 if (shaderFP) { | 585 if (shaderFP) { |
574 grPaint->addColorFragmentProcessor(shaderFP); | 586 grPaint->addColorFragmentProcessor(shaderFP); |
575 } | 587 } |
576 | 588 |
| 589 // We can ignore origColor here - alpha is unchanged by gamma |
577 GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); | 590 GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); |
578 if (GrColor_WHITE != paintAlpha) { | 591 if (GrColor_WHITE != paintAlpha) { |
579 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make( | 592 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make( |
580 paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))
; | 593 paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))
; |
581 } | 594 } |
582 } else { | 595 } else { |
583 // The shader's FP sees the paint unpremul color | 596 // The shader's FP sees the paint unpremul color |
584 grPaint->setColor(SkColorToUnpremulGrColor(skPaint.getColor())); | 597 grPaint->setColor4f(origColor); |
585 grPaint->addColorFragmentProcessor(std::move(shaderFP)); | 598 grPaint->addColorFragmentProcessor(std::move(shaderFP)); |
586 } | 599 } |
587 } else { | 600 } else { |
588 if (primColorMode) { | 601 if (primColorMode) { |
589 // There is a blend between the primitive color and the paint color.
The blend considers | 602 // There is a blend between the primitive color and the paint color.
The blend considers |
590 // the opaque paint color. The paint's alpha is applied to the post-
blended color. | 603 // the opaque paint color. The paint's alpha is applied to the post-
blended color. |
| 604 // SRGBTODO: Preserve 4f on this code path |
591 sk_sp<GrFragmentProcessor> processor( | 605 sk_sp<GrFragmentProcessor> processor( |
592 GrConstColorProcessor::Make(SkColorToOpaqueGrColor(skPaint.getCo
lor()), | 606 GrConstColorProcessor::Make(origColor.opaque().toGrColor(), |
593 GrConstColorProcessor::kIgnore_Inp
utMode)); | 607 GrConstColorProcessor::kIgnore_Inp
utMode)); |
594 if (primitiveIsSrc) { | 608 if (primitiveIsSrc) { |
595 processor = GrXfermodeFragmentProcessor::MakeFromDstProcessor(st
d::move(processor), | 609 processor = GrXfermodeFragmentProcessor::MakeFromDstProcessor(st
d::move(processor), |
596 *p
rimColorMode); | 610 *p
rimColorMode); |
597 } else { | 611 } else { |
598 processor = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(st
d::move(processor), | 612 processor = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(st
d::move(processor), |
599 *p
rimColorMode); | 613 *p
rimColorMode); |
600 } | 614 } |
601 if (processor) { | 615 if (processor) { |
602 grPaint->addColorFragmentProcessor(std::move(processor)); | 616 grPaint->addColorFragmentProcessor(std::move(processor)); |
603 } | 617 } |
604 | 618 |
605 grPaint->setColor(SkColorToOpaqueGrColor(skPaint.getColor())); | 619 grPaint->setColor4f(origColor.opaque()); |
606 | 620 |
| 621 // We can ignore origColor here - alpha is unchanged by gamma |
607 GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); | 622 GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); |
608 if (GrColor_WHITE != paintAlpha) { | 623 if (GrColor_WHITE != paintAlpha) { |
609 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make( | 624 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make( |
610 paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))
; | 625 paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))
; |
611 } | 626 } |
612 } else { | 627 } else { |
613 // No shader, no primitive color. | 628 // No shader, no primitive color. |
614 grPaint->setColor(SkColorToPremulGrColor(skPaint.getColor())); | 629 grPaint->setColor4f(origColor.premul()); |
615 applyColorFilterToPaintColor = true; | 630 applyColorFilterToPaintColor = true; |
616 } | 631 } |
617 } | 632 } |
618 | 633 |
619 SkColorFilter* colorFilter = skPaint.getColorFilter(); | 634 SkColorFilter* colorFilter = skPaint.getColorFilter(); |
620 if (colorFilter) { | 635 if (colorFilter) { |
621 if (applyColorFilterToPaintColor) { | 636 if (applyColorFilterToPaintColor) { |
622 grPaint->setColor(SkColorToPremulGrColor(colorFilter->filterColor(sk
Paint.getColor()))); | 637 grPaint->setColor4f(GrColor4f::FromSkColor4f( |
| 638 colorFilter->filterColor4f(origColor.toSkColor4f())).premul()); |
623 } else { | 639 } else { |
624 sk_sp<GrFragmentProcessor> cfFP(colorFilter->asFragmentProcessor(con
text)); | 640 sk_sp<GrFragmentProcessor> cfFP(colorFilter->asFragmentProcessor(con
text)); |
625 if (cfFP) { | 641 if (cfFP) { |
626 grPaint->addColorFragmentProcessor(std::move(cfFP)); | 642 grPaint->addColorFragmentProcessor(std::move(cfFP)); |
627 } else { | 643 } else { |
628 return false; | 644 return false; |
629 } | 645 } |
630 } | 646 } |
631 } | 647 } |
632 | 648 |
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782 SkErrorInternals::SetError( kInvalidPaint_SkError, | 798 SkErrorInternals::SetError( kInvalidPaint_SkError, |
783 "Sorry, I don't understand the filtering
" | 799 "Sorry, I don't understand the filtering
" |
784 "mode you asked for. Falling back to " | 800 "mode you asked for. Falling back to " |
785 "MIPMaps."); | 801 "MIPMaps."); |
786 textureFilterMode = GrTextureParams::kMipMap_FilterMode; | 802 textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
787 break; | 803 break; |
788 | 804 |
789 } | 805 } |
790 return textureFilterMode; | 806 return textureFilterMode; |
791 } | 807 } |
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